Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Liheng Yu

Biographic Data

ID3715995
NAMELiheng Yu
GIVEN NAMESLiheng
FAMILY NAMEYu
SIGNATUREYU L
AFFILIATIONSUniversity of Birmingham
ORCID0000-0001-8022-3711
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS1
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Examining Factors That Influence Learner Retention in Moocs During the Covid-19 Pandemic Time

    Open Access•Yu Zhonggen, Liheng Yu•ARTICLE•SAGE Open•2023

    Massive Open Online Courses have become a frequent platform for learners to acquire knowledge. This study aims to explore multiple factors influencing learner retention in MOOCs during the COVID-19 pandemic. To address this, we collected quantitative and qualitative data from questionnaires and qualitative data from interviews and then analyzed them through the Partial Least Square–Structural Equation Modeling to test 14 research hypotheses. The …

  • A Content Analysis and Meta-Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation

    Open Access•Qi Zhang, Liheng Yu et al.•ARTICLE•Education Research International•2021•Cited by: 1•References: 63

    Classcraft has become an attractive gamification choice that turns classes into motivating and joyful role-playing experiences. Based on the content analysis and meta-analysis, this study aims to investigate the efficiency of Classcraft in terms of optimal gamification learning experiences associated with learning achievement and motivation. After the identification, screening, eligibility, and inclusion processes, we have found that learning ach…

  • A Content Analysis and Meta-Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation

    Open Access•Qi Zhang, Liheng Yu et al.•ARTICLE•Education Research International•2021•Cited by: 1•References: 63

    Classcraft has become an attractive gamification choice that turns classes into motivating and joyful role-playing experiences. Based on the content analysis and meta-analysis, this study aims to investigate the efficiency of Classcraft in terms of optimal gamification learning experiences associated with learning achievement and motivation. After the identification, screening, eligibility, and inclusion processes, we have found that learning ach…

  • A Content Analysis and Meta-Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation

    Open Access•Qi Zhang, Liheng Yu et al.•ARTICLE•Education Research International•2021•Cited by: 1•References: 63

    Classcraft has become an attractive gamification choice that turns classes into motivating and joyful role-playing experiences. Based on the content analysis and meta-analysis, this study aims to investigate the efficiency of Classcraft in terms of optimal gamification learning experiences associated with learning achievement and motivation. After the identification, screening, eligibility, and inclusion processes, we have found that learning ach…

  • Examining Factors That Influence Learner Retention in Moocs During the Covid-19 Pandemic Time

    Open Access•Yu Zhonggen, Liheng Yu•ARTICLE•SAGE Open•2023

    Massive Open Online Courses have become a frequent platform for learners to acquire knowledge. This study aims to explore multiple factors influencing learner retention in MOOCs during the COVID-19 pandemic. To address this, we collected quantitative and qualitative data from questionnaires and qualitative data from interviews and then analyzed them through the Partial Least Square–Structural Equation Modeling to test 14 research hypotheses. The …

Psychology (2 works) · 2019-20 coronavirus outbreak (1 work) · E-Learning and COVID-19 (1 work) · Educational Games and Gamification (1 work) · Inclusion (mineral (1 work) · Intrinsic motivation (1 work) · Mathematics (1 work) · Mathematics education (1 work) · Medicine (1 work) · Motivation to learn (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae