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John H Christiansen

Biographic Data

ID3597174
NAMEJohn H Christiansen
GIVEN NAMESJohn H
FAMILY NAMEChristiansen
SIGNATURECHRISTIANSEN J H
AFFILIATIONSArgonne National Laboratory
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS16
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1974
LATEST PUBLICATION YEAR2006
H-INDEX2
  • Simulation of Natural and Social Process Interactions

    Open Access•John H Christiansen, Mark Altaweel•ARTICLE•Social Science Computer Review•2006•Cited by: 6•References: 2

    New multimodel simulations of Bronze Age Mesopotamian settlement system dynamics, using advanced object-based simulation frameworks, are addressing fine-scale interaction of natural processes (crop growth, hydrology, etc.) and social processes (kinship-driven behaviors, farming and herding practices, etc.) on a daily basis across multigenerational model runs. Key components of these simulations are representations of initial settlement population…

  • Understanding Ancient Societies

    John H Christiansen, Mark Altaweel et al.•ARTICLE•Structure and Dynamics eJournal…•2005•Cited by: 10•References: 4

    Archaeologists and other scholars interested in the past have begun to explore issues in ancient societies by incorporating new computer simulation techniques in their research. Among the popular approaches, agent-based methodologies are commonly used to answer questions involving the interactions of natural and social systems. Building upon such efforts, a new object-oriented simulation framework is being developed for ancient Mesopotamia that c…

  • Archaeology

    Open Access•John Christiansen, John H Christiansen•ARTICLE•American Anthropologist•1974

  • Understanding Ancient Societies

    John H Christiansen, Mark Altaweel et al.•ARTICLE•Structure and Dynamics eJournal…•2005•Cited by: 10•References: 4

    Archaeologists and other scholars interested in the past have begun to explore issues in ancient societies by incorporating new computer simulation techniques in their research. Among the popular approaches, agent-based methodologies are commonly used to answer questions involving the interactions of natural and social systems. Building upon such efforts, a new object-oriented simulation framework is being developed for ancient Mesopotamia that c…

  • Simulation of Natural and Social Process Interactions

    Open Access•John H Christiansen, Mark Altaweel•ARTICLE•Social Science Computer Review•2006•Cited by: 6•References: 2

    New multimodel simulations of Bronze Age Mesopotamian settlement system dynamics, using advanced object-based simulation frameworks, are addressing fine-scale interaction of natural processes (crop growth, hydrology, etc.) and social processes (kinship-driven behaviors, farming and herding practices, etc.) on a daily basis across multigenerational model runs. Key components of these simulations are representations of initial settlement population…

  • Archaeology

    Open Access•John Christiansen, John H Christiansen•ARTICLE•American Anthropologist•1974

  • Understanding Ancient Societies

    John H Christiansen, Mark Altaweel et al.•ARTICLE•Structure and Dynamics eJournal…•2005•Cited by: 10•References: 4

    Archaeologists and other scholars interested in the past have begun to explore issues in ancient societies by incorporating new computer simulation techniques in their research. Among the popular approaches, agent-based methodologies are commonly used to answer questions involving the interactions of natural and social systems. Building upon such efforts, a new object-oriented simulation framework is being developed for ancient Mesopotamia that c…

  • Simulation of Natural and Social Process Interactions

    Open Access•John H Christiansen, Mark Altaweel•ARTICLE•Social Science Computer Review•2006•Cited by: 6•References: 2

    New multimodel simulations of Bronze Age Mesopotamian settlement system dynamics, using advanced object-based simulation frameworks, are addressing fine-scale interaction of natural processes (crop growth, hydrology, etc.) and social processes (kinship-driven behaviors, farming and herding practices, etc.) on a daily basis across multigenerational model runs. Key components of these simulations are representations of initial settlement population…

Archaeology (3 works) · Computer Science (3 works) · Data science (2 works) · Geography (2 works) · Natural (archaeology (2 works) · Agriculture (1 work) · Archaeology and ancient environmental studies (1 work) · Artificial Intelligence (1 work) · Citation (1 work) · Classics (1 work)

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