Caroline Pelletier
Biographic Data
| ID | 3591382 |
|---|---|
| NAME | Caroline Pelletier |
| GIVEN NAMES | Caroline |
| FAMILY NAME | Pelletier |
| SIGNATURE | PELLETIER C |
| AFFILIATIONS | University College London |
| ORCID | 0000-0002-6578-9941 |
| VERIFIED | Yes |
| TOTAL WORKS | 12 |
| TOTAL CITATIONS | 22 |
| AUTHOR COUNT | 12 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 2 |
How time flows making games: An ethnographic analysis of experiences of temporality in an indie videogame studio
In research on videogame production, much attention has been given, justifiably, to ‘crunch’, whereby employees in large studios work extremely long hours for months at a time prior to a game’s launch, at the request of management. There has to date been limited research about how duration and urgency are experienced at other periods, and also in the economically and culturally significant ‘independent’ (or indie) sectors and companies. This arti…
Charming work: An ethnography of an indie game studio
Based on data generated from an ethnography in a video game studio, this article contributes to research on gender and game work by presenting an analysis of the studio’s ethos and aesthetics. The studio’s employees described the company and the games it made in terms of their charm, and related this explicitly to its ‘diverse’ hiring practices and the company’s identity as ‘indie’. I explore how the notion of charm was applied to a game, a game …
Games of Empire Ten Years On
The panel will retrospectively evaluate the significance of the seminal text Games of Empire (2009) for new media and game studies, reflecting on the contribution of autonomous Marxism to the study of digital culture today, as well as the methodological move it performed in tracing continuities and discontinuities between sites of production and play. Each paper will take one or two key concepts from the original book, including Empire, multitude…
Politics of Production: Videogames 10 years after Games of Empire
2019 marked ten years since the publication of Nick Dyer-Witheford and Greig de Peuter’s Games of Empire, which has become a seminal book in videogame cultural criticism. Ten years later, there is still a pressing need for cultural and materialist criticism of the politics of production within game studies. In putting together this special issue, our hope is to identify new developments in the game industry and academia that are emblematic of 21s…
Learning from failure: Exploring the psychodynamics of work in a clinical simulation centre
The practice of selecting for values in nursing
Purpose Research on the processes by which universities select candidates for nursing courses has tended to focus on the development and application of standardised methods. This methodological emphasis has extended to research on "values-based" selection in nursing, which is intended to sustain discrimination between applicants on the basis of their "personal values". The purpose of this paper is to expand the range of methodological resources a…
The gift in A&E: Re-framing the medical case presentation through Mauss
The co-construction of medical disposals in emergency medicine consultations
Fantasies of medical reality: An observational study of simulation-based medical education
Playful Simulations Rather Than Serious Games: Medical Simulation as a Cultural Practice
Medical simulation has historically been studied in terms of the delivery of learning outcomes or the social construction of knowledge. Consequently, simulation-based medical education has been researched primarily in terms of the transfer of skills or the reproduction of professional communities of practice. We make a case for studying simulation-based medical education as a cultural practice, situating it within a history of gaming and simulati…
Learning safely from error? Reconsidering the ethics of simulation-based medical education through ethnography
‘Human factors’ is an influential rationale in the UK national health service to understand mistakes, risk and safety. Although there have been studies examining its implications in workplaces, there has been little investigation of how it is taught, as a form of professional morality. This article draws on an observational study of human factors teaching in four hospital simulation centres in London, UK. Its main argument is that the teaching of…
Emancipation, equality and education: Rancière's critique of Bourdieu and the question of performativity
Jacques Rancière's work has had significant impact in philosophy and literary theory, but remains largely undiscussed in the field of education. This article is a review of the relevance of Rancière's work to education research. Rancière's argument about education emerges from his critique of Bourdieu, which states that Bourdieu reinforces inequality by presuming it as the starting point of his analysis. What is at stake is the question of perfor…
Emancipation, equality and education: Rancière's critique of Bourdieu and the question of performativity
Jacques Rancière's work has had significant impact in philosophy and literary theory, but remains largely undiscussed in the field of education. This article is a review of the relevance of Rancière's work to education research. Rancière's argument about education emerges from his critique of Bourdieu, which states that Bourdieu reinforces inequality by presuming it as the starting point of his analysis. What is at stake is the question of perfor…
The co-construction of medical disposals in emergency medicine consultations
Fantasies of medical reality: An observational study of simulation-based medical education
Playful Simulations Rather Than Serious Games: Medical Simulation as a Cultural Practice
Medical simulation has historically been studied in terms of the delivery of learning outcomes or the social construction of knowledge. Consequently, simulation-based medical education has been researched primarily in terms of the transfer of skills or the reproduction of professional communities of practice. We make a case for studying simulation-based medical education as a cultural practice, situating it within a history of gaming and simulati…
The practice of selecting for values in nursing
Purpose Research on the processes by which universities select candidates for nursing courses has tended to focus on the development and application of standardised methods. This methodological emphasis has extended to research on "values-based" selection in nursing, which is intended to sustain discrimination between applicants on the basis of their "personal values". The purpose of this paper is to expand the range of methodological resources a…
Learning safely from error? Reconsidering the ethics of simulation-based medical education through ethnography
‘Human factors’ is an influential rationale in the UK national health service to understand mistakes, risk and safety. Although there have been studies examining its implications in workplaces, there has been little investigation of how it is taught, as a form of professional morality. This article draws on an observational study of human factors teaching in four hospital simulation centres in London, UK. Its main argument is that the teaching of…
Emancipation, equality and education: Rancière's critique of Bourdieu and the question of performativity
Jacques Rancière's work has had significant impact in philosophy and literary theory, but remains largely undiscussed in the field of education. This article is a review of the relevance of Rancière's work to education research. Rancière's argument about education emerges from his critique of Bourdieu, which states that Bourdieu reinforces inequality by presuming it as the starting point of his analysis. What is at stake is the question of perfor…
Learning safely from error? Reconsidering the ethics of simulation-based medical education through ethnography
‘Human factors’ is an influential rationale in the UK national health service to understand mistakes, risk and safety. Although there have been studies examining its implications in workplaces, there has been little investigation of how it is taught, as a form of professional morality. This article draws on an observational study of human factors teaching in four hospital simulation centres in London, UK. Its main argument is that the teaching of…
Fantasies of medical reality: An observational study of simulation-based medical education
Playful Simulations Rather Than Serious Games: Medical Simulation as a Cultural Practice
Medical simulation has historically been studied in terms of the delivery of learning outcomes or the social construction of knowledge. Consequently, simulation-based medical education has been researched primarily in terms of the transfer of skills or the reproduction of professional communities of practice. We make a case for studying simulation-based medical education as a cultural practice, situating it within a history of gaming and simulati…
The gift in A&E: Re-framing the medical case presentation through Mauss
The co-construction of medical disposals in emergency medicine consultations
Learning from failure: Exploring the psychodynamics of work in a clinical simulation centre
The practice of selecting for values in nursing
Purpose Research on the processes by which universities select candidates for nursing courses has tended to focus on the development and application of standardised methods. This methodological emphasis has extended to research on "values-based" selection in nursing, which is intended to sustain discrimination between applicants on the basis of their "personal values". The purpose of this paper is to expand the range of methodological resources a…
Games of Empire Ten Years On
The panel will retrospectively evaluate the significance of the seminal text Games of Empire (2009) for new media and game studies, reflecting on the contribution of autonomous Marxism to the study of digital culture today, as well as the methodological move it performed in tracing continuities and discontinuities between sites of production and play. Each paper will take one or two key concepts from the original book, including Empire, multitude…
Politics of Production: Videogames 10 years after Games of Empire
2019 marked ten years since the publication of Nick Dyer-Witheford and Greig de Peuter’s Games of Empire, which has become a seminal book in videogame cultural criticism. Ten years later, there is still a pressing need for cultural and materialist criticism of the politics of production within game studies. In putting together this special issue, our hope is to identify new developments in the game industry and academia that are emblematic of 21s…
Charming work: An ethnography of an indie game studio
Based on data generated from an ethnography in a video game studio, this article contributes to research on gender and game work by presenting an analysis of the studio’s ethos and aesthetics. The studio’s employees described the company and the games it made in terms of their charm, and related this explicitly to its ‘diverse’ hiring practices and the company’s identity as ‘indie’. I explore how the notion of charm was applied to a game, a game …
How time flows making games: An ethnographic analysis of experiences of temporality in an indie videogame studio
In research on videogame production, much attention has been given, justifiably, to ‘crunch’, whereby employees in large studios work extremely long hours for months at a time prior to a game’s launch, at the request of management. There has to date been limited research about how duration and urgency are experienced at other periods, and also in the economically and culturally significant ‘independent’ (or indie) sectors and companies. This arti…
Sociology (9 works) · Political science (8 works) · Psychology (7 works) · Epistemology (5 works) · Ethnography (5 works) · Art (4 works) · Computer Science (4 works) · Digital Games and Media (4 works) · Law (4 works) · Medicine (4 works)