Andreea Molnar
Biographic Data
| ID | 3650409 |
|---|---|
| NAME | Andreea Molnar |
| GIVEN NAMES | Andreea |
| FAMILY NAME | Molnar |
| SIGNATURE | MOLNAR A |
| AFFILIATIONS | Swinburne University of Technology |
| ORCID | 0000-0001-6107-9881 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Grand challenges and living labs
OPINION article Front. Public Health, 24 July 2023Sec. Digital Public Health Volume 11 - 2023 | https://doi.org/10.3389/fpubh.2023.1242138
Diversity Initiatives for Women in IT
Women are still unrepresented in information technology (IT) jobs, and the overall low number of women in these fields in the United States, Canada, European Union, New Zealand, and Australia has been well documented. The situation is even more grim when focusing on women in computing subfields [1] . As this difference cannot be explained by genetic differences or innate aptitudes [2] , there has been an increased interest over the years in looki…
Games that aim to promote antimicrobial stewardship
Antimicrobial resistance is one of the most pressing healthcare issues. Healthcare awareness campaigns that promote antimicrobial stewardship have shown mixed results highlighting a need to look at complementary solutions to engage the public. In this context, games are increasingly used as an alternative to engaging users with healthcare issues; antibiotic stewardship makes no exception. The focus of research on games for health is on their effe…
University Students’ Experiences and Reflections of Technology in Their Transition to Online Learning during the Global Pandemic
During the COVID-19 pandemic, technology has been used to a lesser or greater extent to facilitate learning and has become an instrumental part of ensuring continuity of education. Students had no choice but to engage in online learning during periods of lockdowns. The quick transition to online learning had the potential to significantly affect the student learning experience and, as a result, their attitudes to studying at university. In this s…
Mitigating losses
Scientific collaborations among nations to address common problems and to build international partnerships as part of science diplomacy is a well-established notion. The international flow of people and ideas has played an important role in the advancement of the 'Sciences' and the current pandemic scenario has drawn attention towards the genuine need for a stronger role of science diplomacy, science advice and science communication. In dealing w…
Knowledge co-creation in participatory policy and practice
Engaging citizens with digital technology to co-create data, information and knowledge has widely become an important strategy for informing the policy response to COVID-19 and the 'infodemic' of misinformation in cyberspace. This move towards digital citizen participation aligns well with the United Nations' agenda to encourage the use of digital tools to enable data-driven, direct democracy. From data capture to information generation, and know…
Knowledge co-creation in participatory policy and practice
Engaging citizens with digital technology to co-create data, information and knowledge has widely become an important strategy for informing the policy response to COVID-19 and the 'infodemic' of misinformation in cyberspace. This move towards digital citizen participation aligns well with the United Nations' agenda to encourage the use of digital tools to enable data-driven, direct democracy. From data capture to information generation, and know…
Mitigating losses
Scientific collaborations among nations to address common problems and to build international partnerships as part of science diplomacy is a well-established notion. The international flow of people and ideas has played an important role in the advancement of the 'Sciences' and the current pandemic scenario has drawn attention towards the genuine need for a stronger role of science diplomacy, science advice and science communication. In dealing w…
Knowledge co-creation in participatory policy and practice
Engaging citizens with digital technology to co-create data, information and knowledge has widely become an important strategy for informing the policy response to COVID-19 and the 'infodemic' of misinformation in cyberspace. This move towards digital citizen participation aligns well with the United Nations' agenda to encourage the use of digital tools to enable data-driven, direct democracy. From data capture to information generation, and know…
University Students’ Experiences and Reflections of Technology in Their Transition to Online Learning during the Global Pandemic
During the COVID-19 pandemic, technology has been used to a lesser or greater extent to facilitate learning and has become an instrumental part of ensuring continuity of education. Students had no choice but to engage in online learning during periods of lockdowns. The quick transition to online learning had the potential to significantly affect the student learning experience and, as a result, their attitudes to studying at university. In this s…
Grand challenges and living labs
OPINION article Front. Public Health, 24 July 2023Sec. Digital Public Health Volume 11 - 2023 | https://doi.org/10.3389/fpubh.2023.1242138
Diversity Initiatives for Women in IT
Women are still unrepresented in information technology (IT) jobs, and the overall low number of women in these fields in the United States, Canada, European Union, New Zealand, and Australia has been well documented. The situation is even more grim when focusing on women in computing subfields [1] . As this difference cannot be explained by genetic differences or innate aptitudes [2] , there has been an increased interest over the years in looki…
Games that aim to promote antimicrobial stewardship
Antimicrobial resistance is one of the most pressing healthcare issues. Healthcare awareness campaigns that promote antimicrobial stewardship have shown mixed results highlighting a need to look at complementary solutions to engage the public. In this context, games are increasingly used as an alternative to engaging users with healthcare issues; antibiotic stewardship makes no exception. The focus of research on games for health is on their effe…
Computer Science (5 works) · Political science (5 works) · Business (3 works) · Engineering (3 works) · Knowledge management (3 works) · Public relations (3 works) · Biology (2 works) · Ecology (2 works) · Engineering ethics (2 works) · Law (2 works)