Helena Sandberg
Biographic Data
| ID | 369282 |
|---|---|
| NAME | Helena Sandberg |
| GIVEN NAMES | Helena |
| FAMILY NAME | Sandberg |
| SIGNATURE | SANDBERG H |
| AFFILIATIONS | Lund University |
| ORCID | 0000-0001-9467-8020 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 6 |
| AUTHOR COUNT | 14 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Platforming pocket money
Family finance apps are digital platforms that offer possibilities for reshaping children’s consumer socialization and economic agency. These finance apps incorporate functions for both parents and children through the setting and tracking of chores, the payment of allowances or pocket money, as well as the monitoring and management of children’s saving and spending. With these apps, children’s economic experiences and participation are increasin…
Digital gaming as a proactive choice and a passive resource among older adults in China
The popularity of digital gaming among older adults is on the rise, necessitating a deeper understanding of this phenomenon. Drawing upon the concepts and theoretical perspectives in domestication theory, actor network theory, and media engagement theory, we explored the digital gameplay experiences of older adults in China’s sociocultural contexts. We conducted in-depth interviews with 12 adults aged 60–86 years and subsequently conducted a them…
Making finance fun
Children’s FinTech apps are digital mobile platforms that incorporate features for managing children’s financial activities ranging from the setting and tracking of chores, the payment of allowances or pocket money, the capacity for saving and spending, and the facilitation of investment options. As we show in this paper, a key aspect of these child money and finance apps is the inclusion of playful affordances such as gamified interface designs …
Digital Futures in an Ageing Society
This article investigates how care professionals working with older adults in Sweden encounter, reproduce, and challenge sociotechnical imaginaries of a digitalised health and social care system. Drawing on interviews with 20 care professionals, we explore how promissory discourses that frame digitalisation as a solution to demographic and economic crises are taken up at the frontline of care. Despite regular experiences of technological malfunct…
Digital literacies among infants and toddlers
For many children, their home is where they first encounter digital media technologies. The aim of this study is to investigate how children 0 – 3 years old engage in digital media. We address digital literacies as a sociocultural mindset and a toolbox with attention to skills and comprehensions as well as how children express their agency. The overall research question is: What skills, comprehension, and agency children 0 – 3 years old perform a…
Style is an art form
This study investigates new and alternative communication models of sustainable fashion within Instagram thrift stores in India using digital affordances of social media platforms. Drawing from interdisciplinary areas of fashion, media, and sustainability, we explore how social media platforms, such as Instagram, enable sustainable fashion systems of creation and consumption in distinct socio-ecological contexts. Addressing the current gap in the…
Children and YouTubers
Recent scholarly attention has focused on YouTubers' advertising practices and their influence on young followers' understanding of commercial content. Although previous studies primarily explore children's advertising literacy, they often treat YouTubers' influencer marketing as a unified phenomenon. This article distinguishes between two types of advertising: sponsored content and merchandise (merch) advertising. Merch advertising is viewed as …
The platformisation of modern family life
The article examines the platformisation of everyday life and children's television use by exploring how 0-3-year-olds' television viewing on screen media is embedded into the daily social practices of families in Sweden. It addresses the following research questions: (1) What social practices are organised around young children's television viewing on screen media? (2) How can these television practices be understood through the domestic process…
Introduction
Just as the title above suggests, it is difficult to address health issues without considering the role of the media and everyday life; the time and space when health is produced and cared for or put at risk and exposed. In the introduction to this special issue, 'Media and health in everyday life', we will discuss the three components of the theme. We will offer some definitions, but also problematise the conceptual underpinnings and highlight t…
When ethnographic work turns into distant screen visits
This colloquium shares experiences from doing ethnographic fieldwork with young children and the challenges that followed due to the COVID-19 pandemic. The project DIGIKIDS Sweden has its focus on very young children (birth to three years) and their engagement with digital media technologies in their homes. The pandemic put the project on hold, but in the families where the fieldwork had already started, the authors decided to change the methods …
Special issue Children under three at home
Space and practices
Young children’s engagements with digital technologies form part of their emergent everyday literacy practices. The study reported here derives from the pan-European study ‘A Day in the Digital Lives of Children aged 0-3’. The methodology was centred on the videoing of an entire day’s experiences of a child aged under 3, together with a reflective interview with the parents and inventories related to digital access, skills and activities of the c…
The use of eye-tracking and retrospective interviews to study teenagers’ exposure to online advertising
This study investigated (1) potential exposure, (2) actual exposure, and (3) perceived exposure to online advertising in Swedish 15-year-olds. Eye movements of these teenagers were measured while they surfed on the internet for 15 minutes. The results show that the teenagers were potentially exposed to 132 advertisements during this time. The actual exposure was 10 per cent of all potential advertisements. A mixed effect model analysis indicates …
"Reklam funkar inte på mig..."
Under 2008 och 2009 surfade ungdomar mer på internet än de tittade på tv. Internetannonsering är också den reklamkategori som ökat mest under det senaste året, till skillnad från tv och traditionell dagspress. Att nu presentera en rapport om unga personers upplevelser och erfarenheter framför datorerna känns därför extra angeläget. Denna rapport speglar den nya tekniken, är koncentrerad på ungdomar och hur de ser på sig själva, sin omgivning och …
The use of eye-tracking and retrospective interviews to study teenagers’ exposure to online advertising
This study investigated (1) potential exposure, (2) actual exposure, and (3) perceived exposure to online advertising in Swedish 15-year-olds. Eye movements of these teenagers were measured while they surfed on the internet for 15 minutes. The results show that the teenagers were potentially exposed to 132 advertisements during this time. The actual exposure was 10 per cent of all potential advertisements. A mixed effect model analysis indicates …
Introduction
Just as the title above suggests, it is difficult to address health issues without considering the role of the media and everyday life; the time and space when health is produced and cared for or put at risk and exposed. In the introduction to this special issue, 'Media and health in everyday life', we will discuss the three components of the theme. We will offer some definitions, but also problematise the conceptual underpinnings and highlight t…
"Reklam funkar inte på mig..."
Under 2008 och 2009 surfade ungdomar mer på internet än de tittade på tv. Internetannonsering är också den reklamkategori som ökat mest under det senaste året, till skillnad från tv och traditionell dagspress. Att nu presentera en rapport om unga personers upplevelser och erfarenheter framför datorerna känns därför extra angeläget. Denna rapport speglar den nya tekniken, är koncentrerad på ungdomar och hur de ser på sig själva, sin omgivning och …
The use of eye-tracking and retrospective interviews to study teenagers’ exposure to online advertising
This study investigated (1) potential exposure, (2) actual exposure, and (3) perceived exposure to online advertising in Swedish 15-year-olds. Eye movements of these teenagers were measured while they surfed on the internet for 15 minutes. The results show that the teenagers were potentially exposed to 132 advertisements during this time. The actual exposure was 10 per cent of all potential advertisements. A mixed effect model analysis indicates …
Special issue Children under three at home
Space and practices
Young children’s engagements with digital technologies form part of their emergent everyday literacy practices. The study reported here derives from the pan-European study ‘A Day in the Digital Lives of Children aged 0-3’. The methodology was centred on the videoing of an entire day’s experiences of a child aged under 3, together with a reflective interview with the parents and inventories related to digital access, skills and activities of the c…
When ethnographic work turns into distant screen visits
This colloquium shares experiences from doing ethnographic fieldwork with young children and the challenges that followed due to the COVID-19 pandemic. The project DIGIKIDS Sweden has its focus on very young children (birth to three years) and their engagement with digital media technologies in their homes. The pandemic put the project on hold, but in the families where the fieldwork had already started, the authors decided to change the methods …
Introduction
Just as the title above suggests, it is difficult to address health issues without considering the role of the media and everyday life; the time and space when health is produced and cared for or put at risk and exposed. In the introduction to this special issue, 'Media and health in everyday life', we will discuss the three components of the theme. We will offer some definitions, but also problematise the conceptual underpinnings and highlight t…
Digital literacies among infants and toddlers
For many children, their home is where they first encounter digital media technologies. The aim of this study is to investigate how children 0 – 3 years old engage in digital media. We address digital literacies as a sociocultural mindset and a toolbox with attention to skills and comprehensions as well as how children express their agency. The overall research question is: What skills, comprehension, and agency children 0 – 3 years old perform a…
Style is an art form
This study investigates new and alternative communication models of sustainable fashion within Instagram thrift stores in India using digital affordances of social media platforms. Drawing from interdisciplinary areas of fashion, media, and sustainability, we explore how social media platforms, such as Instagram, enable sustainable fashion systems of creation and consumption in distinct socio-ecological contexts. Addressing the current gap in the…
Children and YouTubers
Recent scholarly attention has focused on YouTubers' advertising practices and their influence on young followers' understanding of commercial content. Although previous studies primarily explore children's advertising literacy, they often treat YouTubers' influencer marketing as a unified phenomenon. This article distinguishes between two types of advertising: sponsored content and merchandise (merch) advertising. Merch advertising is viewed as …
The platformisation of modern family life
The article examines the platformisation of everyday life and children's television use by exploring how 0-3-year-olds' television viewing on screen media is embedded into the daily social practices of families in Sweden. It addresses the following research questions: (1) What social practices are organised around young children's television viewing on screen media? (2) How can these television practices be understood through the domestic process…
Platforming pocket money
Family finance apps are digital platforms that offer possibilities for reshaping children’s consumer socialization and economic agency. These finance apps incorporate functions for both parents and children through the setting and tracking of chores, the payment of allowances or pocket money, as well as the monitoring and management of children’s saving and spending. With these apps, children’s economic experiences and participation are increasin…
Digital gaming as a proactive choice and a passive resource among older adults in China
The popularity of digital gaming among older adults is on the rise, necessitating a deeper understanding of this phenomenon. Drawing upon the concepts and theoretical perspectives in domestication theory, actor network theory, and media engagement theory, we explored the digital gameplay experiences of older adults in China’s sociocultural contexts. We conducted in-depth interviews with 12 adults aged 60–86 years and subsequently conducted a them…
Making finance fun
Children’s FinTech apps are digital mobile platforms that incorporate features for managing children’s financial activities ranging from the setting and tracking of chores, the payment of allowances or pocket money, the capacity for saving and spending, and the facilitation of investment options. As we show in this paper, a key aspect of these child money and finance apps is the inclusion of playful affordances such as gamified interface designs …
Digital Futures in an Ageing Society
This article investigates how care professionals working with older adults in Sweden encounter, reproduce, and challenge sociotechnical imaginaries of a digitalised health and social care system. Drawing on interviews with 20 care professionals, we explore how promissory discourses that frame digitalisation as a solution to demographic and economic crises are taken up at the frontline of care. Despite regular experiences of technological malfunct…
Psychology (7 works) · Child Development and Digital Technology (6 works) · Sociology (6 works) · Business (4 works) · Computer Science (4 works) · Advertising (3 works) · Art (3 works) · Digital Games and Media (3 works) · Impact of Technology on Adolescents (3 works) · Literacy (3 works)