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Lawrence May

Biographic Data

ID3692814
NAMELawrence May
GIVEN NAMESLawrence
FAMILY NAMEMay
SIGNATUREMAY L
AFFILIATIONSUniversity of Auckland
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • From belief to behavior

    Open Access•Ke Jiang, Gavin T L Brown et al.•ARTICLE•Assessment & Evaluation in Higher…•2026

    Student self-assessment (SA) is a critical mechanism for self-regulated learning in higher education. This study employs structural equation modelling (SEM) to examine the psychological and behavioural precursors of SA and their subsequent association with academic attainment. Using a validated questionnaire, data were collected from 351 New Zealand university students across two professional disciplines: nursing (n = 172) and teacher education (…

  • Digital Zombies, Undead Stories

    Linda May, Lawrence May•BOOK•Digital Zombies, Undead Stories•2021

    Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one whic…

  • Rapid Development Studio

    Open Access•Bing Mei, Linda May et al.•ARTICLE•SAGE Open•2021•References: 51

    Given the increasing demand for online learning at the tertiary level, there currently exists a need to modify or develop instructional design (ID) models/approaches that can effectively facilitate the collaboration between learning designers and teachers, as well as to research the effectiveness of these models/approaches. Against this backdrop, adopting a design-based research approach, we tested a practical ID approach that is developed on two…

No prominent works on this page.

  • Digital Zombies, Undead Stories

    Linda May, Lawrence May•BOOK•Digital Zombies, Undead Stories•2021

    Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one whic…

  • Rapid Development Studio

    Open Access•Bing Mei, Linda May et al.•ARTICLE•SAGE Open•2021•References: 51

    Given the increasing demand for online learning at the tertiary level, there currently exists a need to modify or develop instructional design (ID) models/approaches that can effectively facilitate the collaboration between learning designers and teachers, as well as to research the effectiveness of these models/approaches. Against this backdrop, adopting a design-based research approach, we tested a practical ID approach that is developed on two…

  • From belief to behavior

    Open Access•Ke Jiang, Gavin T L Brown et al.•ARTICLE•Assessment & Evaluation in Higher…•2026

    Student self-assessment (SA) is a critical mechanism for self-regulated learning in higher education. This study employs structural equation modelling (SEM) to examine the psychological and behavioural precursors of SA and their subsequent association with academic attainment. Using a validated questionnaire, data were collected from 351 New Zealand university students across two professional disciplines: nursing (n = 172) and teacher education (…

Computer Science (2 works) · Academic achievement (1 work) · Agile software development (1 work) · Art (1 work) · Cinema and Media Studies (1 work) · Crime and Detective Fiction Studies (1 work) · Design studio (1 work) · Discipline (1 work) · E-Learning and Knowledge Management (1 work) · Education, Achievement, and Giftedness (1 work)

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