Michael A Gilbert
Dados Biográficos
| ID | 3698669 |
|---|---|
| NOME | Michael A Gilbert |
| PRENOMES | Michael A |
| SOBRENOME | Gilbert |
| ASSINATURA | GILBERT M A |
| AFILIAÇÕES | York University |
| ORCID | 0000-0002-2503-1626 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 8 |
| TOTAL DE CITAÇÕES | 11 |
| TOTAL COMO AUTOR | 8 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 1979 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2024 |
| ÍNDICE H | 2 |
Michael A. Gilbert
Michael A. Gilbert a apporté une contribution significative à la théorie contemporaine de l’argumentation. Ses apports les plus remarquables résident dans sa théorie multimodale de l’argumentation et dans sa théorie de l’argumentation dite « coalescente », des modèles novateurs qu’il a développés pour étudier la façon dont les interlocuteurs discutent réellement dans la vie courante. Ses idées n’ont pas toujours été comprises, appréciées ou recon…
Michael A. Gilbert
Michael A. Gilbert has contributed significantly to the field of contemporary Argumentation Theory. Most notable are his multi-modal theory of argumentation and coalescent argumentation, models of argument that he developed to address how interlocutors actually argue in the marketplace. His ideas were not always understood, appreciated, or acknowledged by the larger argumentation community. Recently, though, the Centre for Research in Reasoning, …
Evidence of Ambivalent Sexism in Female Video Game Character Designs
This report shares the results of a systematic, quantitative analysis of themes resonant with ambivalent sexism in playable female video game characters.Applying principles of ambivalent sexism's underlying concepts of paternalism, compulsory heterosexuality, and gender differentiation, we developed a coding scheme for assessing themes in character personalities, stories, and other aspects of their characterizations.We sampled games developed in …
Formidability of male video game characters over 45 years
Guided by biological and cultural perspectives, this work examines the formidability of male characters in video games released between 1974 and 2018 (n = 702). Formidability (e.g., size, strength) has served an essential function in the evolution of humans, especially for males. Alongside this evolution, cultural practices have long centralized formidability by celebrating it as a signal of masculinity. We review this biocultural phenomenon and …
Player experiences in a massively multiplayer online game
Video game researchers have struggled to capture players’ personal experiences in natural gaming contexts. We used longitudinal diary methods to examine the everyday experiences of new and experienced players within a massively multiplayer online game, Team Fortress 2. Participants ( N = 38) completed diaries about gameplay and negative social interactions such as trash-talking and harassment. Themes included frustrating play and performance as m…
Coalescent argumentation
Multi-Modal Argumentation
The main stream of formal and informal logic as well as more recent work in discourse analysis provides a way of understanding certain arguments that particularly lend themselves to rational analysis. I argue, however, that these, and allied modes of analysis, be seen as heuristic models and not as the only proper mode of argument. This article introduces three other modes of argumen tation that emphasize distinct aspects of human communication, …
How to Win an Argument
Player experiences in a massively multiplayer online game
Video game researchers have struggled to capture players’ personal experiences in natural gaming contexts. We used longitudinal diary methods to examine the everyday experiences of new and experienced players within a massively multiplayer online game, Team Fortress 2. Participants ( N = 38) completed diaries about gameplay and negative social interactions such as trash-talking and harassment. Themes included frustrating play and performance as m…
Multi-Modal Argumentation
The main stream of formal and informal logic as well as more recent work in discourse analysis provides a way of understanding certain arguments that particularly lend themselves to rational analysis. I argue, however, that these, and allied modes of analysis, be seen as heuristic models and not as the only proper mode of argument. This article introduces three other modes of argumen tation that emphasize distinct aspects of human communication, …
Evidence of Ambivalent Sexism in Female Video Game Character Designs
This report shares the results of a systematic, quantitative analysis of themes resonant with ambivalent sexism in playable female video game characters.Applying principles of ambivalent sexism's underlying concepts of paternalism, compulsory heterosexuality, and gender differentiation, we developed a coding scheme for assessing themes in character personalities, stories, and other aspects of their characterizations.We sampled games developed in …
How to Win an Argument
Multi-Modal Argumentation
The main stream of formal and informal logic as well as more recent work in discourse analysis provides a way of understanding certain arguments that particularly lend themselves to rational analysis. I argue, however, that these, and allied modes of analysis, be seen as heuristic models and not as the only proper mode of argument. This article introduces three other modes of argumen tation that emphasize distinct aspects of human communication, …
Coalescent argumentation
Player experiences in a massively multiplayer online game
Video game researchers have struggled to capture players’ personal experiences in natural gaming contexts. We used longitudinal diary methods to examine the everyday experiences of new and experienced players within a massively multiplayer online game, Team Fortress 2. Participants ( N = 38) completed diaries about gameplay and negative social interactions such as trash-talking and harassment. Themes included frustrating play and performance as m…
Formidability of male video game characters over 45 years
Guided by biological and cultural perspectives, this work examines the formidability of male characters in video games released between 1974 and 2018 (n = 702). Formidability (e.g., size, strength) has served an essential function in the evolution of humans, especially for males. Alongside this evolution, cultural practices have long centralized formidability by celebrating it as a signal of masculinity. We review this biocultural phenomenon and …
Michael A. Gilbert
Michael A. Gilbert a apporté une contribution significative à la théorie contemporaine de l’argumentation. Ses apports les plus remarquables résident dans sa théorie multimodale de l’argumentation et dans sa théorie de l’argumentation dite « coalescente », des modèles novateurs qu’il a développés pour étudier la façon dont les interlocuteurs discutent réellement dans la vie courante. Ses idées n’ont pas toujours été comprises, appréciées ou recon…
Michael A. Gilbert
Michael A. Gilbert has contributed significantly to the field of contemporary Argumentation Theory. Most notable are his multi-modal theory of argumentation and coalescent argumentation, models of argument that he developed to address how interlocutors actually argue in the marketplace. His ideas were not always understood, appreciated, or acknowledged by the larger argumentation community. Recently, though, the Centre for Research in Reasoning, …
Evidence of Ambivalent Sexism in Female Video Game Character Designs
This report shares the results of a systematic, quantitative analysis of themes resonant with ambivalent sexism in playable female video game characters.Applying principles of ambivalent sexism's underlying concepts of paternalism, compulsory heterosexuality, and gender differentiation, we developed a coding scheme for assessing themes in character personalities, stories, and other aspects of their characterizations.We sampled games developed in …
Computer Science (4 obras) · Philosophy (4 obras) · Psychology (4 obras) · Sociology (4 obras) · Digital Games and Media (3 obras) · Epistemology (3 obras) · Multimedia (3 obras) · Social Psychology (3 obras) · Video game (3 obras) · Argument (complex analysis) (2 obras)