Lawrence May
Biographic Data
| ID | 3692814 |
|---|---|
| NAME | Lawrence May |
| GIVEN NAMES | Lawrence |
| FAMILY NAME | May |
| SIGNATURE | MAY L |
| AFFILIATIONS | University of Auckland |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
From belief to behavior
Student self-assessment (SA) is a critical mechanism for self-regulated learning in higher education. This study employs structural equation modelling (SEM) to examine the psychological and behavioural precursors of SA and their subsequent association with academic attainment. Using a validated questionnaire, data were collected from 351 New Zealand university students across two professional disciplines: nursing (n = 172) and teacher education (…
Digital Zombies, Undead Stories
Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one whic…
Rapid Development Studio
Given the increasing demand for online learning at the tertiary level, there currently exists a need to modify or develop instructional design (ID) models/approaches that can effectively facilitate the collaboration between learning designers and teachers, as well as to research the effectiveness of these models/approaches. Against this backdrop, adopting a design-based research approach, we tested a practical ID approach that is developed on two…
No prominent works on this page.
Digital Zombies, Undead Stories
Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one whic…
Rapid Development Studio
Given the increasing demand for online learning at the tertiary level, there currently exists a need to modify or develop instructional design (ID) models/approaches that can effectively facilitate the collaboration between learning designers and teachers, as well as to research the effectiveness of these models/approaches. Against this backdrop, adopting a design-based research approach, we tested a practical ID approach that is developed on two…
From belief to behavior
Student self-assessment (SA) is a critical mechanism for self-regulated learning in higher education. This study employs structural equation modelling (SEM) to examine the psychological and behavioural precursors of SA and their subsequent association with academic attainment. Using a validated questionnaire, data were collected from 351 New Zealand university students across two professional disciplines: nursing (n = 172) and teacher education (…
Computer Science (2 works) · Academic achievement (1 work) · Agile software development (1 work) · Art (1 work) · Cinema and Media Studies (1 work) · Crime and Detective Fiction Studies (1 work) · Design studio (1 work) · Discipline (1 work) · E-Learning and Knowledge Management (1 work) · Education, Achievement, and Giftedness (1 work)