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Garry Crawford

Biographic Data

ID3692820
NAMEGarry Crawford
GIVEN NAMESGarry
FAMILY NAMECrawford
SIGNATURECRAWFORD G
AFFILIATIONSUniversity of Salford Salford Business School
VERIFIEDNo
TOTAL WORKS7
TOTAL CITATIONS3
AUTHOR COUNT5
EDITOR COUNT2
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Digital leisure as everyday life

    Open Access•Damion Sturm, Garry Crawford•ARTICLE•Leisure Studies•2026

    Digital technologies are now central to the organisation and experience of everyday life, making digital leisure studies not simply a pertinent topic, but an essential area of inquiry (Carnicelli e...

  • Digital Football Cultures

    Stefan Lawrence, Garry Crawford•BOOK•Digital Football Cultures•2018•Cited by: 1

  • Consumption of Sport

    Open Access•Garry Crawford•OTHER•The Blackwell Encyclopedia of…•2017

    Sport is hard to avoid. Sport‐related television shows and channels, magazines, newspapers, Internet sites, films, fiction and nonfiction books, advertising campaigns, and videogames saturate our everyday lives. Sport is also a regular conversation topic for many families, friends, and work colleagues, and sport‐related goods (often demonstrating sporting allegiances), such as jerseys, scarves, hats, badges, jackets, ties, cups, mouse mats, penna…

  • Introducing Cultural Studies

    Brian Longhurst, BJ Longhurst et al.•BOOK•Introducing Cultural Studies•2014•Cited by: 2•References: 2

    A rapidly changing world – in part driven by huge transformations in technology and mobility - means we all encounter shifting cultures, and new cultural and social interactions daily. Powerful forces such as consumption and globalization exert an enormous influence on all walks and levels of life across both space and time. Cultural Studies remains at the vanguard of consideration of these issues. This completely revised second edition of Introd…

  • Online Gaming in Context

    Garry Crawford, Victoria K Gosling et al.•BOOK•Online Gaming in Context•2013

    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more '…

  • Online gaming in context

    Garry Crawford•BOOK•Online Gaming in Context•2011

    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more '…

  • Theoria Referees

    Open Access•Bruce Ackerman, Richard Aldrich et al.•ARTICLE•THEORIA An International Journal…•2006

  • Introducing Cultural Studies

    Brian Longhurst, BJ Longhurst et al.•BOOK•Introducing Cultural Studies•2014•Cited by: 2•References: 2

    A rapidly changing world – in part driven by huge transformations in technology and mobility - means we all encounter shifting cultures, and new cultural and social interactions daily. Powerful forces such as consumption and globalization exert an enormous influence on all walks and levels of life across both space and time. Cultural Studies remains at the vanguard of consideration of these issues. This completely revised second edition of Introd…

  • Digital Football Cultures

    Stefan Lawrence, Garry Crawford•BOOK•Digital Football Cultures•2018•Cited by: 1

  • Theoria Referees

    Open Access•Bruce Ackerman, Richard Aldrich et al.•ARTICLE•THEORIA An International Journal…•2006

  • Online gaming in context

    Garry Crawford•BOOK•Online Gaming in Context•2011

    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more '…

  • Online Gaming in Context

    Garry Crawford, Victoria K Gosling et al.•BOOK•Online Gaming in Context•2013

    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more '…

  • Introducing Cultural Studies

    Brian Longhurst, BJ Longhurst et al.•BOOK•Introducing Cultural Studies•2014•Cited by: 2•References: 2

    A rapidly changing world – in part driven by huge transformations in technology and mobility - means we all encounter shifting cultures, and new cultural and social interactions daily. Powerful forces such as consumption and globalization exert an enormous influence on all walks and levels of life across both space and time. Cultural Studies remains at the vanguard of consideration of these issues. This completely revised second edition of Introd…

  • Consumption of Sport

    Open Access•Garry Crawford•OTHER•The Blackwell Encyclopedia of…•2017

    Sport is hard to avoid. Sport‐related television shows and channels, magazines, newspapers, Internet sites, films, fiction and nonfiction books, advertising campaigns, and videogames saturate our everyday lives. Sport is also a regular conversation topic for many families, friends, and work colleagues, and sport‐related goods (often demonstrating sporting allegiances), such as jerseys, scarves, hats, badges, jackets, ties, cups, mouse mats, penna…

  • Digital Football Cultures

    Stefan Lawrence, Garry Crawford•BOOK•Digital Football Cultures•2018•Cited by: 1

  • Digital leisure as everyday life

    Open Access•Damion Sturm, Garry Crawford•ARTICLE•Leisure Studies•2026

    Digital technologies are now central to the organisation and experience of everyday life, making digital leisure studies not simply a pertinent topic, but an essential area of inquiry (Carnicelli e...

Digital Games and Media (3 works) · Popular Culture (3 works) · Social aspects (3 works) · Social aspects (3 works) · Sociology (3 works) · Anthropology (2 works) · Archaeology (2 works) · Cultural (2 works) · Cultural Policy (2 works) · General (2 works)

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