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Ashlee Bird

Biographic Data

ID3683618
NAMEAshlee Bird
GIVEN NAMESAshlee
FAMILY NAMEBird
SIGNATUREBIRD A
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR1
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Ten Years of "Indigenous Circuits"

    Open Access•Lisa Nakamura, Ashlee Bird et al.•ARTICLE•American Quarterly•2026

  • Introduction to the Game Studies Issue

    Edmond Y Chang, Ashlee Bird•EDITOR•ARTICLE•Configurations•2024

    Introduction to the Game Studies Issue: A Metagame Edmond Y. Chang and Ashlee Bird, Themed Issue Editors As we have argued elsewhere, video games are here, video games are everywhere; they are in our homes, in our workplaces, in our classrooms, in our politics, and in our everyday lives.1 And now, video game studies is here and everywhere and crosses and connects nearly every theory, discipline, and practice, academic and otherwise. The essays ga…

  • (In)Hospitable Games

    Ashlee Bird•ARTICLE•Configurations•2024

    This chapter draws on metaphors and themes developed in the television show Westworld to stage a close reading of the games Minecraft and SimEarth , using Noah Wardrip-Fruin's interface theories to examine the ways earth-centered games diverge from Bernard Stiegler's theory of epiphylogenesis and the co-constitutive evolution of man and tool, to propose a theory I have coined, supraphylogenesis, wherein, instead of an equal evolution, one surpass…

  • Playing at SLSA

    Edmond Y Chang, Patrick Jagoda et al.•ARTICLE•Configurations•2023

    This retrospective essay weaves together the reflections of 12 diverse voices on the inclusion of game studies at the Society for Literature, Science, and the Arts (SLSA) annual meetings. The first game studies stream was organized in 2011 and brought together a series of interdisciplinary scholars, presentations, and panels on video games, virtual worlds, art, storytelling, war, time, platform, and identity. The stream was then and continues now…

No prominent works on this page.

  • Playing at SLSA

    Edmond Y Chang, Patrick Jagoda et al.•ARTICLE•Configurations•2023

    This retrospective essay weaves together the reflections of 12 diverse voices on the inclusion of game studies at the Society for Literature, Science, and the Arts (SLSA) annual meetings. The first game studies stream was organized in 2011 and brought together a series of interdisciplinary scholars, presentations, and panels on video games, virtual worlds, art, storytelling, war, time, platform, and identity. The stream was then and continues now…

  • Introduction to the Game Studies Issue

    Edmond Y Chang, Ashlee Bird•EDITOR•ARTICLE•Configurations•2024

    Introduction to the Game Studies Issue: A Metagame Edmond Y. Chang and Ashlee Bird, Themed Issue Editors As we have argued elsewhere, video games are here, video games are everywhere; they are in our homes, in our workplaces, in our classrooms, in our politics, and in our everyday lives.1 And now, video game studies is here and everywhere and crosses and connects nearly every theory, discipline, and practice, academic and otherwise. The essays ga…

  • (In)Hospitable Games

    Ashlee Bird•ARTICLE•Configurations•2024

    This chapter draws on metaphors and themes developed in the television show Westworld to stage a close reading of the games Minecraft and SimEarth , using Noah Wardrip-Fruin's interface theories to examine the ways earth-centered games diverge from Bernard Stiegler's theory of epiphylogenesis and the co-constitutive evolution of man and tool, to propose a theory I have coined, supraphylogenesis, wherein, instead of an equal evolution, one surpass…

  • Ten Years of "Indigenous Circuits"

    Open Access•Lisa Nakamura, Ashlee Bird et al.•ARTICLE•American Quarterly•2026

Digital Games and Media (3 works) · Computer Science (2 works) · Sociology (2 works) · Aesthetics (1 work) · Art (1 work) · Artificial Intelligence in Games (1 work) · Asian American and Pacific Histories (1 work) · Cultural Identity and Representation (1 work) · Educational Games and Gamification (1 work) · Indigenous Cultures and History (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae