David Hutchison
Biographic Data
| ID | 3687918 |
|---|---|
| NAME | David Hutchison |
| GIVEN NAMES | David |
| FAMILY NAME | Hutchison |
| SIGNATURE | HUTCHISON D |
| AFFILIATIONS | Glasgow Caledonian Univeristy |
| ORCID | 0000-0001-6052-0559 |
| VERIFIED | Yes |
| TOTAL WORKS | 15 |
| TOTAL CITATIONS | 4 |
| WORKS AS AUTHOR | 15 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1978 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Broadcasting and devolution
The mismatch between political devolution in the United Kingdom and the apparent retention at the centre of responsibility for broadcasting policy, particularly in relation to the BBC, is examined, and the anomalies therein explored. The article argues that, despite the constitutional position, in practice devolution of broadcasting policy has proceeded, albeit unevenly, and more systematic devolution may follow. That process might have to be acc…
Book notes
From responsibility to accountability
Centres and Peripheries
This collection of essays explores centre/periphery relationships in journalism on a wide geographical canvas - the British Isles, Europe, North America and Australasia
Epistemological Aspects of Computer Simulation in the Social Sciences
HCI and Usability for Education and Work
The Media in Scotland
GBS_insertPreviewButtonPopup('ISBN:9780748628001');This book brings together academics, writers and politicians to explore the range and nature of the media in Scotland. The book includes chapters on the separate histories of the press, broadcasting and cinema, on the representation and construction of Scotland, the contemporary communications environment, and the languages used in the media. Other chapters consider television drama, soap opera, …
Media in Scotland
Changing Television Environments
Video Games and the Pedagogy of Place
In this article the author explores the construction of place within virtual worlds and, in particular, in video games that appeal widely to children and youths. With the notable exception of "edutainment" titles, gaming and education have traditionally been viewed as separate pursuits. Yet, after school, millions of children and teens spend inordinate amounts of time immersed in virtual worlds that invite exploration and reward. Although they ar…
Cultural Policy and Cultural Production
Much Canadian cultural policy has been predicated on the assumption that if market forces were to be allowed to prevail, then it would be very difficult for indigenous material to survive. So a range of measures has been implemented over the last seventy years or so with the basic aim of ensuring a Canadian presence in the more traditional arts such as literature and the theatre, and in the mass media.1 The impact of these has varied - there has …
Remoulding Public Service Broadcasting, the British Experience
Public service broadcasting has been under pressure in the United Kingdom in recent years. The reasons for this situation are considered, the challenges which have arisen are examined, and an assessment of the current and likely future health of public service broadcasting in Britain is offered
The Atlantic Gulf of Comprehension
It is against the United States that the charges of economic imperialism,cultural imperialism, and media imperialism are most often levelled, althoughother western nations also find themselves in the dock. It is certainly truethat in the 1990s the Americans have sought to eliminate trade barriersworldwide, and it is far from clear that weaker economies necessarily benefitin the short or medium term from being exposed to the full blast of freecomp…
The European Community and Audio-visual Culture
In recent years the European Community has taken a number of initiatives in the audio-visual field. The background to these initiatives is explored, their scope is explained, and the likelihood of the Community’s stated objectives being attained is considered
A Question of Priorities
Video Games and the Pedagogy of Place
In this article the author explores the construction of place within virtual worlds and, in particular, in video games that appeal widely to children and youths. With the notable exception of "edutainment" titles, gaming and education have traditionally been viewed as separate pursuits. Yet, after school, millions of children and teens spend inordinate amounts of time immersed in virtual worlds that invite exploration and reward. Although they ar…
From responsibility to accountability
A Question of Priorities
The European Community and Audio-visual Culture
In recent years the European Community has taken a number of initiatives in the audio-visual field. The background to these initiatives is explored, their scope is explained, and the likelihood of the Community’s stated objectives being attained is considered
The Atlantic Gulf of Comprehension
It is against the United States that the charges of economic imperialism,cultural imperialism, and media imperialism are most often levelled, althoughother western nations also find themselves in the dock. It is certainly truethat in the 1990s the Americans have sought to eliminate trade barriersworldwide, and it is far from clear that weaker economies necessarily benefitin the short or medium term from being exposed to the full blast of freecomp…
Remoulding Public Service Broadcasting, the British Experience
Public service broadcasting has been under pressure in the United Kingdom in recent years. The reasons for this situation are considered, the challenges which have arisen are examined, and an assessment of the current and likely future health of public service broadcasting in Britain is offered
Cultural Policy and Cultural Production
Much Canadian cultural policy has been predicated on the assumption that if market forces were to be allowed to prevail, then it would be very difficult for indigenous material to survive. So a range of measures has been implemented over the last seventy years or so with the basic aim of ensuring a Canadian presence in the more traditional arts such as literature and the theatre, and in the mass media.1 The impact of these has varied - there has …
Video Games and the Pedagogy of Place
In this article the author explores the construction of place within virtual worlds and, in particular, in video games that appeal widely to children and youths. With the notable exception of "edutainment" titles, gaming and education have traditionally been viewed as separate pursuits. Yet, after school, millions of children and teens spend inordinate amounts of time immersed in virtual worlds that invite exploration and reward. Although they ar…
HCI and Usability for Education and Work
The Media in Scotland
GBS_insertPreviewButtonPopup('ISBN:9780748628001');This book brings together academics, writers and politicians to explore the range and nature of the media in Scotland. The book includes chapters on the separate histories of the press, broadcasting and cinema, on the representation and construction of Scotland, the contemporary communications environment, and the languages used in the media. Other chapters consider television drama, soap opera, …
Media in Scotland
Changing Television Environments
Epistemological Aspects of Computer Simulation in the Social Sciences
Centres and Peripheries
This collection of essays explores centre/periphery relationships in journalism on a wide geographical canvas - the British Isles, Europe, North America and Australasia
From responsibility to accountability
Book notes
Broadcasting and devolution
The mismatch between political devolution in the United Kingdom and the apparent retention at the centre of responsibility for broadcasting policy, particularly in relation to the BBC, is examined, and the anomalies therein explored. The article argues that, despite the constitutional position, in practice devolution of broadcasting policy has proceeded, albeit unevenly, and more systematic devolution may follow. That process might have to be acc…
Computer Science (7 works) · Political science (7 works) · Sociology (7 works) · History (5 works) · Business (4 works) · Geography (4 works) · History (4 works) · Media studies (4 works) · Cultural Industries and Urban Development (3 works) · Engineering (3 works)