Sherry Turkle
Biographic Data
| ID | 3629958 |
|---|---|
| NAME | Sherry Turkle |
| GIVEN NAMES | Sherry |
| FAMILY NAME | Turkle |
| SIGNATURE | TURKLE S |
| AFFILIATIONS | Massachusetts Institute of Technology |
| VERIFIED | No |
| TOTAL WORKS | 29 |
| TOTAL CITATIONS | 77 |
| AUTHOR COUNT | 29 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1980 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 5 |
Psychoanalytic Politics
An updated edition of the seminal book that explores why the interest in psychoanalysis in France exploded after 1968 and what it says about culture and therapy. Among Western countries, France may well be the one that resisted Freud the longest. But, in the late 1960s, France was seized by an infatuation with Freudianism. By the end of that decade, France had more than a psychoanalytic movement: it had a widespread and deeply rooted psychoanalyt…
Lacan
Berdamai dengan Keterbatasan Epistemologis
Following the proliferation of digital media usage, the world has seen an increasing amount of digitally-mediated lives in everyday contexts. While anthropological scholarship has started to address this ever-growing subject, anthropologists are mainly preoccupied with human engagements in virtual worlds that have their own tangible and embodied sense of spatiality (e.g., online role-playing and gaming communities). In so doing, anthropologists h…
Living the In-Between with Victor Turner's The Ritual Process
Victor Turner's The Ritual Process, published in 1970, spoke to its time. The social movements of the late 1960s and 1970s identified with Turner's idea that they were neither marginal nor deviant, but liminal elements in a procession through periods of structure and anti-structure. More than this, Turner argued that times of transition are privileged and generative for individuals and societies. Most recently, the analysis of liminality in The R…
A Nascent Robotics Culture
Encounters with humanoid robots are new to the everyday experience of children and adults. Yet, increasingly, they are finding their place. This has occurred largely through the introduction of a class of interactive toys (including Furbies, AIBOs, and My Real Babies) that I call “relational artifacts.” Here, I report on several years of fieldwork with commercial relational artifacts (as well as with the MIT AI Laboratory’s Kismet and Cog). It su…
En parlant aux machines, nous perdons notre humanité »
In Tribute to John Forrester (1949–2015)
In Tribute to John Forrester (1949–2015) Maud Ellmann (bio), Sherry Turkle (bio), and Daniel Pick (bio) In this issue we remember John Forrester. An active, inspiring presence in the world of psychoanalysis across geographic and disciplinary boundaries, he opened new paths in psychoanalytic theory, the philosophy of psychoanalysis, and psychoanalytic history. He did so in the first place as a historian of science and culture, in works such as Dis…
The Inner History of Devices
For more than two decades, in such landmark studies as The Second Self and Life on the Screen, Sherry Turkle has challenged our collective imagination with her insights about how technology enters our private worlds. In The Inner History of Devices, she describes her process, an approach that reveals how what we make is woven into our ways of seeing ourselves. She brings together three traditions of listeningthat of the memoirist, the clinician, …
Authenticity in the age of digital companions
The first generation of children to grow up with electronic toys and games saw computers as our “nearest neighbors.” They spoke of computers as rational machines and of people as emotional machines, a fragile formulation destined to be challenged. By the mid-1990s, computational creatures, including robots, were presenting themselves as “relational artifacts,” beings with feelings and needs. One consequence of this development is a crisis in auth…
Relational artifacts with children and elders
In several studies over 5 years, our interdisciplinary research team introduced My Real Babies, Aibos and Paros into two nursing homes and into the school and home life of children.† By referring to these sociable robots as relational artifacts, we draw on the psychoanalytic tradition, which emphasizes the human meaning of the person–artifact connection. We report on the relationships children and seniors formed with the robots, focusing on: (1) …
The Second Self
A new edition of the classic primer in the psychology of computation, with a new introduction, a new epilogue, and extensive notes added to the original text. In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship wit…
Whither Psychoanalysis in Computer Culture
The computer as an “object to think with” enters into how people think about their minds in several ways. First, it serves as a model of mind, both historically and in contemporary neuroscience and neuropsychology. Second, the computer enters into our thinking about mind through our everyday interactions with computational objects. In recent years, people have embarked on a range of new “intersubjective” relationships, some of which, albeit probl…
L'écran fragmenté
Cet article se penche sur quelques consequences psychologiques et cognitives de l'utilisation des ordinateurs. En particulier, il examine quels effets ont sur l'identite les plongees dans des univers simules et obeissant a des logiques disparates
Cyberspace and Identity
We come to see ourselves differently as we catch sight of our images in the mirror of the machine. Over a decade ago, when I first called the computer a second self (1984), these identitytransforming relationships were most usually one-on-one, a person alone with a machine.1 This is no longer the case. A rapidly expanding system of networks, collectively known as the Internet, links millions of people together in new spaces that are changing the …
The Road to Utopia and Dystopia on the Information Highway
Multiple Subjectivity and Virtual Community at the End of the Freudian Century
Parallel Lives
Constructions and reconstructions of self in virtual reality
There are over 300 multi‐user games based on at least 13 different kinds of software on the international computer network known as the Internet. Here I use the term “MUD “ to refer to all the various kinds. All provide worlds for social interaction in a virtual space, worlds in which you can present yourself as a “character,” in which you can be anonymous, in which you can play a role or roles as close or as far away from your “real self as you …
Epistemological Pluralism
Where Is Silicon Culture
The New Mind that is Not Yet a Mind
Culture and Computers
“Mon Oncle De Marienbad
The Subjective Computer
When people talk about the growing ubiquity of the computer presence they tend to fall back on two images: the computer as tool and the computer as toy; objective instrumentality and engrossing play. This paper examines another dimension to the impact of the computer on individuals: a subjective dimension. What people do with computers weaves itself into the way they see the world. People use a discourse about computers for thinking and talking a…
Psychoanalytic Politics
Epistemological Pluralism
Cyberspace and Identity
We come to see ourselves differently as we catch sight of our images in the mirror of the machine. Over a decade ago, when I first called the computer a second self (1984), these identitytransforming relationships were most usually one-on-one, a person alone with a machine.1 This is no longer the case. A rapidly expanding system of networks, collectively known as the Internet, links millions of people together in new spaces that are changing the …
Multiple Subjectivity and Virtual Community at the End of the Freudian Century
The Subjective Computer
When people talk about the growing ubiquity of the computer presence they tend to fall back on two images: the computer as tool and the computer as toy; objective instrumentality and engrossing play. This paper examines another dimension to the impact of the computer on individuals: a subjective dimension. What people do with computers weaves itself into the way they see the world. People use a discourse about computers for thinking and talking a…
Computer as roschach
Living the In-Between with Victor Turner's The Ritual Process
Victor Turner's The Ritual Process, published in 1970, spoke to its time. The social movements of the late 1960s and 1970s identified with Turner's idea that they were neither marginal nor deviant, but liminal elements in a procession through periods of structure and anti-structure. More than this, Turner argued that times of transition are privileged and generative for individuals and societies. Most recently, the analysis of liminality in The R…
L'écran fragmenté
Cet article se penche sur quelques consequences psychologiques et cognitives de l'utilisation des ordinateurs. En particulier, il examine quels effets ont sur l'identite les plongees dans des univers simules et obeissant a des logiques disparates
The Road to Utopia and Dystopia on the Information Highway
Where Is Silicon Culture
Psychoanalytic Politics
Sociology of Knowledge
Psychoanalytic Politics
Computer as roschach
Psychoanalytic Politics
“Mon Oncle De Marienbad
The Subjective Computer
When people talk about the growing ubiquity of the computer presence they tend to fall back on two images: the computer as tool and the computer as toy; objective instrumentality and engrossing play. This paper examines another dimension to the impact of the computer on individuals: a subjective dimension. What people do with computers weaves itself into the way they see the world. People use a discourse about computers for thinking and talking a…
The New Mind that is Not Yet a Mind
Culture and Computers
Where Is Silicon Culture
Epistemological Pluralism
Constructions and reconstructions of self in virtual reality
There are over 300 multi‐user games based on at least 13 different kinds of software on the international computer network known as the Internet. Here I use the term “MUD “ to refer to all the various kinds. All provide worlds for social interaction in a virtual space, worlds in which you can present yourself as a “character,” in which you can be anonymous, in which you can play a role or roles as close or as far away from your “real self as you …
Parallel Lives
The Road to Utopia and Dystopia on the Information Highway
Multiple Subjectivity and Virtual Community at the End of the Freudian Century
Cyberspace and Identity
We come to see ourselves differently as we catch sight of our images in the mirror of the machine. Over a decade ago, when I first called the computer a second self (1984), these identitytransforming relationships were most usually one-on-one, a person alone with a machine.1 This is no longer the case. A rapidly expanding system of networks, collectively known as the Internet, links millions of people together in new spaces that are changing the …
L'écran fragmenté
Cet article se penche sur quelques consequences psychologiques et cognitives de l'utilisation des ordinateurs. En particulier, il examine quels effets ont sur l'identite les plongees dans des univers simules et obeissant a des logiques disparates
Whither Psychoanalysis in Computer Culture
The computer as an “object to think with” enters into how people think about their minds in several ways. First, it serves as a model of mind, both historically and in contemporary neuroscience and neuropsychology. Second, the computer enters into our thinking about mind through our everyday interactions with computational objects. In recent years, people have embarked on a range of new “intersubjective” relationships, some of which, albeit probl…
The Second Self
A new edition of the classic primer in the psychology of computation, with a new introduction, a new epilogue, and extensive notes added to the original text. In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves, of one another, and of our relationship wit…
Relational artifacts with children and elders
In several studies over 5 years, our interdisciplinary research team introduced My Real Babies, Aibos and Paros into two nursing homes and into the school and home life of children.† By referring to these sociable robots as relational artifacts, we draw on the psychoanalytic tradition, which emphasizes the human meaning of the person–artifact connection. We report on the relationships children and seniors formed with the robots, focusing on: (1) …
Authenticity in the age of digital companions
The first generation of children to grow up with electronic toys and games saw computers as our “nearest neighbors.” They spoke of computers as rational machines and of people as emotional machines, a fragile formulation destined to be challenged. By the mid-1990s, computational creatures, including robots, were presenting themselves as “relational artifacts,” beings with feelings and needs. One consequence of this development is a crisis in auth…
The Inner History of Devices
For more than two decades, in such landmark studies as The Second Self and Life on the Screen, Sherry Turkle has challenged our collective imagination with her insights about how technology enters our private worlds. In The Inner History of Devices, she describes her process, an approach that reveals how what we make is woven into our ways of seeing ourselves. She brings together three traditions of listeningthat of the memoirist, the clinician, …
In Tribute to John Forrester (1949–2015)
In Tribute to John Forrester (1949–2015) Maud Ellmann (bio), Sherry Turkle (bio), and Daniel Pick (bio) In this issue we remember John Forrester. An active, inspiring presence in the world of psychoanalysis across geographic and disciplinary boundaries, he opened new paths in psychoanalytic theory, the philosophy of psychoanalysis, and psychoanalytic history. He did so in the first place as a historian of science and culture, in works such as Dis…
En parlant aux machines, nous perdons notre humanité »
A Nascent Robotics Culture
Encounters with humanoid robots are new to the everyday experience of children and adults. Yet, increasingly, they are finding their place. This has occurred largely through the introduction of a class of interactive toys (including Furbies, AIBOs, and My Real Babies) that I call “relational artifacts.” Here, I report on several years of fieldwork with commercial relational artifacts (as well as with the MIT AI Laboratory’s Kismet and Cog). It su…
Sociology (17 works) · Psychology (16 works) · Computer Science (11 works) · Psychoanalysis (9 works) · Digital Games and Media (8 works) · Political science (8 works) · Psychoanalytic theory (8 works) · Law (7 works) · Art (6 works) · Epistemology (6 works)