Lee Luan Ng
Biographic Data
| ID | 3701145 |
|---|---|
| NAME | Lee Luan Ng |
| GIVEN NAMES | Lee Luan |
| FAMILY NAME | Ng |
| SIGNATURE | NG L L |
| AFFILIATIONS | University of Malaya |
| ORCID | 0000-0001-6741-6201 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Relating Behavioural Intentions towards Collaborative Discussions and Language Performance of ESL Online Game Players in MMORPG Context
With the advancement of Massively Multiplayer Online Role-Playing Games (MMORPGs), there has been an increase in the number of ESL learners who are involved in online games. However, there is a l ack of empirical studies that focused on the impact of MMORPGs on ESL learners’ language performance and their behavioural intentions related to collaborative discussions. Therefore, this study aims to investigate the impact of learners’ behavioural inte…
The Relevance of Teaching Presence and Cognitive Presence in Malaysian Online ESL Classrooms
This study compares Malaysian high school and undergraduate students’ perceptions of online learning in terms of teaching presence (TP), cognitive presence (CP) and social presence (SP) in order to explore the varying experiences of these ESL learners in online learning environments. Ten undergraduates recruited from one public and two private universities, and 10 students from a public high school were interviewed using semi‐structured interview…
The Influence of Personality and Language Proficiency on Esl Learners' Word Contributions in Face-to-Face and Synchronous Online Forums
Background and Purpose: Recent technological advancements and Covid-19 pandemic have prompted more opportunities for online learning. However, there is a dearth of empirical research that is focused on high school students. Therefore, this study aims to obtain a more comprehensive view of ESL learners’ involvement or word contributions in a ‘normal’ face-to-face situation and in a synchronous online text-based environment by relating it to their …
Japanese Language Students’ Perception of Using Anime as a Teaching Tool
Studies showed that interest in anime motivates students to learn the Japanese language and culture (Manion, 2005; Fukunaga, 2006; William, 2006). However, little has been written about the practical use of anime in a Japanese language classroom. By employing the method of classroom research, this study will try to narrow the gap between theory and practice of using anime as a teaching tool in the Japanese language classroom. This qualitative stu…
Articulation of medium of instruction politics in the Malaysian Chinese press
In postcolonial multilingual societies, matters of education are deeply rooted in the discourse of ethnicity. In Malaysia, the interface between ethnicity and education is reflected in recent debates on the choice of medium of instruction (MOI). In 2002, the Malaysian government introduced English as MOI by replacing Malay, the national language, for teaching mathematics and science, at the school level. However, in 2009, the policy was reversed …
Articulation of medium of instruction politics in the Malaysian Chinese press
In postcolonial multilingual societies, matters of education are deeply rooted in the discourse of ethnicity. In Malaysia, the interface between ethnicity and education is reflected in recent debates on the choice of medium of instruction (MOI). In 2002, the Malaysian government introduced English as MOI by replacing Malay, the national language, for teaching mathematics and science, at the school level. However, in 2009, the policy was reversed …
Articulation of medium of instruction politics in the Malaysian Chinese press
In postcolonial multilingual societies, matters of education are deeply rooted in the discourse of ethnicity. In Malaysia, the interface between ethnicity and education is reflected in recent debates on the choice of medium of instruction (MOI). In 2002, the Malaysian government introduced English as MOI by replacing Malay, the national language, for teaching mathematics and science, at the school level. However, in 2009, the policy was reversed …
Japanese Language Students’ Perception of Using Anime as a Teaching Tool
Studies showed that interest in anime motivates students to learn the Japanese language and culture (Manion, 2005; Fukunaga, 2006; William, 2006). However, little has been written about the practical use of anime in a Japanese language classroom. By employing the method of classroom research, this study will try to narrow the gap between theory and practice of using anime as a teaching tool in the Japanese language classroom. This qualitative stu…
The Influence of Personality and Language Proficiency on Esl Learners' Word Contributions in Face-to-Face and Synchronous Online Forums
Background and Purpose: Recent technological advancements and Covid-19 pandemic have prompted more opportunities for online learning. However, there is a dearth of empirical research that is focused on high school students. Therefore, this study aims to obtain a more comprehensive view of ESL learners’ involvement or word contributions in a ‘normal’ face-to-face situation and in a synchronous online text-based environment by relating it to their …
Relating Behavioural Intentions towards Collaborative Discussions and Language Performance of ESL Online Game Players in MMORPG Context
With the advancement of Massively Multiplayer Online Role-Playing Games (MMORPGs), there has been an increase in the number of ESL learners who are involved in online games. However, there is a l ack of empirical studies that focused on the impact of MMORPGs on ESL learners’ language performance and their behavioural intentions related to collaborative discussions. Therefore, this study aims to investigate the impact of learners’ behavioural inte…
The Relevance of Teaching Presence and Cognitive Presence in Malaysian Online ESL Classrooms
This study compares Malaysian high school and undergraduate students’ perceptions of online learning in terms of teaching presence (TP), cognitive presence (CP) and social presence (SP) in order to explore the varying experiences of these ESL learners in online learning environments. Ten undergraduates recruited from one public and two private universities, and 10 students from a public high school were interviewed using semi‐structured interview…
Computer Science (2 works) · Context (archaeology) (2 works) · Innovative Teaching and Learning Methods (2 works) · Linguistics (2 works) · Mathematics education (2 works) · Multilingual Education and Policy (2 works) · Online discussion (2 works) · Perception (2 works) · Psychology (2 works) · Anime (1 works)