Ashlee Bird
Biographic Data
| ID | 3683618 |
|---|---|
| NAME | Ashlee Bird |
| GIVEN NAMES | Ashlee |
| FAMILY NAME | Bird |
| SIGNATURE | BIRD A |
| VERIFIED | No |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Ten Years of "Indigenous Circuits"
Introduction to the Game Studies Issue
Introduction to the Game Studies Issue: A Metagame Edmond Y. Chang and Ashlee Bird, Themed Issue Editors As we have argued elsewhere, video games are here, video games are everywhere; they are in our homes, in our workplaces, in our classrooms, in our politics, and in our everyday lives.1 And now, video game studies is here and everywhere and crosses and connects nearly every theory, discipline, and practice, academic and otherwise. The essays ga…
(In)Hospitable Games
This chapter draws on metaphors and themes developed in the television show Westworld to stage a close reading of the games Minecraft and SimEarth , using Noah Wardrip-Fruin's interface theories to examine the ways earth-centered games diverge from Bernard Stiegler's theory of epiphylogenesis and the co-constitutive evolution of man and tool, to propose a theory I have coined, supraphylogenesis, wherein, instead of an equal evolution, one surpass…
Playing at SLSA
This retrospective essay weaves together the reflections of 12 diverse voices on the inclusion of game studies at the Society for Literature, Science, and the Arts (SLSA) annual meetings. The first game studies stream was organized in 2011 and brought together a series of interdisciplinary scholars, presentations, and panels on video games, virtual worlds, art, storytelling, war, time, platform, and identity. The stream was then and continues now…
No prominent works on this page.
Playing at SLSA
This retrospective essay weaves together the reflections of 12 diverse voices on the inclusion of game studies at the Society for Literature, Science, and the Arts (SLSA) annual meetings. The first game studies stream was organized in 2011 and brought together a series of interdisciplinary scholars, presentations, and panels on video games, virtual worlds, art, storytelling, war, time, platform, and identity. The stream was then and continues now…
Introduction to the Game Studies Issue
Introduction to the Game Studies Issue: A Metagame Edmond Y. Chang and Ashlee Bird, Themed Issue Editors As we have argued elsewhere, video games are here, video games are everywhere; they are in our homes, in our workplaces, in our classrooms, in our politics, and in our everyday lives.1 And now, video game studies is here and everywhere and crosses and connects nearly every theory, discipline, and practice, academic and otherwise. The essays ga…
(In)Hospitable Games
This chapter draws on metaphors and themes developed in the television show Westworld to stage a close reading of the games Minecraft and SimEarth , using Noah Wardrip-Fruin's interface theories to examine the ways earth-centered games diverge from Bernard Stiegler's theory of epiphylogenesis and the co-constitutive evolution of man and tool, to propose a theory I have coined, supraphylogenesis, wherein, instead of an equal evolution, one surpass…
Ten Years of "Indigenous Circuits"
Digital Games and Media (3 works) · Computer Science (2 works) · Sociology (2 works) · Aesthetics (1 work) · Art (1 work) · Artificial Intelligence in Games (1 work) · Asian American and Pacific Histories (1 work) · Cultural Identity and Representation (1 work) · Educational Games and Gamification (1 work) · Indigenous Cultures and History (1 work)