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Steven J Kirsh

Biographic Data

ID3674770
NAMESteven J Kirsh
GIVEN NAMESSteven J
FAMILY NAMEKirsh
SIGNATUREKIRSH S J
AFFILIATIONSSUNY Geneseo
ORCID0000-0002-9540-9487
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS60
AUTHOR COUNT11
EDITOR COUNT0
FIRST PUBLICATION YEAR1995
LATEST PUBLICATION YEAR2024
H-INDEX2
  • Violent Video Game Play and (De)Sensitization to Threat

    Open Access•Steven J Kirsh, Jeffrey R W Mounts•ARTICLE•Aggressive Behavior•2024•References: 17

    This study assesses whether the frequency of violent video game play is associated with attentional desensitization or sensitization to images depicting violence or nonviolent interpersonal conflict. Two hundred and thirty‐two participants reported their three most frequently played video games and the amount of time each game was played in a typical week. Next, they completed an assessment of emotion‐induced blindness, which refers to a reductio…

  • Psychology for Living: Adjustment, Growth, and Behavior Today

    Eastwood Atwater, Karen Grover Duffy et al.•BOOK•Psychology for Living•2013

  • Media and Youth: A Developmental Perspective

    Steven J Kirsh•BOOK•Media and Youth•2009

    Preface. 1. Media in the Lives of Youth. A Brief History of the Perceived Power of the Media. Investigating Media Effects Across Development. Media Ownership Across Development. Media Consumption Across Development. Why Youth Consume Media. Developmental Points of Interest. 2. Media Effect Theories. Socialization and Theory. Hypodermic Needle or Magic Bullet Theory. Excitation Transfer. Cultivation Perspective. Priming. Social Learning and Social…

  • Media and Youth: A Developmental Perspective

    Open Access•Steven J Kirsh•BOOK•Media and Youth•2009

  • Violent video game play impacts facial emotion recognition

    Open Access•Steven J Kirsh, Jeffrey R W Mounts•ARTICLE•Aggressive Behavior•2007•Cited by: 1•References: 20

    This study assessed the speed of recognition of facial emotional expressions (happy and angry) as a function of violent video game play. Color photos of calm facial expressions morphed to either an angry or a happy facial expression. Participants were asked to make a speeded identification of the emotion (happiness or anger) during the morph. Typically, happy faces are identified faster than angry faces (the happy‐face advantage). Results indicat…

  • Rating Comic Book Violence: Contributions of Gender and Trait Hostility

    Open Access•Steven J Kirsh, Paul V Olczak•ARTICLE•Social Behavior and Personality…•2001

    This study assessed the influence of gender and trait hostility on perceptions of extremely-violent and mildly-violent comic books. Participants rated comic books on a variety of factors, including levels of violence and humor. Gender, but not trait hostility, was significantly related to the comic book ratings. The methodological and psychological implications of these findings are discussed

  • Gender Bias in the Interpretation of Ambiguous Provocation Situations

    Open Access•Steven J Kirsh•ARTICLE•Social Behavior and Personality…•1999

    Children were read five stories in which a same-sex peer caused an act of instrumental aggression, but the harmdoer's intent was unclear. Responses to follow-up questions were coded in terms of whether male or female pronouns were used to describe the harmdoer. Results suggest that there may be a gender bias in the interpretation of ambiguous provocation situations

  • Seeing the World Through Mortal Kombat-colored Glasses: Violent Video Games and the Development of a Short-term Hostile Attribution Bias

    Open Access•Steven J Kirsh•ARTICLE•Childhood•1998•Cited by: 13•References: 7

    This study investigated the effects of playing violent vs non-violent video games on the interpretation of ambiguous provocation situations. The participants played either a very violent video game or a relatively non-violent video game for several minutes. Children were then read five stories in which a same-sex peer caused a clearly negative event to happen but where the peer's intent was ambiguous. After each story, children were asked a serie…

  • Bouncing Bubbles Can Pop: Contextual Sensitivity in Children's Metaphor Comprehension

    John E Waggoner, David S Palermo et al.•ARTICLE•Metaphor and Symbol•1997

    This study investigated the extent to which children's metaphor comprehension was affected by context. Seventy-two participants at each of four age levels (first, third, and fifth grades and college) interpreted 12 metaphors embedded in story contexts that primed an emotional meaning consistent, inconsistent, or neutral with regard to the emotional meaning of the metaphor. Although the college students performed better than the children in some r…

  • Attachment and representations of peer relationships

    Jude Cassidy, Steven J Kirsh et al.•ARTICLE•Developmental Psychology•1996•Cited by: 46•References: 11

    Three studies explored the connection between attachment and peer-related representations. Children heard stories in which a peer with ambiguous intent caused a negative event. Study 1 examined three aspects of peer-related representations in 3 1/2-Year-olds: representations of(a) peer intent, (b) behavioral responses to the event, and (c) peer feelings. Children's representations of the mother's response to the event were also examined. Study 2 …

  • Relations between parent–child affect and synchrony and cognitive outcome at 5 years of age

    Open Access•Steven J Kirsh, Keith A Crnic et al.•ARTICLE•Personal Relationships•1995

    This investigation involved the longitudinal assessment of 30 preterm and 39 full‐term infants from 2 to 5 years of age. Measures of cognitive outcome at 2 and 5 years of age and mother‐child dyadic synchrony and affect during free‐play interaction were obtained at 5 years of age. Correlational and regression analyses indicated that 5‐year cognitive outcome was predicted by 2‐year cognitive status, mother education, and 5‐year dyadic interaction.…

  • Attachment and representations of peer relationships

    Jude Cassidy, Steven J Kirsh et al.•ARTICLE•Developmental Psychology•1996•Cited by: 46•References: 11

    Three studies explored the connection between attachment and peer-related representations. Children heard stories in which a peer with ambiguous intent caused a negative event. Study 1 examined three aspects of peer-related representations in 3 1/2-Year-olds: representations of(a) peer intent, (b) behavioral responses to the event, and (c) peer feelings. Children's representations of the mother's response to the event were also examined. Study 2 …

  • Seeing the World Through Mortal Kombat-colored Glasses: Violent Video Games and the Development of a Short-term Hostile Attribution Bias

    Open Access•Steven J Kirsh•ARTICLE•Childhood•1998•Cited by: 13•References: 7

    This study investigated the effects of playing violent vs non-violent video games on the interpretation of ambiguous provocation situations. The participants played either a very violent video game or a relatively non-violent video game for several minutes. Children were then read five stories in which a same-sex peer caused a clearly negative event to happen but where the peer's intent was ambiguous. After each story, children were asked a serie…

  • Violent video game play impacts facial emotion recognition

    Open Access•Steven J Kirsh, Jeffrey R W Mounts•ARTICLE•Aggressive Behavior•2007•Cited by: 1•References: 20

    This study assessed the speed of recognition of facial emotional expressions (happy and angry) as a function of violent video game play. Color photos of calm facial expressions morphed to either an angry or a happy facial expression. Participants were asked to make a speeded identification of the emotion (happiness or anger) during the morph. Typically, happy faces are identified faster than angry faces (the happy‐face advantage). Results indicat…

  • Relations between parent–child affect and synchrony and cognitive outcome at 5 years of age

    Open Access•Steven J Kirsh, Keith A Crnic et al.•ARTICLE•Personal Relationships•1995

    This investigation involved the longitudinal assessment of 30 preterm and 39 full‐term infants from 2 to 5 years of age. Measures of cognitive outcome at 2 and 5 years of age and mother‐child dyadic synchrony and affect during free‐play interaction were obtained at 5 years of age. Correlational and regression analyses indicated that 5‐year cognitive outcome was predicted by 2‐year cognitive status, mother education, and 5‐year dyadic interaction.…

  • Attachment and representations of peer relationships

    Jude Cassidy, Steven J Kirsh et al.•ARTICLE•Developmental Psychology•1996•Cited by: 46•References: 11

    Three studies explored the connection between attachment and peer-related representations. Children heard stories in which a peer with ambiguous intent caused a negative event. Study 1 examined three aspects of peer-related representations in 3 1/2-Year-olds: representations of(a) peer intent, (b) behavioral responses to the event, and (c) peer feelings. Children's representations of the mother's response to the event were also examined. Study 2 …

  • Bouncing Bubbles Can Pop: Contextual Sensitivity in Children's Metaphor Comprehension

    John E Waggoner, David S Palermo et al.•ARTICLE•Metaphor and Symbol•1997

    This study investigated the extent to which children's metaphor comprehension was affected by context. Seventy-two participants at each of four age levels (first, third, and fifth grades and college) interpreted 12 metaphors embedded in story contexts that primed an emotional meaning consistent, inconsistent, or neutral with regard to the emotional meaning of the metaphor. Although the college students performed better than the children in some r…

  • Seeing the World Through Mortal Kombat-colored Glasses: Violent Video Games and the Development of a Short-term Hostile Attribution Bias

    Open Access•Steven J Kirsh•ARTICLE•Childhood•1998•Cited by: 13•References: 7

    This study investigated the effects of playing violent vs non-violent video games on the interpretation of ambiguous provocation situations. The participants played either a very violent video game or a relatively non-violent video game for several minutes. Children were then read five stories in which a same-sex peer caused a clearly negative event to happen but where the peer's intent was ambiguous. After each story, children were asked a serie…

  • Gender Bias in the Interpretation of Ambiguous Provocation Situations

    Open Access•Steven J Kirsh•ARTICLE•Social Behavior and Personality…•1999

    Children were read five stories in which a same-sex peer caused an act of instrumental aggression, but the harmdoer's intent was unclear. Responses to follow-up questions were coded in terms of whether male or female pronouns were used to describe the harmdoer. Results suggest that there may be a gender bias in the interpretation of ambiguous provocation situations

  • Rating Comic Book Violence: Contributions of Gender and Trait Hostility

    Open Access•Steven J Kirsh, Paul V Olczak•ARTICLE•Social Behavior and Personality…•2001

    This study assessed the influence of gender and trait hostility on perceptions of extremely-violent and mildly-violent comic books. Participants rated comic books on a variety of factors, including levels of violence and humor. Gender, but not trait hostility, was significantly related to the comic book ratings. The methodological and psychological implications of these findings are discussed

  • Violent video game play impacts facial emotion recognition

    Open Access•Steven J Kirsh, Jeffrey R W Mounts•ARTICLE•Aggressive Behavior•2007•Cited by: 1•References: 20

    This study assessed the speed of recognition of facial emotional expressions (happy and angry) as a function of violent video game play. Color photos of calm facial expressions morphed to either an angry or a happy facial expression. Participants were asked to make a speeded identification of the emotion (happiness or anger) during the morph. Typically, happy faces are identified faster than angry faces (the happy‐face advantage). Results indicat…

  • Media and Youth: A Developmental Perspective

    Steven J Kirsh•BOOK•Media and Youth•2009

    Preface. 1. Media in the Lives of Youth. A Brief History of the Perceived Power of the Media. Investigating Media Effects Across Development. Media Ownership Across Development. Media Consumption Across Development. Why Youth Consume Media. Developmental Points of Interest. 2. Media Effect Theories. Socialization and Theory. Hypodermic Needle or Magic Bullet Theory. Excitation Transfer. Cultivation Perspective. Priming. Social Learning and Social…

  • Media and Youth: A Developmental Perspective

    Open Access•Steven J Kirsh•BOOK•Media and Youth•2009

  • Psychology for Living: Adjustment, Growth, and Behavior Today

    Eastwood Atwater, Karen Grover Duffy et al.•BOOK•Psychology for Living•2013

  • Violent Video Game Play and (De)Sensitization to Threat

    Open Access•Steven J Kirsh, Jeffrey R W Mounts•ARTICLE•Aggressive Behavior•2024•References: 17

    This study assesses whether the frequency of violent video game play is associated with attentional desensitization or sensitization to images depicting violence or nonviolent interpersonal conflict. Two hundred and thirty‐two participants reported their three most frequently played video games and the amount of time each game was played in a typical week. Next, they completed an assessment of emotion‐induced blindness, which refers to a reductio…

Psychology (9 works) · Social Psychology (8 works) · Bullying, Victimization, and Aggression (5 works) · Developmental psychology (5 works) · Social Psychology (5 works) · Aggression (3 works) · Child Development and Digital Technology (3 works) · Cognitive psychology (3 works) · Media Influence and Health (3 works) · Medicine (3 works)

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