Benjamin Matthews
Biographic Data
| ID | 362702 |
|---|---|
| NAME | Benjamin Matthews |
| GIVEN NAMES | Benjamin |
| FAMILY NAME | Matthews |
| SIGNATURE | MATTHEWS B |
| AFFILIATIONS | University of Newcastle Australia |
| ORCID | 0000-0002-5832-8258 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 8 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Young people’s Buy Now, Pay Later use
Hustling in the projectariat? Financialisation and precarious creative industries
Buy Now, Pay Later technologies and the gamification of debt in the financial lives of young people
In many countries Buy-Now-Pay-Later (BNPL) services have rapidly become a pervasive option to pay for consumer products both online and instore. Under-regulated and specifically marketed at young people, BNPL services use gamified and social media-like features to create frictionless user interfaces that supposedly resonate with the way young people engage online and in digital spaces, producing specific financialised subjectivities. In this arti…
Winging it”
Debt is a growing, but poorly understood issue for young people in Australia and internationally. To understand how young people seek help with debt, we conducted interviews and focus-groups with 16 youth workers and two financial counselors. We found that youth workers are often the first point of connection for young people experiencing debt. Young people were unlikely to seek help specifically for financial issues but disclosed these issues to…
Crisis and extended realities
The transformative influence of the COVID-19 pandemic on remote forms of communication has been a frequent theme in popular discourse during 2020, but any lingering transformation of what we do at a distance will rely on convincing and accessible forms of remote presence and interaction. Embodied communication is difficult to simulate, and this discussion examines current and emerging extended reality (XR)-based communication tools in a range of …
Buy Now, Pay Later technologies and the gamification of debt in the financial lives of young people
In many countries Buy-Now-Pay-Later (BNPL) services have rapidly become a pervasive option to pay for consumer products both online and instore. Under-regulated and specifically marketed at young people, BNPL services use gamified and social media-like features to create frictionless user interfaces that supposedly resonate with the way young people engage online and in digital spaces, producing specific financialised subjectivities. In this arti…
Crisis and extended realities
The transformative influence of the COVID-19 pandemic on remote forms of communication has been a frequent theme in popular discourse during 2020, but any lingering transformation of what we do at a distance will rely on convincing and accessible forms of remote presence and interaction. Embodied communication is difficult to simulate, and this discussion examines current and emerging extended reality (XR)-based communication tools in a range of …
Crisis and extended realities
The transformative influence of the COVID-19 pandemic on remote forms of communication has been a frequent theme in popular discourse during 2020, but any lingering transformation of what we do at a distance will rely on convincing and accessible forms of remote presence and interaction. Embodied communication is difficult to simulate, and this discussion examines current and emerging extended reality (XR)-based communication tools in a range of …
Winging it”
Debt is a growing, but poorly understood issue for young people in Australia and internationally. To understand how young people seek help with debt, we conducted interviews and focus-groups with 16 youth workers and two financial counselors. We found that youth workers are often the first point of connection for young people experiencing debt. Young people were unlikely to seek help specifically for financial issues but disclosed these issues to…
Young people’s Buy Now, Pay Later use
Hustling in the projectariat? Financialisation and precarious creative industries
Buy Now, Pay Later technologies and the gamification of debt in the financial lives of young people
In many countries Buy-Now-Pay-Later (BNPL) services have rapidly become a pervasive option to pay for consumer products both online and instore. Under-regulated and specifically marketed at young people, BNPL services use gamified and social media-like features to create frictionless user interfaces that supposedly resonate with the way young people engage online and in digital spaces, producing specific financialised subjectivities. In this arti…
Housing, Finance, and Neoliberalism (4 works) · Debt (3 works) · Business (2 works) · Digital Economy and Work Transformation (2 works) · Finance (2 works) · Youth Education and Societal Dynamics (2 works) · 2019-20 coronavirus outbreak (1 works) · Bank credit (1 works) · Computer Science (1 works) · Computer security (1 works)