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Pål André Aarsand

Biographic Data

ID3674604
NAMEPål André Aarsand
GIVEN NAMESPål André
FAMILY NAMEAarsand
SIGNATUREAARSAND P A
AFFILIATIONSUppsala University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS30
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2009
H-INDEX3
  • Gaming and Territorial Negotiations in Family Life

    Open Access•P Aarsand, Pål André Aarsand et al.•ARTICLE•Childhood•2009•Cited by: 5•References: 19

    This article examines territorial negotiations concerning gaming, drawing on video recordings of gaming practices in middle-class families. It explores how private vs public gaming space was co-construed by children and parents in front of the screen as well as through conversations about games. Game equipment was generally located in public places in the homes, which can be understood in terms of parents' surveillance of their children, on the o…

  • Response cries and other gaming moves—Building intersubjectivity in gaming

    Open Access•P Aarsand, Pål André Aarsand et al.•ARTICLE•Journal of Pragmatics•2008•Cited by: 15•References: 21

  • Computer and Video Games in Family Life

    Open Access•P Aarsand, Pål André Aarsand•ARTICLE•Childhood•2007•Cited by: 10•References: 17

    In this ethnographic study of family life, intergenerational video and computer game activities were videotaped and analysed. Both children and adults invoked the notion of a digital divide, i.e. a generation gap between those who master and do not master digital technology. It is argued that the digital divide was exploited by the children to control the game activities. Conversely, parents and grandparents positioned themselves as less knowledg…

  • Response cries and other gaming moves—Building intersubjectivity in gaming

    Open Access•P Aarsand, Pål André Aarsand et al.•ARTICLE•Journal of Pragmatics•2008•Cited by: 15•References: 21

  • Computer and Video Games in Family Life

    Open Access•P Aarsand, Pål André Aarsand•ARTICLE•Childhood•2007•Cited by: 10•References: 17

    In this ethnographic study of family life, intergenerational video and computer game activities were videotaped and analysed. Both children and adults invoked the notion of a digital divide, i.e. a generation gap between those who master and do not master digital technology. It is argued that the digital divide was exploited by the children to control the game activities. Conversely, parents and grandparents positioned themselves as less knowledg…

  • Gaming and Territorial Negotiations in Family Life

    Open Access•P Aarsand, Pål André Aarsand et al.•ARTICLE•Childhood•2009•Cited by: 5•References: 19

    This article examines territorial negotiations concerning gaming, drawing on video recordings of gaming practices in middle-class families. It explores how private vs public gaming space was co-construed by children and parents in front of the screen as well as through conversations about games. Game equipment was generally located in public places in the homes, which can be understood in terms of parents' surveillance of their children, on the o…

  • Computer and Video Games in Family Life

    Open Access•P Aarsand, Pål André Aarsand•ARTICLE•Childhood•2007•Cited by: 10•References: 17

    In this ethnographic study of family life, intergenerational video and computer game activities were videotaped and analysed. Both children and adults invoked the notion of a digital divide, i.e. a generation gap between those who master and do not master digital technology. It is argued that the digital divide was exploited by the children to control the game activities. Conversely, parents and grandparents positioned themselves as less knowledg…

  • Response cries and other gaming moves—Building intersubjectivity in gaming

    Open Access•P Aarsand, Pål André Aarsand et al.•ARTICLE•Journal of Pragmatics•2008•Cited by: 15•References: 21

  • Gaming and Territorial Negotiations in Family Life

    Open Access•P Aarsand, Pål André Aarsand et al.•ARTICLE•Childhood•2009•Cited by: 5•References: 19

    This article examines territorial negotiations concerning gaming, drawing on video recordings of gaming practices in middle-class families. It explores how private vs public gaming space was co-construed by children and parents in front of the screen as well as through conversations about games. Game equipment was generally located in public places in the homes, which can be understood in terms of parents' surveillance of their children, on the o…

Child Development and Digital Technology (3 works) · Computer Science (3 works) · Psychology (3 works) · Social Psychology (3 works) · Sociology (3 works) · Multimedia (2 works) · Video game (2 works) · Acoustics (1 work) · Action (physics (1 work) · Advertising (1 work)

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