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Anne Galloway

Biographic Data

ID3692925
NAMEAnne Galloway
GIVEN NAMESAnne
FAMILY NAMEGalloway
SIGNATUREGALLOWAY A
AFFILIATIONSCarleton University
ORCID0000-0001-7770-0329
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS28
AUTHOR COUNT5
EDITOR COUNT1
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2021
H-INDEX2
  • Movement, time, and space, two ways

    Open Access•Jaz Hee-Jeong Choi, Anne Galloway•ARTICLE•interactions•2021

    No abstract available

  • Introduction to Part 2

    Anne Galloway•ARTICLE•Global Discourse•2021•References: 6

  • The Routledge Companion to Digital Ethnography

    Ingrid Richardson, B Keogh et al.•BOOK•The Routledge Companion to…•2017

  • A brief history of the future of urban computing and locative media

    Anne Galloway•THESIS•2008•Cited by: 3•References: 58

    lnternet, prefer, distribuer et vendre des theses partout dans le monde, a des fins commerciales ou autres, sur support microforme, papier, electronique et/ou autres formats

  • Postcard From the Urban Frontier

    Open Access•Anne Galloway•ARTICLE•Space and Culture•2004

  • Intimations of everyday life

    Anne Galloway•ARTICLE•Cultural Studies•2004•Cited by: 25

    Ubiquitous computing seeks to embed computers into our everyday lives in such ways as to render them invisible and allow them to be taken for granted, while social and cultural theories of everyday life have always been interested in rendering the invisible visible and exposing the mundane. Despite these related concerns, social and cultural studies have been almost entirely absent in discussions of the design of ubiquitous technologies. This ess…

  • Intimations of everyday life

    Anne Galloway•ARTICLE•Cultural Studies•2004•Cited by: 25

    Ubiquitous computing seeks to embed computers into our everyday lives in such ways as to render them invisible and allow them to be taken for granted, while social and cultural theories of everyday life have always been interested in rendering the invisible visible and exposing the mundane. Despite these related concerns, social and cultural studies have been almost entirely absent in discussions of the design of ubiquitous technologies. This ess…

  • A brief history of the future of urban computing and locative media

    Anne Galloway•THESIS•2008•Cited by: 3•References: 58

    lnternet, prefer, distribuer et vendre des theses partout dans le monde, a des fins commerciales ou autres, sur support microforme, papier, electronique et/ou autres formats

  • Postcard From the Urban Frontier

    Open Access•Anne Galloway•ARTICLE•Space and Culture•2004

  • Intimations of everyday life

    Anne Galloway•ARTICLE•Cultural Studies•2004•Cited by: 25

    Ubiquitous computing seeks to embed computers into our everyday lives in such ways as to render them invisible and allow them to be taken for granted, while social and cultural theories of everyday life have always been interested in rendering the invisible visible and exposing the mundane. Despite these related concerns, social and cultural studies have been almost entirely absent in discussions of the design of ubiquitous technologies. This ess…

  • A brief history of the future of urban computing and locative media

    Anne Galloway•THESIS•2008•Cited by: 3•References: 58

    lnternet, prefer, distribuer et vendre des theses partout dans le monde, a des fins commerciales ou autres, sur support microforme, papier, electronique et/ou autres formats

  • The Routledge Companion to Digital Ethnography

    Ingrid Richardson, B Keogh et al.•BOOK•The Routledge Companion to…•2017

  • Movement, time, and space, two ways

    Open Access•Jaz Hee-Jeong Choi, Anne Galloway•ARTICLE•interactions•2021

    No abstract available

  • Introduction to Part 2

    Anne Galloway•ARTICLE•Global Discourse•2021•References: 6

Aesthetics (3 works) · Art (3 works) · Computer Science (3 works) · Epistemology (3 works) · Sociology (3 works) · Anthropology (2 works) · Everyday life (2 works) · Human–computer interaction (2 works) · Innovative Human-Technology Interaction (2 works) · Interactive and Immersive Displays (2 works)

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