Stephanie Wilson
Biographic Data
| ID | 3589708 |
|---|---|
| NAME | Stephanie Wilson |
| GIVEN NAMES | Stephanie |
| FAMILY NAME | Wilson |
| SIGNATURE | WILSON S |
| AFFILIATIONS | The University of Sydney |
| ORCID | 0000-0002-4964-9009 |
| VERIFIED | Yes |
| TOTAL WORKS | 15 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 15 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Collaborative Making of a Boundary Object for Classifying Generative AI Learning Activities
Educational research has seen a surge in publications investigating the use of Generative AI (GenAI) for learning. The aim of this article is to initiate a discussion of how to systematise GenAI learning activities in a way that reflects the postdigital entanglement of humans and technology in contemporary learning, identifying key constituent aspects and how they mesh. We explore potential core categories of such a systematisation, and one way t…
Student-to-Student Connections in Postdigital Networked Learning
Analysing learning situations as entanglements of humans and things in networked learning links to contemporary topics that are at the forefront of the postdigital challenge. The literature broadly conceptualises researching networked learning through four different understandings of networks, as a network of people, as situations or contexts, as infrastructure, and as actant. In this study, we explored the fourth way of understanding networked l…
Postdigital Learning Design for Human Flourishing
Enhancing statistics education through student-generated data and authentic assessment
The proliferation of data sources and the growth of data science have increased statistics course enrolments, creating challenges for educators teaching diverse student populations with varying mathematical backgrounds. This study examines an innovative, authentic assessment approach using student-generated data in a large first-year Business Analytics course at The University of Sydney. Traditional individual assignments were replaced with a mul…
Walking Through the Future in the Present: Teaching Practices in Postdigital Learning Spaces
Learning spaces with integrated technology are often heralded as transformative, yet the sociotechnical imaginaries underpinning these spaces rarely manifest as envisioned in our everyday teaching and learning practices. This paper explores how the attributes of a refurbished classroom were experienced as ‘futures in the present’ by the first cohort of ten university teachers to use the space. In it we investigate tensions between imagined future…
Student Perceptions of AI-Generated Avatars in Teaching Business Ethics: We Might not be Impressed
In our postdigital world, unseen algorithms and artificial intelligence (AI) underpin most business and educational technologies and systems. Also, the use of educational data to better understand and support teaching and learning is growing in higher education. Other AI technologies such as synthetic media and AI-generated avatars are increasingly used to present video-based content in business and society but are less common in educational cont…
Co-design as a Networked Approach to Designing Educational Futures
Design is a contested term, and this has implications for designing educational futures. Described through five senses to elucidate its complexity, design can be conceptualised as domain, as process, as plan, as the resulting product, and as the intentional creation of new possibilities. In this paper, we use the five design senses to illustrate how they could be useful for making sense of a large, complex, and multifaceted educational project. W…
Gaining consensus on emotional wellbeing themes and preferences for digital intervention type and content to support the mental health of young people with long‐term health conditions: A Delphi study
BACKGROUND: Young people (YP) with long-term conditions (LTCs) are at greater risk of psychological distress than those without LTCs. Despite this, there is a scarcity of quality digital interventions designed to help improve mental wellbeing in this population. The aim of this study was to determine what YP, parents and health professionals preferred for future interventions. METHODS: Twenty-six YP with asthma, diabetes and/or epilepsy (the thre…
Listening to the Post-script: Intersections Between Improvisation and Indeterminacy in Music and Education
This article begins by exploring how current educational research describes the role of improvisation in education. Drawing on Biesta’s (2017) discussion of the purpose of the educational task, it then argues for a broader consideration of the role of improvisation in education and its potential to positively disrupt traditional linear timescapes. While discussions of improvisation in education often reference jazz music, this study explores a br…
A Musical Lens on Spatial Representations of Form to Support Designers and Teachers Using Hybrid Learning Spaces
Demo hour
forum Share on Demo hour Authors: Patrick Tresset Ateliers Tresset Ateliers TressetView Profile , Stephanie Wilson City, University of London City, University of LondonView Profile , Timothy Neate City, University of London City, University of LondonView Profile , Abi Roper City, University of London City, University of LondonView Profile , Jane Marshall City, University of London City, University of LondonView Profile , Madeline Cruice City, Uni…
An Exploration of the Relationship between Experiences with Sibling Abuse and Peer Bullying: A Pilot Study
Variations and Commonalities in Processes of Collaboration: The Need for Multi-Site Workplace Studies
The role of message-sequences in the sustainability of an online support community for older people
This article presents an investigation of an online support community for older people, analyzing a data-set of messages posted over the period of six years. We studied messages that are related to each other which we call "message-sequences". We investigated the content of message-sequences and linked our findings to the level of activity of the online support community over time. We show how certain sequences of messages within the online commu…
Computer Games and Sociocultural Play: An Activity Theoretical Perspective
Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this …
Computer Games and Sociocultural Play: An Activity Theoretical Perspective
Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this …
The role of message-sequences in the sustainability of an online support community for older people
This article presents an investigation of an online support community for older people, analyzing a data-set of messages posted over the period of six years. We studied messages that are related to each other which we call "message-sequences". We investigated the content of message-sequences and linked our findings to the level of activity of the online support community over time. We show how certain sequences of messages within the online commu…
The role of message-sequences in the sustainability of an online support community for older people
This article presents an investigation of an online support community for older people, analyzing a data-set of messages posted over the period of six years. We studied messages that are related to each other which we call "message-sequences". We investigated the content of message-sequences and linked our findings to the level of activity of the online support community over time. We show how certain sequences of messages within the online commu…
Computer Games and Sociocultural Play: An Activity Theoretical Perspective
Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this …
Variations and Commonalities in Processes of Collaboration: The Need for Multi-Site Workplace Studies
An Exploration of the Relationship between Experiences with Sibling Abuse and Peer Bullying: A Pilot Study
Demo hour
forum Share on Demo hour Authors: Patrick Tresset Ateliers Tresset Ateliers TressetView Profile , Stephanie Wilson City, University of London City, University of LondonView Profile , Timothy Neate City, University of London City, University of LondonView Profile , Abi Roper City, University of London City, University of LondonView Profile , Jane Marshall City, University of London City, University of LondonView Profile , Madeline Cruice City, Uni…
A Musical Lens on Spatial Representations of Form to Support Designers and Teachers Using Hybrid Learning Spaces
Listening to the Post-script: Intersections Between Improvisation and Indeterminacy in Music and Education
This article begins by exploring how current educational research describes the role of improvisation in education. Drawing on Biesta’s (2017) discussion of the purpose of the educational task, it then argues for a broader consideration of the role of improvisation in education and its potential to positively disrupt traditional linear timescapes. While discussions of improvisation in education often reference jazz music, this study explores a br…
Student Perceptions of AI-Generated Avatars in Teaching Business Ethics: We Might not be Impressed
In our postdigital world, unseen algorithms and artificial intelligence (AI) underpin most business and educational technologies and systems. Also, the use of educational data to better understand and support teaching and learning is growing in higher education. Other AI technologies such as synthetic media and AI-generated avatars are increasingly used to present video-based content in business and society but are less common in educational cont…
Co-design as a Networked Approach to Designing Educational Futures
Design is a contested term, and this has implications for designing educational futures. Described through five senses to elucidate its complexity, design can be conceptualised as domain, as process, as plan, as the resulting product, and as the intentional creation of new possibilities. In this paper, we use the five design senses to illustrate how they could be useful for making sense of a large, complex, and multifaceted educational project. W…
Gaining consensus on emotional wellbeing themes and preferences for digital intervention type and content to support the mental health of young people with long‐term health conditions: A Delphi study
BACKGROUND: Young people (YP) with long-term conditions (LTCs) are at greater risk of psychological distress than those without LTCs. Despite this, there is a scarcity of quality digital interventions designed to help improve mental wellbeing in this population. The aim of this study was to determine what YP, parents and health professionals preferred for future interventions. METHODS: Twenty-six YP with asthma, diabetes and/or epilepsy (the thre…
Walking Through the Future in the Present: Teaching Practices in Postdigital Learning Spaces
Learning spaces with integrated technology are often heralded as transformative, yet the sociotechnical imaginaries underpinning these spaces rarely manifest as envisioned in our everyday teaching and learning practices. This paper explores how the attributes of a refurbished classroom were experienced as ‘futures in the present’ by the first cohort of ten university teachers to use the space. In it we investigate tensions between imagined future…
Collaborative Making of a Boundary Object for Classifying Generative AI Learning Activities
Educational research has seen a surge in publications investigating the use of Generative AI (GenAI) for learning. The aim of this article is to initiate a discussion of how to systematise GenAI learning activities in a way that reflects the postdigital entanglement of humans and technology in contemporary learning, identifying key constituent aspects and how they mesh. We explore potential core categories of such a systematisation, and one way t…
Student-to-Student Connections in Postdigital Networked Learning
Analysing learning situations as entanglements of humans and things in networked learning links to contemporary topics that are at the forefront of the postdigital challenge. The literature broadly conceptualises researching networked learning through four different understandings of networks, as a network of people, as situations or contexts, as infrastructure, and as actant. In this study, we explored the fourth way of understanding networked l…
Postdigital Learning Design for Human Flourishing
Enhancing statistics education through student-generated data and authentic assessment
The proliferation of data sources and the growth of data science have increased statistics course enrolments, creating challenges for educators teaching diverse student populations with varying mathematical backgrounds. This study examines an innovative, authentic assessment approach using student-generated data in a large first-year Business Analytics course at The University of Sydney. Traditional individual assignments were replaced with a mul…
Psychology (10 works) · Computer Science (9 works) · Digital Education and Society (7 works) · Sociology (5 works) · Mathematics education (4 works) · Engineering (3 works) · Human–computer interaction (3 works) · Art (2 works) · Clinical Psychology (2 works) · Educational Strategies and Epistemologies (2 works)