Judit Szűcs
Biographic Data
| ID | 3609884 |
|---|---|
| NAME | Judit Szűcs |
| GIVEN NAMES | Judit |
| FAMILY NAME | Szűcs |
| SIGNATURE | SZŰCS J |
| AFFILIATIONS | University of Pannonia |
| ORCID | 0000-0002-9828-3322 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2000 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Beyond Fairy Tales
Scholarship on FromSoftware's Souls games has read them largely as tests of skill, leaving open how they function as meaning-making narrative systems. This article introduces the post-fairy-tale narrative system as an analytic category: a structure that retains the symbolic apparatus of the fairy tale while withdrawing its guarantee structure, the assurance of moral clarity, closure, and restoration that folklore scholarship treats as the consoli…
Rip and Tear
This article explores the construction of power fantasy and posthuman masculinity in the Doom series, mainly Doom (2016), Doom Eternal (2020), and Doom: The Dark Ages (2025). The study argues that the games construct a uniquely embodied fantasy of resilience through fast-paced violence, rhythm-based gameplay, and minimal narrative framing. Drawing on theories of affect, masculinity, and posthuman embodiment, the article positions the Doom Slayer …
Length and sentiment analysis of reviews about top-level video game genres on the steam platform
During game development, a common uncertainty revolves around the emotional reactions players might exhibit when experiencing newly released games. Understanding emotions and experiences of video game players is complex. As a first step, players can share their experiences of video games by writing reviews. By investigating these reviews, the emotions, experiences, concerns, and opinions of players can be understood. The goal of this study is to …
Using Analytics to Identify When Course Materials Are Accessed Relative to Online Exams during Digital Education
Face-to-face education has changed to blended or distance teaching due to the COVID-19 pandemic. Since education took a digital format, it can be investigated when course materials are accessed relative to online exams: are they opened before exams or during them? Therefore, four subjects were chosen for investigation at the University of Pannonia: one theoretical, one practical, and two that are both theoretical and practical were selected. Two …
Beekeeping in Csongrád
According to the evidence of linguistics, the Hungarians brought the knowledge of beekeeping with them to the Carpathian Basin. Beekeeping and the consumption of honey must have been a common practice in Csongrád (historically the county seat in the early Middle Ages), a settlement surrounded by water, as records show that in 1138 the people here were required to pay a tax in márc (mead). In Turkish times, mid-16th-century defters (taxation lists…
Nachlaßinventar eines Gerbers aus Csongrád. Quellenveröffentlichung und Analyse
Several inventories of estate were made and thus remained on the Great Plain, in Upper Hungary, and in Transdanubia in different periods of the 18th-20th centuries. In the town of Csongrád, in the middle of the Great Plain, a large number of inventories were made between 1854 and 1860. A detailed inventory of estate about the properties and workshop of János Markseid, tanner of German origin, remained from 1855, when he died at the age 73. An inv…
Lebensstrategien der bäuerlichen Verbürgerlichung und ihre Verwirklichung in Csongrád zwischen den beiden Weltkriegen
Life Strategies of Peasants and their Realisations at Csongrád between the Two World-Wars - The rise of the Hungarian peasantry into the middle-class, especially the peasantry of the Great Plain and that of Csongrád, was being realised in a very slow manner full of contradictions during the period of time between the second part of the 19th century and the middle of the 20th century. The basis for this rise included elementary and continuation sc…
No prominent works on this page.
Lebensstrategien der bäuerlichen Verbürgerlichung und ihre Verwirklichung in Csongrád zwischen den beiden Weltkriegen
Life Strategies of Peasants and their Realisations at Csongrád between the Two World-Wars - The rise of the Hungarian peasantry into the middle-class, especially the peasantry of the Great Plain and that of Csongrád, was being realised in a very slow manner full of contradictions during the period of time between the second part of the 19th century and the middle of the 20th century. The basis for this rise included elementary and continuation sc…
Nachlaßinventar eines Gerbers aus Csongrád. Quellenveröffentlichung und Analyse
Several inventories of estate were made and thus remained on the Great Plain, in Upper Hungary, and in Transdanubia in different periods of the 18th-20th centuries. In the town of Csongrád, in the middle of the Great Plain, a large number of inventories were made between 1854 and 1860. A detailed inventory of estate about the properties and workshop of János Markseid, tanner of German origin, remained from 1855, when he died at the age 73. An inv…
Beekeeping in Csongrád
According to the evidence of linguistics, the Hungarians brought the knowledge of beekeeping with them to the Carpathian Basin. Beekeeping and the consumption of honey must have been a common practice in Csongrád (historically the county seat in the early Middle Ages), a settlement surrounded by water, as records show that in 1138 the people here were required to pay a tax in márc (mead). In Turkish times, mid-16th-century defters (taxation lists…
Using Analytics to Identify When Course Materials Are Accessed Relative to Online Exams during Digital Education
Face-to-face education has changed to blended or distance teaching due to the COVID-19 pandemic. Since education took a digital format, it can be investigated when course materials are accessed relative to online exams: are they opened before exams or during them? Therefore, four subjects were chosen for investigation at the University of Pannonia: one theoretical, one practical, and two that are both theoretical and practical were selected. Two …
Length and sentiment analysis of reviews about top-level video game genres on the steam platform
During game development, a common uncertainty revolves around the emotional reactions players might exhibit when experiencing newly released games. Understanding emotions and experiences of video game players is complex. As a first step, players can share their experiences of video games by writing reviews. By investigating these reviews, the emotions, experiences, concerns, and opinions of players can be understood. The goal of this study is to …
Rip and Tear
This article explores the construction of power fantasy and posthuman masculinity in the Doom series, mainly Doom (2016), Doom Eternal (2020), and Doom: The Dark Ages (2025). The study argues that the games construct a uniquely embodied fantasy of resilience through fast-paced violence, rhythm-based gameplay, and minimal narrative framing. Drawing on theories of affect, masculinity, and posthuman embodiment, the article positions the Doom Slayer …
Beyond Fairy Tales
Scholarship on FromSoftware's Souls games has read them largely as tests of skill, leaving open how they function as meaning-making narrative systems. This article introduces the post-fairy-tale narrative system as an analytic category: a structure that retains the symbolic apparatus of the fairy tale while withdrawing its guarantee structure, the assurance of moral clarity, closure, and restoration that folklore scholarship treats as the consoli…
Archaeology (3 works) · History (3 works) · Computer Science (2 works) · Hungarian Social, Economic and Educational Studies (2 works) · Multimedia (2 works) · Political science (2 works) · Psychology (2 works) · Aesthetics (1 work) · Ambiguity (1 work) · Analytics (1 work)