Xiaoxuan Huang
Biographic Data
| ID | 3657716 |
|---|---|
| NAME | Xiaoxuan Huang |
| GIVEN NAMES | Xiaoxuan |
| FAMILY NAME | Huang |
| SIGNATURE | HUANG X |
| AFFILIATIONS | School of Psychology Shenzhen University Shenzhen 518060 China |
| ORCID | 0009-0000-1684-3174 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Potential of video games for future museum engagement and audience attraction
This paper develops ‘museum-game engagement framework’ examining representation, interaction, and motivation dimensions to investigate video games’ role in visitor engagement and digital-native audience attractions for museums. The study investigates two cases: the Audioguide Louvre-Nintendo 3DS (AL-3DS), providing virtual Louvre exploration, and Animal Crossing: New Horizons (ACHN), enabling personal virtual museum creations. Through qualitative…
The changing social vulnerability in Shanghai during 2000–2020 and its implications for risk management
The individuals’ awareness and adoption of electronic health records in China
Our findings suggest that annual physical examinations, age, hearing problems, and self-care abilities are significant factors in assessing individuals' awareness and adoption of EHRs. Understanding the characteristics of individuals who are aware of or are willing to take advantage of EHRs plays a positive role in promoting their popularization and application
Resource scarcity aggravates ingroup bias
Previous studies examining the relationship between ingroup bias and resource scarcity have produced heterogeneous findings, possibly due to their focus on the allocation of positive resources (e.g. money). This study aims to investigate whether ingroup bias would be amplified or eliminated when perceived survival resources for counteracting negative stimuli are scarce. For this purpose, we exposed the participants and another confederate of the …
Policy delivery gaps in the land-based flood risk management in China
Resource scarcity aggravates ingroup bias
Previous studies examining the relationship between ingroup bias and resource scarcity have produced heterogeneous findings, possibly due to their focus on the allocation of positive resources (e.g. money). This study aims to investigate whether ingroup bias would be amplified or eliminated when perceived survival resources for counteracting negative stimuli are scarce. For this purpose, we exposed the participants and another confederate of the …
Policy delivery gaps in the land-based flood risk management in China
Policy delivery gaps in the land-based flood risk management in China
Resource scarcity aggravates ingroup bias
Previous studies examining the relationship between ingroup bias and resource scarcity have produced heterogeneous findings, possibly due to their focus on the allocation of positive resources (e.g. money). This study aims to investigate whether ingroup bias would be amplified or eliminated when perceived survival resources for counteracting negative stimuli are scarce. For this purpose, we exposed the participants and another confederate of the …
The changing social vulnerability in Shanghai during 2000–2020 and its implications for risk management
The individuals’ awareness and adoption of electronic health records in China
Our findings suggest that annual physical examinations, age, hearing problems, and self-care abilities are significant factors in assessing individuals' awareness and adoption of EHRs. Understanding the characteristics of individuals who are aware of or are willing to take advantage of EHRs plays a positive role in promoting their popularization and application
Potential of video games for future museum engagement and audience attraction
This paper develops ‘museum-game engagement framework’ examining representation, interaction, and motivation dimensions to investigate video games’ role in visitor engagement and digital-native audience attractions for museums. The study investigates two cases: the Audioguide Louvre-Nintendo 3DS (AL-3DS), providing virtual Louvre exploration, and Animal Crossing: New Horizons (ACHN), enabling personal virtual museum creations. Through qualitative…
Business (2 works) · Disaster Management and Resilience (2 works) · Environmental planning (2 works) · Flood Risk Assessment and Management (2 works) · Psychology (2 works) · Social Psychology (2 works) · Affordance (1 work) · Agricultural risk and resilience (1 work) · Anterior cingulate cortex (1 work) · Artificial Intelligence in Games (1 work)