Richard Kulpa
Biographic Data
| ID | 3747427 |
|---|---|
| NAME | Richard Kulpa |
| GIVEN NAMES | Richard |
| FAMILY NAME | Kulpa |
| SIGNATURE | KULPA R |
| AFFILIATIONS | Laboratoire Mouvement Sport Santé |
| ORCID | 0000-0002-1863-8921 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Virtual reality boxing
It is essential in combat sports such as boxing for athletes to perceive the relevant visual information that enables them to anticipate and respond to their opponent's attacking and defensive moves. Here, we used virtual reality (VR), which enables standardization and reproducibility while maintaining perception-action coupling, to assess the influence of a gaze-contingent blur on the visual processes that underpin these boxing behaviours. Eleve…
An interdisciplinary framework to optimize the anticipation skills of high-level athletes using virtual reality
The ambition of our contribution is to show how an interdisciplinary framework can pave the way for the deployment of innovative virtual reality training sessions to improve anticipation skills in top-level athletes. This improvement is so challenging that some authors say it is like "training for the impossible". This framework, currently being implemented as part of a project to prepare athletes for the 2024 Olympic Games in Paris, based on the…
Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
Virtual reality using head-mounted displays (HMD) could provide enhanced physical load during active gaming (AG) compared to traditional displays. We aimed to compare the physical load elicited by conventional exercise and AG with an HMD. We measured energy expenditure (EE) and heart rate (HR) in nine healthy men (age: 27 ± 5 years) performing three testing components in a randomised order: walking at 6 km/h (W6), AG, and AG with an additional co…
Multiple Object Tracking While Walking
These different profiles between the two groups of older participants could be explained in terms of compensation strategies and risk of falling
An interdisciplinary framework to optimize the anticipation skills of high-level athletes using virtual reality
The ambition of our contribution is to show how an interdisciplinary framework can pave the way for the deployment of innovative virtual reality training sessions to improve anticipation skills in top-level athletes. This improvement is so challenging that some authors say it is like "training for the impossible". This framework, currently being implemented as part of a project to prepare athletes for the 2024 Olympic Games in Paris, based on the…
Multiple Object Tracking While Walking
These different profiles between the two groups of older participants could be explained in terms of compensation strategies and risk of falling
Multiple Object Tracking While Walking
These different profiles between the two groups of older participants could be explained in terms of compensation strategies and risk of falling
Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males
Virtual reality using head-mounted displays (HMD) could provide enhanced physical load during active gaming (AG) compared to traditional displays. We aimed to compare the physical load elicited by conventional exercise and AG with an HMD. We measured energy expenditure (EE) and heart rate (HR) in nine healthy men (age: 27 ± 5 years) performing three testing components in a randomised order: walking at 6 km/h (W6), AG, and AG with an additional co…
Virtual reality boxing
It is essential in combat sports such as boxing for athletes to perceive the relevant visual information that enables them to anticipate and respond to their opponent's attacking and defensive moves. Here, we used virtual reality (VR), which enables standardization and reproducibility while maintaining perception-action coupling, to assess the influence of a gaze-contingent blur on the visual processes that underpin these boxing behaviours. Eleve…
An interdisciplinary framework to optimize the anticipation skills of high-level athletes using virtual reality
The ambition of our contribution is to show how an interdisciplinary framework can pave the way for the deployment of innovative virtual reality training sessions to improve anticipation skills in top-level athletes. This improvement is so challenging that some authors say it is like "training for the impossible". This framework, currently being implemented as part of a project to prepare athletes for the 2024 Olympic Games in Paris, based on the…
Psychology (4 works) · Computer Science (3 works) · Medicine (3 works) · Virtual reality (3 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Human–computer interaction (2 works) · Neuroscience (2 works) · Physical medicine and rehabilitation (2 works) · Physical therapy (2 works)