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Josef Nguyen

Dados Biográficos

ID3626232
NOMEJosef Nguyen
PRENOMESJosef
SOBRENOMENguyen
ASSINATURANGUYEN J
AFILIAÇÕESThe University of Texas at Dallas
VERIFICADONão
TOTAL DE OBRAS5
TOTAL DE CITAÇÕES6
TOTAL COMO AUTOR5
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2016
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H2
  • On 30 Years of Lara Croft

    Josef Nguyen, Amanda Phillips•ARTICLE•Feminist Media Histories•2025

  • Scripting Consenting Fictions in Sex Techology Imaginaries

    Open Access•Josef Nguyen•ARTICLE•Catalyst Feminism Theory…•2023

    This article examines how the intended and implied uses and users of emerging commercial sex technologies negotiate understandings of sexual consent as a social fiction articulated as contractual-yet-contingent autonomy and transactional access that is framed as a prerequisite obstacle to sexual gratification. To do so, I analyze the design and marketing of consent-recording applications and sex robots programmed to refuse consent. I draw on scie…

  • Reconsidering Lost Opportunities for Diverse Representation

    Josef Nguyen•ARTICLE•American Literature•2022•Referências: 41

    This article considers the cultural politics of frustrated potential for diverse representation in games by examining developer comments on the 1995 digital game I Have No Mouth, and I Must Scream, adapted from Harlan Ellison’s 1967 science fiction story of the same name. While Ellison’s story featured a gay man named Benny among the protagonists, the game developers adapted Benny without his original sexual identity. In a 2012 Game Informer maga…

  • Make Magazine and the Social Reproduction of DIY Science and Technology

    Josef Nguyen•ARTICLE•Cultural Politics an International…•2016•Citada por: 4•Referências: 13

    This analysis of Make, a US parenting magazine, focuses on how the periodical attempts to democratize science and technology through do-it-yourself (DIY) politics by rendering it a problem of child-rearing. Positioning the magazine within a broader context of contemporary interest in making and DIY practices, I argue that Make magazine deploys constructions of creative children to naturalize risk-taking as integral to future innovations, as a res…

  • Minecraft and the Building Blocks of Creative Individuality

    Josef Nguyen•ARTICLE•Configurations•2016•Citada por: 2

    This article situates the video game Minecraft along with Robinson Crusoe in a genealogy of island fictions to show how Minecraft reinterprets narratives of creative subjects and invention. By reading Minecraft through histories of construction toys, modern conceptions of creativity, and digital practices of modding, I argue that Minecraft allows players to experiment with various social and environmental conditions historically central to debate…

  • Make Magazine and the Social Reproduction of DIY Science and Technology

    Josef Nguyen•ARTICLE•Cultural Politics an International…•2016•Citada por: 4•Referências: 13

    This analysis of Make, a US parenting magazine, focuses on how the periodical attempts to democratize science and technology through do-it-yourself (DIY) politics by rendering it a problem of child-rearing. Positioning the magazine within a broader context of contemporary interest in making and DIY practices, I argue that Make magazine deploys constructions of creative children to naturalize risk-taking as integral to future innovations, as a res…

  • Minecraft and the Building Blocks of Creative Individuality

    Josef Nguyen•ARTICLE•Configurations•2016•Citada por: 2

    This article situates the video game Minecraft along with Robinson Crusoe in a genealogy of island fictions to show how Minecraft reinterprets narratives of creative subjects and invention. By reading Minecraft through histories of construction toys, modern conceptions of creativity, and digital practices of modding, I argue that Minecraft allows players to experiment with various social and environmental conditions historically central to debate…

  • Make Magazine and the Social Reproduction of DIY Science and Technology

    Josef Nguyen•ARTICLE•Cultural Politics an International…•2016•Citada por: 4•Referências: 13

    This analysis of Make, a US parenting magazine, focuses on how the periodical attempts to democratize science and technology through do-it-yourself (DIY) politics by rendering it a problem of child-rearing. Positioning the magazine within a broader context of contemporary interest in making and DIY practices, I argue that Make magazine deploys constructions of creative children to naturalize risk-taking as integral to future innovations, as a res…

  • Minecraft and the Building Blocks of Creative Individuality

    Josef Nguyen•ARTICLE•Configurations•2016•Citada por: 2

    This article situates the video game Minecraft along with Robinson Crusoe in a genealogy of island fictions to show how Minecraft reinterprets narratives of creative subjects and invention. By reading Minecraft through histories of construction toys, modern conceptions of creativity, and digital practices of modding, I argue that Minecraft allows players to experiment with various social and environmental conditions historically central to debate…

  • Reconsidering Lost Opportunities for Diverse Representation

    Josef Nguyen•ARTICLE•American Literature•2022•Referências: 41

    This article considers the cultural politics of frustrated potential for diverse representation in games by examining developer comments on the 1995 digital game I Have No Mouth, and I Must Scream, adapted from Harlan Ellison’s 1967 science fiction story of the same name. While Ellison’s story featured a gay man named Benny among the protagonists, the game developers adapted Benny without his original sexual identity. In a 2012 Game Informer maga…

  • Scripting Consenting Fictions in Sex Techology Imaginaries

    Open Access•Josef Nguyen•ARTICLE•Catalyst Feminism Theory…•2023

    This article examines how the intended and implied uses and users of emerging commercial sex technologies negotiate understandings of sexual consent as a social fiction articulated as contractual-yet-contingent autonomy and transactional access that is framed as a prerequisite obstacle to sexual gratification. To do so, I analyze the design and marketing of consent-recording applications and sex robots programmed to refuse consent. I draw on scie…

  • On 30 Years of Lara Croft

    Josef Nguyen, Amanda Phillips•ARTICLE•Feminist Media Histories•2025

Political science (4 obras) · Sociology (4 obras) · Law (3 obras) · Aesthetics (2 obras) · Art (2 obras) · Autonomy (2 obras) · Computer Science (2 obras) · Digital Games and Media (2 obras) · Gender Studies (2 obras) · Gender, Feminism, and Media (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae