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Amanda Phillips

Biographic Data

ID3629856
NAMEAmanda Phillips
GIVEN NAMESAmanda
FAMILY NAMEPhillips
SIGNATUREPHILLIPS A
AFFILIATIONSUniversity of Virginia
ORCID0000-0003-1786-7404
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS7
WORKS AS AUTHOR11
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2025
H-INDEX1
  • On 30 Years of Lara Croft

    Josef Nguyen, Amanda Phillips•ARTICLE•Feminist Media Histories•2025

  • A measure of port-level resilience to shocks in commercial fisheries

    Open Access•Cameron Speir, Amanda Phillips et al.•ARTICLE•Marine Policy•2023

  • Negg(at)ing the Game Studies Subject

    Amanda Phillips•ARTICLE•Feminist Media Histories•2020

    This article traces a limited affective history of game studies in order to understand why marginalized scholars frequently feel unwelcome and uncomfortable in the field. Following the work of Clare Hemmings and Sara Ahmed, it digs into the inaugural issue of the journal Game Studies as well as the infamous narratology-versus-ludology debate to understand how the anxious and emotional rhetoric of the early game studies field imaginary created an …

  • Weaving the History

    Amanda Phillips•ARTICLE•Turkish Historical Review•2020

  • Queerness in the Digital Age

    Matt Connolly, Amanda Phillips et al.•ARTICLE•The Velvet Light Trap•2020

    The Velvet Light Trap gathered a diverse group of scholars with a range of specialties related to queer theory and media. This round-table touches on everything from dating apps to the films of John Waters to a livestreamed Indigo Girls concert, demonstrating the myriad ways digitality has affected queer media, representation, and audiences. The researchers began this discussion on 9 March 2020, only for closures due to the COVID-19 pandemic to b…

  • Charlotte Jirousek with Sara Catterall, Ottoman Dress and Design in the West

    Amanda Phillips•ARTICLE•Textile History•2020

    "Charlotte Jirousek with Sara Catterall, Ottoman Dress and Design in the West: A Visual History of Cultural Exchange." Textile History, 51(2), pp. 262–263

  • Gamer Trouble

    Amanda Phillips, Amanda R Phillips•BOOK•Gamer Trouble•2020

    Gamers have been in trouble as long as games have existed, constantly mired in controversies about violence, diversity, and online harassment. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. This book excavates the turbulent relationships between surface and depth in contem…

  • Survivance Confronts Collective Trauma with Community Response

    Open Access•Amanda Phillips•ARTICLE•American Quarterly•2018•References: 1

    Survivance Confronts Collective Trauma with Community Response Amanda Phillips (bio) Elizabeth LaPensée, Survivance, 2011, survivance.org/ (accessed January 16, 2018). Can a game help someone cope with trauma? It is a question that, perhaps surprisingly, has some history. The links between trauma and gaming go quite deep, from their repetitive cycles of dying and killing that motivate psychoanalytic modes of analysis1 to their real-world applicat…

  • Precarious Labor and the Digital Humanities

    Open Access•Christina Boyles, Anne Cong-Huyen et al.•ARTICLE•American Quarterly•2018•Cited by: 1

    Precarious Labor and the Digital Humanities Christina Boyles (bio), Anne Cong-Huyen (bio), Carrie Johnston (bio), Jim McGrath (bio), and Amanda Phillips (bio) We want to believe that we can be agile and innovative, like Silicon Valley says it is, by making DH run with short-term grants, app contests, and temporary labor. We want to have a sort of Uber-style sharing economy for DH-research. But this is not how one supports careful, enduring schola…

  • Shooting to Kill

    Open Access•Amanda Phillips•ARTICLE•Games and Culture•2018•Cited by: 6•References: 16

    The headshot burst into the cultural imaginary with the assassination of John F. Kennedy in 1963, and it has been remediated from historical anxieties about execution and brain death to the eye-popping spectacle of the exploding head to video games, where it has entered a regime that holds virtuosic reflexes as the highest form of capital. By examining the textual and technological history of the headshot, this article develops a theory of mechro…

  • A Material Culture

    Amanda Phillips•ARTICLE•Muqarnas Online•2014

    This article traces changes in Ottoman voided and brocaded velvets ( çatma ) between the years of 1580 and 1740. It argues that demand for a distinctive type of cushion cover—which became an emblem of refined taste—substantially changed the nature of silk production in the weaving center of Bursa. Using estate inventories to trace the quantities and prices of çatma cushion covers, several trends emerge, the most significant being an increasing ra…

  • Shooting to Kill

    Open Access•Amanda Phillips•ARTICLE•Games and Culture•2018•Cited by: 6•References: 16

    The headshot burst into the cultural imaginary with the assassination of John F. Kennedy in 1963, and it has been remediated from historical anxieties about execution and brain death to the eye-popping spectacle of the exploding head to video games, where it has entered a regime that holds virtuosic reflexes as the highest form of capital. By examining the textual and technological history of the headshot, this article develops a theory of mechro…

  • Precarious Labor and the Digital Humanities

    Open Access•Christina Boyles, Anne Cong-Huyen et al.•ARTICLE•American Quarterly•2018•Cited by: 1

    Precarious Labor and the Digital Humanities Christina Boyles (bio), Anne Cong-Huyen (bio), Carrie Johnston (bio), Jim McGrath (bio), and Amanda Phillips (bio) We want to believe that we can be agile and innovative, like Silicon Valley says it is, by making DH run with short-term grants, app contests, and temporary labor. We want to have a sort of Uber-style sharing economy for DH-research. But this is not how one supports careful, enduring schola…

  • A Material Culture

    Amanda Phillips•ARTICLE•Muqarnas Online•2014

    This article traces changes in Ottoman voided and brocaded velvets ( çatma ) between the years of 1580 and 1740. It argues that demand for a distinctive type of cushion cover—which became an emblem of refined taste—substantially changed the nature of silk production in the weaving center of Bursa. Using estate inventories to trace the quantities and prices of çatma cushion covers, several trends emerge, the most significant being an increasing ra…

  • Survivance Confronts Collective Trauma with Community Response

    Open Access•Amanda Phillips•ARTICLE•American Quarterly•2018•References: 1

    Survivance Confronts Collective Trauma with Community Response Amanda Phillips (bio) Elizabeth LaPensée, Survivance, 2011, survivance.org/ (accessed January 16, 2018). Can a game help someone cope with trauma? It is a question that, perhaps surprisingly, has some history. The links between trauma and gaming go quite deep, from their repetitive cycles of dying and killing that motivate psychoanalytic modes of analysis1 to their real-world applicat…

  • Precarious Labor and the Digital Humanities

    Open Access•Christina Boyles, Anne Cong-Huyen et al.•ARTICLE•American Quarterly•2018•Cited by: 1

    Precarious Labor and the Digital Humanities Christina Boyles (bio), Anne Cong-Huyen (bio), Carrie Johnston (bio), Jim McGrath (bio), and Amanda Phillips (bio) We want to believe that we can be agile and innovative, like Silicon Valley says it is, by making DH run with short-term grants, app contests, and temporary labor. We want to have a sort of Uber-style sharing economy for DH-research. But this is not how one supports careful, enduring schola…

  • Shooting to Kill

    Open Access•Amanda Phillips•ARTICLE•Games and Culture•2018•Cited by: 6•References: 16

    The headshot burst into the cultural imaginary with the assassination of John F. Kennedy in 1963, and it has been remediated from historical anxieties about execution and brain death to the eye-popping spectacle of the exploding head to video games, where it has entered a regime that holds virtuosic reflexes as the highest form of capital. By examining the textual and technological history of the headshot, this article develops a theory of mechro…

  • Negg(at)ing the Game Studies Subject

    Amanda Phillips•ARTICLE•Feminist Media Histories•2020

    This article traces a limited affective history of game studies in order to understand why marginalized scholars frequently feel unwelcome and uncomfortable in the field. Following the work of Clare Hemmings and Sara Ahmed, it digs into the inaugural issue of the journal Game Studies as well as the infamous narratology-versus-ludology debate to understand how the anxious and emotional rhetoric of the early game studies field imaginary created an …

  • Weaving the History

    Amanda Phillips•ARTICLE•Turkish Historical Review•2020

  • Queerness in the Digital Age

    Matt Connolly, Amanda Phillips et al.•ARTICLE•The Velvet Light Trap•2020

    The Velvet Light Trap gathered a diverse group of scholars with a range of specialties related to queer theory and media. This round-table touches on everything from dating apps to the films of John Waters to a livestreamed Indigo Girls concert, demonstrating the myriad ways digitality has affected queer media, representation, and audiences. The researchers began this discussion on 9 March 2020, only for closures due to the COVID-19 pandemic to b…

  • Charlotte Jirousek with Sara Catterall, Ottoman Dress and Design in the West

    Amanda Phillips•ARTICLE•Textile History•2020

    "Charlotte Jirousek with Sara Catterall, Ottoman Dress and Design in the West: A Visual History of Cultural Exchange." Textile History, 51(2), pp. 262–263

  • Gamer Trouble

    Amanda Phillips, Amanda R Phillips•BOOK•Gamer Trouble•2020

    Gamers have been in trouble as long as games have existed, constantly mired in controversies about violence, diversity, and online harassment. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. This book excavates the turbulent relationships between surface and depth in contem…

  • A measure of port-level resilience to shocks in commercial fisheries

    Open Access•Cameron Speir, Amanda Phillips et al.•ARTICLE•Marine Policy•2023

  • On 30 Years of Lara Croft

    Josef Nguyen, Amanda Phillips•ARTICLE•Feminist Media Histories•2025

Art (5 works) · Media studies (5 works) · Sociology (5 works) · Computer Science (4 works) · Political science (4 works) · Digital Games and Media (3 works) · History (3 works) · Law (3 works) · Politics (3 works) · Psychology (3 works)

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