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Mira Lee

Biographic Data

ID3619949
NAMEMira Lee
GIVEN NAMESMira
FAMILY NAMELee
SIGNATURELEE M
AFFILIATIONSChung-Ang University
ORCID0000-0003-1805-3576
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS13
WORKS AS AUTHOR10
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Authenticity in Virtual and Human Influencer Donation Appeals

    Open Access•Liying Yan, Mira Lee et al.•ARTICLE•Cyberpsychology Behavior and…•2026

    Virtual influencers (VIs) are increasingly deployed in prosocial campaigns, yet evidence regarding their effectiveness relative to human influencers (HIs) remains limited. This study examines how influencer type (VI vs. HI), emotional expression (happy vs. sad), and language style (formal vs. informal) shape perceived authenticity and subsequent donation intention. Using a 2 × 2 × 2 between-subjects experiment ( N = 400, U.S. adults), we demonstr…

  • Brand-related user-generated content on social media

    Open Access•Mikyoung Kim, Mira Lee•ARTICLE•Internet Research•2017•Cited by: 5•References: 6

    Purpose The purpose of this paper is to investigate how the source of brand-related user-generated content (UGC) (a close friend vs a celebrity) interacts with content sponsorship (organic UGC vs sponsored UGC) to influence consumer causal attributions, brand attitude, and intention to comply with the recommendation

  • Effects of Review Characteristics and Consumer Regulatory Focus on Perceived Review Usefulness

    Open Access•Mikyoung Kim, Mira Lee et al.•ARTICLE•Social Behavior and Personality…•2015

    Employing regulatory focus theory, we explored how consumer regulatory focus interacts with 2 characteristics of a consumer review—review valence and claim type—to influence consumers' perceived usefulness of the review. To this end, we conducted an experiment with 126 college students as participants. The results showed that promotion-focused consumers perceived a positive review to be more useful than did prevention-focused consumers, whereas p…

  • Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise

    Open Access•Hye‐jin Paek, Hye-Jin Paek et al.•ARTICLE•Internet Research•2014•Cited by: 2•References: 3

    Purpose – The purpose of this paper is to investigate the content of food advergames and the nutritional quality of foods promoted in those advergames with the presence of child visitors. Design/methodology/approach – This study integrates three different sources of data, first, characteristics of the audience from internet audience measurement metrics; second, an analysis of food advergame content; and third, an analysis of the dietary quality o…

  • Consumer reviews

    Open Access•Mira Lee, Mikyoung Kim et al.•ARTICLE•Internet Research•2013•Cited by: 5•References: 8

    Purpose The purpose of this paper is to explore how the facial expression of the reviewer's avatar interacts with the valence of the consumer review to influence consumer purchase decisions. Design/methodology/approach A 2 (facial expression of the reviewer's avatar)× 2 (valence of the consumer review) between‐subjects online experimental design was used. Findings It was found that when the consumer review was positive, participants exposed to th…

  • Relationship between Active Cervical Range of Motion and Flexion–Relaxation Ratio in Asymptomatic Computer Workers

    Open Access•Won‐gyu Yoo, Se‐yeon Park et al.•ARTICLE•Journal of PHYSIOLOGICAL…•2011

    A high prevalence and incidence of neck and shoulder pain is present in the working population, especially sedentary workers. Recent findings have indicated that the flexion-relaxation (FR) ratio in the cervical erector spinae (CES) muscles might be a significant criteria of neuromuscular impairment and function. Additionally, the active cervical range of motion (ROM) is frequently used for discriminating between individuals with pain and those w…

  • The Effects of a Serious Game on Role-Taking and Willingness to Help

    Open Access•Wei Peng, Mira Lee et al.•ARTICLE•Journal of Communication•2010

    Serious games are emerging as a new medium for social change. This study investigated the influence of presentation mode afforded by different media on willingness to help in the context of humanitarianaid. Two online experiments were conducted. Thefirst experiment demonstrated that playing the Darfur is Dying game elicited greater role-taking and resulted in greater willingness to help the Darfurian people than reading a text conveying thesamein…

  • Anti-amnesic effect of Chong–Myung–Tang on scopolamine-induced memory impairments in mice

    Open Access•Mira Lee, Mi-Ra Lee et al.•ARTICLE•Journal of Ethnopharmacology•2010

  • Electronic word of mouth (eWOM)

    Mira Lee, Seounmi Youn•ARTICLE•International Journal of…•2009

    This study explores whether and how different online platforms to which electronic word of mouth (eWOM) communication is posted influence consumers’ judgements of reviewed products. Additionally, this study examines the moderating role of the valence of eWOM on the platforms–consumer product judgement relationship. Our findings indicated that, other things being equal, participants exposed to the review posted on the personal blog were more likel…

  • Advertising and the Consumer Information Environment Online

    Open Access•Ronald J Faber, Mira Lee et al.•ARTICLE•American Behavioral Scientist•2004•Cited by: 1•References: 33

    The Internet has apparently become an important source of information for consumers and partly because of this trend, the Internet now presents a huge opportunity for advertisers who seek effective communication with their target markets. The purpose of this article is to provide an understanding of the qualities and potentials of the Internet as an advertising medium. First, an overview of the various forms of Internet advertising is provided, a…

  • Brand-related user-generated content on social media

    Open Access•Mikyoung Kim, Mira Lee•ARTICLE•Internet Research•2017•Cited by: 5•References: 6

    Purpose The purpose of this paper is to investigate how the source of brand-related user-generated content (UGC) (a close friend vs a celebrity) interacts with content sponsorship (organic UGC vs sponsored UGC) to influence consumer causal attributions, brand attitude, and intention to comply with the recommendation

  • Consumer reviews

    Open Access•Mira Lee, Mikyoung Kim et al.•ARTICLE•Internet Research•2013•Cited by: 5•References: 8

    Purpose The purpose of this paper is to explore how the facial expression of the reviewer's avatar interacts with the valence of the consumer review to influence consumer purchase decisions. Design/methodology/approach A 2 (facial expression of the reviewer's avatar)× 2 (valence of the consumer review) between‐subjects online experimental design was used. Findings It was found that when the consumer review was positive, participants exposed to th…

  • Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise

    Open Access•Hye‐jin Paek, Hye-Jin Paek et al.•ARTICLE•Internet Research•2014•Cited by: 2•References: 3

    Purpose – The purpose of this paper is to investigate the content of food advergames and the nutritional quality of foods promoted in those advergames with the presence of child visitors. Design/methodology/approach – This study integrates three different sources of data, first, characteristics of the audience from internet audience measurement metrics; second, an analysis of food advergame content; and third, an analysis of the dietary quality o…

  • Advertising and the Consumer Information Environment Online

    Open Access•Ronald J Faber, Mira Lee et al.•ARTICLE•American Behavioral Scientist•2004•Cited by: 1•References: 33

    The Internet has apparently become an important source of information for consumers and partly because of this trend, the Internet now presents a huge opportunity for advertisers who seek effective communication with their target markets. The purpose of this article is to provide an understanding of the qualities and potentials of the Internet as an advertising medium. First, an overview of the various forms of Internet advertising is provided, a…

  • Advertising and the Consumer Information Environment Online

    Open Access•Ronald J Faber, Mira Lee et al.•ARTICLE•American Behavioral Scientist•2004•Cited by: 1•References: 33

    The Internet has apparently become an important source of information for consumers and partly because of this trend, the Internet now presents a huge opportunity for advertisers who seek effective communication with their target markets. The purpose of this article is to provide an understanding of the qualities and potentials of the Internet as an advertising medium. First, an overview of the various forms of Internet advertising is provided, a…

  • Electronic word of mouth (eWOM)

    Mira Lee, Seounmi Youn•ARTICLE•International Journal of…•2009

    This study explores whether and how different online platforms to which electronic word of mouth (eWOM) communication is posted influence consumers’ judgements of reviewed products. Additionally, this study examines the moderating role of the valence of eWOM on the platforms–consumer product judgement relationship. Our findings indicated that, other things being equal, participants exposed to the review posted on the personal blog were more likel…

  • The Effects of a Serious Game on Role-Taking and Willingness to Help

    Open Access•Wei Peng, Mira Lee et al.•ARTICLE•Journal of Communication•2010

    Serious games are emerging as a new medium for social change. This study investigated the influence of presentation mode afforded by different media on willingness to help in the context of humanitarianaid. Two online experiments were conducted. Thefirst experiment demonstrated that playing the Darfur is Dying game elicited greater role-taking and resulted in greater willingness to help the Darfurian people than reading a text conveying thesamein…

  • Anti-amnesic effect of Chong–Myung–Tang on scopolamine-induced memory impairments in mice

    Open Access•Mira Lee, Mi-Ra Lee et al.•ARTICLE•Journal of Ethnopharmacology•2010

  • Relationship between Active Cervical Range of Motion and Flexion–Relaxation Ratio in Asymptomatic Computer Workers

    Open Access•Won‐gyu Yoo, Se‐yeon Park et al.•ARTICLE•Journal of PHYSIOLOGICAL…•2011

    A high prevalence and incidence of neck and shoulder pain is present in the working population, especially sedentary workers. Recent findings have indicated that the flexion-relaxation (FR) ratio in the cervical erector spinae (CES) muscles might be a significant criteria of neuromuscular impairment and function. Additionally, the active cervical range of motion (ROM) is frequently used for discriminating between individuals with pain and those w…

  • Consumer reviews

    Open Access•Mira Lee, Mikyoung Kim et al.•ARTICLE•Internet Research•2013•Cited by: 5•References: 8

    Purpose The purpose of this paper is to explore how the facial expression of the reviewer's avatar interacts with the valence of the consumer review to influence consumer purchase decisions. Design/methodology/approach A 2 (facial expression of the reviewer's avatar)× 2 (valence of the consumer review) between‐subjects online experimental design was used. Findings It was found that when the consumer review was positive, participants exposed to th…

  • Characteristics of food advergames that reach children and the nutrient quality of the foods they advertise

    Open Access•Hye‐jin Paek, Hye-Jin Paek et al.•ARTICLE•Internet Research•2014•Cited by: 2•References: 3

    Purpose – The purpose of this paper is to investigate the content of food advergames and the nutritional quality of foods promoted in those advergames with the presence of child visitors. Design/methodology/approach – This study integrates three different sources of data, first, characteristics of the audience from internet audience measurement metrics; second, an analysis of food advergame content; and third, an analysis of the dietary quality o…

  • Effects of Review Characteristics and Consumer Regulatory Focus on Perceived Review Usefulness

    Open Access•Mikyoung Kim, Mira Lee et al.•ARTICLE•Social Behavior and Personality…•2015

    Employing regulatory focus theory, we explored how consumer regulatory focus interacts with 2 characteristics of a consumer review—review valence and claim type—to influence consumers' perceived usefulness of the review. To this end, we conducted an experiment with 126 college students as participants. The results showed that promotion-focused consumers perceived a positive review to be more useful than did prevention-focused consumers, whereas p…

  • Brand-related user-generated content on social media

    Open Access•Mikyoung Kim, Mira Lee•ARTICLE•Internet Research•2017•Cited by: 5•References: 6

    Purpose The purpose of this paper is to investigate how the source of brand-related user-generated content (UGC) (a close friend vs a celebrity) interacts with content sponsorship (organic UGC vs sponsored UGC) to influence consumer causal attributions, brand attitude, and intention to comply with the recommendation

  • Authenticity in Virtual and Human Influencer Donation Appeals

    Open Access•Liying Yan, Mira Lee et al.•ARTICLE•Cyberpsychology Behavior and…•2026

    Virtual influencers (VIs) are increasingly deployed in prosocial campaigns, yet evidence regarding their effectiveness relative to human influencers (HIs) remains limited. This study examines how influencer type (VI vs. HI), emotional expression (happy vs. sad), and language style (formal vs. informal) shape perceived authenticity and subsequent donation intention. Using a 2 × 2 × 2 between-subjects experiment ( N = 400, U.S. adults), we demonstr…

Business (7 works) · Advertising (6 works) · Consumer Behavior in Brand Consumption and Identification (6 works) · Digital Marketing and Social Media (6 works) · Psychology (6 works) · Marketing (4 works) · Social Psychology (4 works) · Computer Science (3 works) · Social Psychology (3 works) · Attribution (2 works)

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