Daniel Joseph
Dados Biográficos
| ID | 3589703 |
|---|---|
| NOME | Daniel Joseph |
| PRENOMES | Daniel |
| SOBRENOME | Joseph |
| ASSINATURA | JOSEPH D |
| AFILIAÇÕES | Manchester Metropolitan University |
| ORCID | 0000-0003-4628-7417 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 11 |
| TOTAL DE CITAÇÕES | 29 |
| TOTAL COMO AUTOR | 11 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2013 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2024 |
| ÍNDICE H | 3 |
Advertising as governance
This article draws from an ethnographic investigation of YouTube to argue the significant and specific role of advertising in the governance of platformised cultural production. We pursue this investigation in a critical dialog with theoretical approaches drawn from platform governance, platformisation and political economy communications, foregrounding the concept of the audience commodity. In our analysis of official and unofficial YouTube cont…
The Engine Is the Message
On January 18, Microsoft revealed its $68.7 billion deal to acquire videogame publisher Activision Blizzard. The acquisition was pitched as an investment towards “metaverse platforms” that gaming would play a key role in developing. Journalists speculated about the increasing consolidation of the videogame industry and whether blockbuster franchises would be locked into Microsoft’s platforms and subscription services. Commentary on the metaverse …
Anti-Haitianism and Statelessness in the Caribbean
Statelessness affects an estimated 15 million people worldwide (Kosinski 2009, 377). Without citizenship in the countries of their birth, stateless people lack access to basic political and social rights, such as the right to vote, marry, travel, and own property; in some cases, stateless people are also denied access to employment, educational services, and health care (UNCHR 2021). In this article, we look at the growing global problem of state…
Battle pass capitalism
This article investigates the origin, circulation and consumption of a new commodity – the “battle pass” – in the complex ludic economies of contemporary digital games. The article dives deep into the history and political economy of battle royale shooters and the game Apex Legends (2019), a free-to-play example of the genre monetized in part by a battle pass. Inspired and in dialogue with Nieborg and Poell’s (2018) theory of platformization, thi…
"Bringing Your Vision to Life"
In this paper, we introduce the notion of production platforms by exploring the political economy of the real-time animation platform Unity by Unity Technologies. Contributing to the debate on the ‘platformization of cultural production’ by examining the penetration of Unity’s economic, infrastructural, and governance extensions beyond its platform boundaries, we argue Unity has become the de facto default for the development of apps thereby impa…
App Imperialism
In this paper, we introduce the notion of app imperialism by exploring the political economy of the Canadian iOS App Store. Building on Dal Yong Jin's concept of "platform imperialism", we argue that US companies dominate global app stores through the systematic acquisition of capital resources. App imperialism marks the outsized economic footprint and influence of US companies in national app stores. Using a longitudinal financial dataset, we qu…
Work
Reviewed by: Work: What is Political Economy by Bruce Pietrykowski Daniel James Joseph Bruce Pietrykowski, Work: What is Political Economy (New York: Polity Books 2019) This review of Bruce Pietrykowski's very insightful Work took much longer than I had planned because work got [End Page 219] in the way. The first was that I moved across the Atlantic, far from my home in Toronto, for work. I had no alternatives, really. I was out of Employment In…
Lost in the App Store
This commentary discusses the political economy of apps. The authors found that Canadian-made game apps are notably absent in the Canadian App Store. This should be both worrying and surprising, as Canada has a relatively sizable game industry. While policy conversations on digital transformation focus on emerging technology, the authors point toward the power and politics of digital platforms as one of the key issues preventing growth in the Can…
The Discourse of Digital Dispossession
This article is a chronicle and analysis of a community crisis in digital space that took place on Valve Corporation's digital distribution platform, Steam. When Valve and Bethesda (publisher and developer of Skyrim) decided to allow mods to be sold by mod makers themselves, there ensued a community revolt against the commodification of leisure and play. I put this crisis of play and work in dialogue with Harvey's concept of "accumulation by disp…
The Digital Spatial Fix
This article brings distinct strands of the political economy of communication and economic geography together in order to theorise the role digital technologies play in Marxian crisis theory. Capitalist advances into digital spaces do not make the law of value obsolete, but these spaces do offer new methods for displacing overaccumulated capital, increasing consumption, or accumulating new, cheaper labour. We build on David Harvey’s theory of th…
Diving with the Whale Volume 1
The Discourse of Digital Dispossession
This article is a chronicle and analysis of a community crisis in digital space that took place on Valve Corporation's digital distribution platform, Steam. When Valve and Bethesda (publisher and developer of Skyrim) decided to allow mods to be sold by mod makers themselves, there ensued a community revolt against the commodification of leisure and play. I put this crisis of play and work in dialogue with Harvey's concept of "accumulation by disp…
Battle pass capitalism
This article investigates the origin, circulation and consumption of a new commodity – the “battle pass” – in the complex ludic economies of contemporary digital games. The article dives deep into the history and political economy of battle royale shooters and the game Apex Legends (2019), a free-to-play example of the genre monetized in part by a battle pass. Inspired and in dialogue with Nieborg and Poell’s (2018) theory of platformization, thi…
Advertising as governance
This article draws from an ethnographic investigation of YouTube to argue the significant and specific role of advertising in the governance of platformised cultural production. We pursue this investigation in a critical dialog with theoretical approaches drawn from platform governance, platformisation and political economy communications, foregrounding the concept of the audience commodity. In our analysis of official and unofficial YouTube cont…
Anti-Haitianism and Statelessness in the Caribbean
Statelessness affects an estimated 15 million people worldwide (Kosinski 2009, 377). Without citizenship in the countries of their birth, stateless people lack access to basic political and social rights, such as the right to vote, marry, travel, and own property; in some cases, stateless people are also denied access to employment, educational services, and health care (UNCHR 2021). In this article, we look at the growing global problem of state…
Diving with the Whale Volume 1
The Digital Spatial Fix
This article brings distinct strands of the political economy of communication and economic geography together in order to theorise the role digital technologies play in Marxian crisis theory. Capitalist advances into digital spaces do not make the law of value obsolete, but these spaces do offer new methods for displacing overaccumulated capital, increasing consumption, or accumulating new, cheaper labour. We build on David Harvey’s theory of th…
The Discourse of Digital Dispossession
This article is a chronicle and analysis of a community crisis in digital space that took place on Valve Corporation's digital distribution platform, Steam. When Valve and Bethesda (publisher and developer of Skyrim) decided to allow mods to be sold by mod makers themselves, there ensued a community revolt against the commodification of leisure and play. I put this crisis of play and work in dialogue with Harvey's concept of "accumulation by disp…
Lost in the App Store
This commentary discusses the political economy of apps. The authors found that Canadian-made game apps are notably absent in the Canadian App Store. This should be both worrying and surprising, as Canada has a relatively sizable game industry. While policy conversations on digital transformation focus on emerging technology, the authors point toward the power and politics of digital platforms as one of the key issues preventing growth in the Can…
"Bringing Your Vision to Life"
In this paper, we introduce the notion of production platforms by exploring the political economy of the real-time animation platform Unity by Unity Technologies. Contributing to the debate on the ‘platformization of cultural production’ by examining the penetration of Unity’s economic, infrastructural, and governance extensions beyond its platform boundaries, we argue Unity has become the de facto default for the development of apps thereby impa…
App Imperialism
In this paper, we introduce the notion of app imperialism by exploring the political economy of the Canadian iOS App Store. Building on Dal Yong Jin's concept of "platform imperialism", we argue that US companies dominate global app stores through the systematic acquisition of capital resources. App imperialism marks the outsized economic footprint and influence of US companies in national app stores. Using a longitudinal financial dataset, we qu…
Work
Reviewed by: Work: What is Political Economy by Bruce Pietrykowski Daniel James Joseph Bruce Pietrykowski, Work: What is Political Economy (New York: Polity Books 2019) This review of Bruce Pietrykowski's very insightful Work took much longer than I had planned because work got [End Page 219] in the way. The first was that I moved across the Atlantic, far from my home in Toronto, for work. I had no alternatives, really. I was out of Employment In…
Battle pass capitalism
This article investigates the origin, circulation and consumption of a new commodity – the “battle pass” – in the complex ludic economies of contemporary digital games. The article dives deep into the history and political economy of battle royale shooters and the game Apex Legends (2019), a free-to-play example of the genre monetized in part by a battle pass. Inspired and in dialogue with Nieborg and Poell’s (2018) theory of platformization, thi…
Anti-Haitianism and Statelessness in the Caribbean
Statelessness affects an estimated 15 million people worldwide (Kosinski 2009, 377). Without citizenship in the countries of their birth, stateless people lack access to basic political and social rights, such as the right to vote, marry, travel, and own property; in some cases, stateless people are also denied access to employment, educational services, and health care (UNCHR 2021). In this article, we look at the growing global problem of state…
The Engine Is the Message
On January 18, Microsoft revealed its $68.7 billion deal to acquire videogame publisher Activision Blizzard. The acquisition was pitched as an investment towards “metaverse platforms” that gaming would play a key role in developing. Journalists speculated about the increasing consolidation of the videogame industry and whether blockbuster franchises would be locked into Microsoft’s platforms and subscription services. Commentary on the metaverse …
Advertising as governance
This article draws from an ethnographic investigation of YouTube to argue the significant and specific role of advertising in the governance of platformised cultural production. We pursue this investigation in a critical dialog with theoretical approaches drawn from platform governance, platformisation and political economy communications, foregrounding the concept of the audience commodity. In our analysis of official and unofficial YouTube cont…
Economics (7 obras) · Political science (7 obras) · Computer Science (6 obras) · Digital Games and Media (6 obras) · Politics (6 obras) · Sociology (6 obras) · Business (5 obras) · Law (5 obras) · Law (5 obras) · Advertising (3 obras)