Kazunobu Fukuhara
Biographic Data
| ID | 3746995 |
|---|---|
| NAME | Kazunobu Fukuhara |
| GIVEN NAMES | Kazunobu |
| FAMILY NAME | Fukuhara |
| SIGNATURE | FUKUHARA K |
| AFFILIATIONS | Tokyo Metropolitan University |
| ORCID | 0000-0002-5005-2103 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Optimal integration of kinematic and ball-flight information when perceiving the speed of a moving ball
In order to intercept a moving target such as a baseball with high spatio-temporal accuracy, the perception of the target's movement speed is important for estimating when and where the target will arrive. However, it is unclear what sources of information are used by a batter to estimate ball speed and how those sources of information are integrated to facilitate successful interception. In this study, we examined the degree to which kinematic a…
Virtual reality modulates the control of upper limb motion in one-handed ball catching
There remains a question about whether and to what extent perception–action coupled response in virtual reality are equal/unequal to those in the real world or physical reality. The purpose of this study was to identify the differences in the environmental effect of virtual presentation on the motor responses of a one-handed ball catching. Thirteen healthy participants were instructed to catch an approaching ball projected at three speeds in a re…
Improved Walking Through an Aperture in a Virtual Environment Transfers to a Real Environment
Virtual reality (VR) could be used to set up a training protocol to improve one's collision-avoidance behavior. In our previous study, we developed a VR system for training older individuals to walk through an aperture in a manner that is both safe (i.e., no collision) and efficient (i.e., no exaggerated behavior to ensure collision avoidance). In the present study, we made several modifications to the VR system in terms of enriched feedback (vib…
Improved Walking Through an Aperture in a Virtual Environment Transfers to a Real Environment
Virtual reality (VR) could be used to set up a training protocol to improve one's collision-avoidance behavior. In our previous study, we developed a VR system for training older individuals to walk through an aperture in a manner that is both safe (i.e., no collision) and efficient (i.e., no exaggerated behavior to ensure collision avoidance). In the present study, we made several modifications to the VR system in terms of enriched feedback (vib…
Optimal integration of kinematic and ball-flight information when perceiving the speed of a moving ball
In order to intercept a moving target such as a baseball with high spatio-temporal accuracy, the perception of the target's movement speed is important for estimating when and where the target will arrive. However, it is unclear what sources of information are used by a batter to estimate ball speed and how those sources of information are integrated to facilitate successful interception. In this study, we examined the degree to which kinematic a…
Virtual reality modulates the control of upper limb motion in one-handed ball catching
There remains a question about whether and to what extent perception–action coupled response in virtual reality are equal/unequal to those in the real world or physical reality. The purpose of this study was to identify the differences in the environmental effect of virtual presentation on the motor responses of a one-handed ball catching. Thirteen healthy participants were instructed to catch an approaching ball projected at three speeds in a re…
Improved Walking Through an Aperture in a Virtual Environment Transfers to a Real Environment
Virtual reality (VR) could be used to set up a training protocol to improve one's collision-avoidance behavior. In our previous study, we developed a VR system for training older individuals to walk through an aperture in a manner that is both safe (i.e., no collision) and efficient (i.e., no exaggerated behavior to ensure collision avoidance). In the present study, we made several modifications to the VR system in terms of enriched feedback (vib…
Computer Science (3 works) · Psychology (3 works) · Simulation (3 works) · Artificial Intelligence (2 works) · Ball (mathematics (2 works) · Mathematics (2 works) · Medicine (2 works) · Motor Control and Adaptation (2 works) · Physical medicine and rehabilitation (2 works) · Virtual reality (2 works)