Janice Denegri-Knott
Biographic Data
| ID | 3620276 |
|---|---|
| NAME | Janice Denegri-Knott |
| GIVEN NAMES | Janice |
| FAMILY NAME | Denegri-Knott |
| SIGNATURE | DENEGRI-KNOTT J |
| AFFILIATIONS | Bournemouth University |
| VERIFIED | No |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 53 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 4 |
The Routledge Companion to Critical Marketing
Valuing digital possessions: The role of affordances
In this article, we introduce an affordance-orientated approach for the study of digital possessions. We identify affordances as a source of value for digital possessions and argue that dominant meaning-orientated approaches do not enable us to fully appreciate these sources of value. Our work recognizes that value is released and experienced in “the doing”—people must do things with digital objects to locate and obtain value in and from them. We…
Politicising the study of sustainable living practices
In studies of consumption, social theories of practice foreground the purchasing and use of resources not for intrinsic pleasure but rather in the routine accomplishment of ‘normal’ ways of living. In this paper we argue that a key strength of theories of practice lies in their ability to expose questions of power in the construction of normality, but that this has been largely overlooked. Since practice theories are leveraged in understanding ur…
Mp3
In this article the MP3 is described as a marketplace icon. The MP3 is a good proxy to understand digital virtual objects of consumption and market mediation in the digital economy. Using the concept of stewardship as a type of compromised possession reliant on devices, software, market mediators and consumers themselves coming together in a particular way, the article maps out some practices that define MP3 consumption today
Digital Virtual Consumption
Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. To these activities we can add those taking place in virtual communities of consumption, online shops, brand websites, and online auction houses that together amount to a vast new landscape of consumption. Digital virtual consumption motivates concatenated practices which produce meaningful exper…
Tracking Prosumption Work on eBay: Reproduction of Desire and the Challenge of Slow Re-McDonaldization
Ritzer suggests that we are witnessing the emergence of a prosumer society where early forms of prosumption (the gas station, the automatic teller machine, McDonalds, etc.) are now being universalized across industries, product and service categories, and geographies. This essay presents the results of a qualitative study of the lived experience of "doing prosumption," in particular, how prosumption work in user-generated media environments is ex…
Digital Play and the Actualization of the Consumer Imagination
In this article, the authors consider emerging consumer practices in digital virtual spaces. Building on constructions of consumer behavior as both a sense-making activity and a resource for the construction of daydreams, as well as anthropological readings of performance, the authors speculate that many performances during digital play are products of consumer fantasy. The authors develop an interpretation of the relationship between the real an…
The Labeling Game: A Conceptual Exploration of Deviance on the Internet
This article draws on sociological and psychological theory to explore the meaning application of deviance to behaviors observed on the Internet. First, definitions of deviancein online and offline contexts are discussed. Observations of the Internet as a so-called yet-to-be-normalized environment present a conflicting scenario for labeling emergent behaviors as deviant. The question stands as to whether devianceis an appropriate term to apply to…
Politicising the study of sustainable living practices
In studies of consumption, social theories of practice foreground the purchasing and use of resources not for intrinsic pleasure but rather in the routine accomplishment of ‘normal’ ways of living. In this paper we argue that a key strength of theories of practice lies in their ability to expose questions of power in the construction of normality, but that this has been largely overlooked. Since practice theories are leveraged in understanding ur…
The Labeling Game: A Conceptual Exploration of Deviance on the Internet
This article draws on sociological and psychological theory to explore the meaning application of deviance to behaviors observed on the Internet. First, definitions of deviancein online and offline contexts are discussed. Observations of the Internet as a so-called yet-to-be-normalized environment present a conflicting scenario for labeling emergent behaviors as deviant. The question stands as to whether devianceis an appropriate term to apply to…
Tracking Prosumption Work on eBay: Reproduction of Desire and the Challenge of Slow Re-McDonaldization
Ritzer suggests that we are witnessing the emergence of a prosumer society where early forms of prosumption (the gas station, the automatic teller machine, McDonalds, etc.) are now being universalized across industries, product and service categories, and geographies. This essay presents the results of a qualitative study of the lived experience of "doing prosumption," in particular, how prosumption work in user-generated media environments is ex…
Digital Play and the Actualization of the Consumer Imagination
In this article, the authors consider emerging consumer practices in digital virtual spaces. Building on constructions of consumer behavior as both a sense-making activity and a resource for the construction of daydreams, as well as anthropological readings of performance, the authors speculate that many performances during digital play are products of consumer fantasy. The authors develop an interpretation of the relationship between the real an…
Mp3
In this article the MP3 is described as a marketplace icon. The MP3 is a good proxy to understand digital virtual objects of consumption and market mediation in the digital economy. Using the concept of stewardship as a type of compromised possession reliant on devices, software, market mediators and consumers themselves coming together in a particular way, the article maps out some practices that define MP3 consumption today
Valuing digital possessions: The role of affordances
In this article, we introduce an affordance-orientated approach for the study of digital possessions. We identify affordances as a source of value for digital possessions and argue that dominant meaning-orientated approaches do not enable us to fully appreciate these sources of value. Our work recognizes that value is released and experienced in “the doing”—people must do things with digital objects to locate and obtain value in and from them. We…
The Labeling Game: A Conceptual Exploration of Deviance on the Internet
This article draws on sociological and psychological theory to explore the meaning application of deviance to behaviors observed on the Internet. First, definitions of deviancein online and offline contexts are discussed. Observations of the Internet as a so-called yet-to-be-normalized environment present a conflicting scenario for labeling emergent behaviors as deviant. The question stands as to whether devianceis an appropriate term to apply to…
Digital Play and the Actualization of the Consumer Imagination
In this article, the authors consider emerging consumer practices in digital virtual spaces. Building on constructions of consumer behavior as both a sense-making activity and a resource for the construction of daydreams, as well as anthropological readings of performance, the authors speculate that many performances during digital play are products of consumer fantasy. The authors develop an interpretation of the relationship between the real an…
Tracking Prosumption Work on eBay: Reproduction of Desire and the Challenge of Slow Re-McDonaldization
Ritzer suggests that we are witnessing the emergence of a prosumer society where early forms of prosumption (the gas station, the automatic teller machine, McDonalds, etc.) are now being universalized across industries, product and service categories, and geographies. This essay presents the results of a qualitative study of the lived experience of "doing prosumption," in particular, how prosumption work in user-generated media environments is ex…
Digital Virtual Consumption
Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. To these activities we can add those taking place in virtual communities of consumption, online shops, brand websites, and online auction houses that together amount to a vast new landscape of consumption. Digital virtual consumption motivates concatenated practices which produce meaningful exper…
Mp3
In this article the MP3 is described as a marketplace icon. The MP3 is a good proxy to understand digital virtual objects of consumption and market mediation in the digital economy. Using the concept of stewardship as a type of compromised possession reliant on devices, software, market mediators and consumers themselves coming together in a particular way, the article maps out some practices that define MP3 consumption today
Politicising the study of sustainable living practices
In studies of consumption, social theories of practice foreground the purchasing and use of resources not for intrinsic pleasure but rather in the routine accomplishment of ‘normal’ ways of living. In this paper we argue that a key strength of theories of practice lies in their ability to expose questions of power in the construction of normality, but that this has been largely overlooked. Since practice theories are leveraged in understanding ur…
Valuing digital possessions: The role of affordances
In this article, we introduce an affordance-orientated approach for the study of digital possessions. We identify affordances as a source of value for digital possessions and argue that dominant meaning-orientated approaches do not enable us to fully appreciate these sources of value. Our work recognizes that value is released and experienced in “the doing”—people must do things with digital objects to locate and obtain value in and from them. We…
The Routledge Companion to Critical Marketing
Sociology (6 works) · Computer Science (5 works) · Advertising (3 works) · Aesthetics (3 works) · Art (3 works) · Business (3 works) · Digital Games and Media (3 works) · Digital Marketing and Social Media (3 works) · Epistemology (3 works) · World Wide Web (3 works)