Emma Yasui
Biographic Data
| ID | 3591994 |
|---|---|
| NAME | Emma Yasui |
| GIVEN NAMES | Emma |
| FAMILY NAME | Yasui |
| SIGNATURE | YASUI E |
| AFFILIATIONS | University of Toronto |
| ORCID | 0000-0002-3264-9010 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Fun Labor Is Still Labor: Archaeological Consulting in the Games Industry
Overview Games have the potential to engage a wider public with archaeology, but popular products also continue to perpetuate misconceptions about the past. One potential solution is for archaeologists, heritage professionals, and historians to act as consultants in the process of game design. However, there has been little published about what consultation involves, particularly with the understanding that games with archaeological themes often …
Of robots and ancient mysteries: Representations of Jōmon figurines as cultural heritage and popular culture
Final Jōmon ceramic figurines known as shakōki dogū have been incorporated into popular culture for decades in Japan, but few studies have examined how these sources represent shakōki dogū or how they contribute to public meaning making about the past. Using perspectives from archaeological representation studies, this paper explores trends in when, where, and how shakōki dogū appear in Japanese media, such as anime, manga, and games. In didactic…
Processing it all: Starch residues on Jomon Period ground stone from southern Hokkaido, Japan
Jawafat Shaban and the Late Neolithic in Wâdî al-Bîr, Northern Jordan
Au cours du mois d’août 2014, une équipe de l’université de Toronto a effectué des sondages en trois points du bassin de Wadi Quseiba, à l’ouest d’Irbid, en Jordanie. L’un d’eux était un «site candidat » mis au jour lors de la prospection du Wadi Quseiba à Wadi al-Bir, l’un des principaux affluents de Wadi Quseiba, au cours de la saison 2013. Il révéla des traces certaines d’occupation pendant le Néolithique récent (ou Chalcolithique ancien), qui…
Processing it all: Starch residues on Jomon Period ground stone from southern Hokkaido, Japan
Jawafat Shaban and the Late Neolithic in Wâdî al-Bîr, Northern Jordan
Au cours du mois d’août 2014, une équipe de l’université de Toronto a effectué des sondages en trois points du bassin de Wadi Quseiba, à l’ouest d’Irbid, en Jordanie. L’un d’eux était un «site candidat » mis au jour lors de la prospection du Wadi Quseiba à Wadi al-Bir, l’un des principaux affluents de Wadi Quseiba, au cours de la saison 2013. Il révéla des traces certaines d’occupation pendant le Néolithique récent (ou Chalcolithique ancien), qui…
Jawafat Shaban and the Late Neolithic in Wâdî al-Bîr, Northern Jordan
Au cours du mois d’août 2014, une équipe de l’université de Toronto a effectué des sondages en trois points du bassin de Wadi Quseiba, à l’ouest d’Irbid, en Jordanie. L’un d’eux était un «site candidat » mis au jour lors de la prospection du Wadi Quseiba à Wadi al-Bir, l’un des principaux affluents de Wadi Quseiba, au cours de la saison 2013. Il révéla des traces certaines d’occupation pendant le Néolithique récent (ou Chalcolithique ancien), qui…
Processing it all: Starch residues on Jomon Period ground stone from southern Hokkaido, Japan
Of robots and ancient mysteries: Representations of Jōmon figurines as cultural heritage and popular culture
Final Jōmon ceramic figurines known as shakōki dogū have been incorporated into popular culture for decades in Japan, but few studies have examined how these sources represent shakōki dogū or how they contribute to public meaning making about the past. Using perspectives from archaeological representation studies, this paper explores trends in when, where, and how shakōki dogū appear in Japanese media, such as anime, manga, and games. In didactic…
Fun Labor Is Still Labor: Archaeological Consulting in the Games Industry
Overview Games have the potential to engage a wider public with archaeology, but popular products also continue to perpetuate misconceptions about the past. One potential solution is for archaeologists, heritage professionals, and historians to act as consultants in the process of game design. However, there has been little published about what consultation involves, particularly with the understanding that games with archaeological themes often …
Archaeology (3 works) · Art (3 works) · Archaeology and ancient environmental studies (2 works) · Digital Games and Media (2 works) · Geography (2 works) · Aesthetics (1 works) · Affect (linguistics) (1 works) · Anime (1 works) · Anthropology (1 works) · Archaeological Research and Protection (1 works)