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Richard Kulpa

Biographic Data

ID3747427
NAMERichard Kulpa
GIVEN NAMESRichard
FAMILY NAMEKulpa
SIGNATUREKULPA R
AFFILIATIONSLaboratoire Mouvement Sport Santé
ORCID0000-0002-1863-8921
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS2
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Virtual reality boxing

    Open Access•Annabelle Limballe, Richard Kulpa et al.•ARTICLE•Frontiers in Sports and Active…•2024•References: 1

    It is essential in combat sports such as boxing for athletes to perceive the relevant visual information that enables them to anticipate and respond to their opponent's attacking and defensive moves. Here, we used virtual reality (VR), which enables standardization and reproducibility while maintaining perception-action coupling, to assess the influence of a gaze-contingent blur on the visual processes that underpin these boxing behaviours. Eleve…

  • An interdisciplinary framework to optimize the anticipation skills of high-level athletes using virtual reality

    Open Access•Gilles Montagne, Nicolas Mascret et al.•ARTICLE•Frontiers in Sports and Active…•2024•Cited by: 1•References: 30

    The ambition of our contribution is to show how an interdisciplinary framework can pave the way for the deployment of innovative virtual reality training sessions to improve anticipation skills in top-level athletes. This improvement is so challenging that some authors say it is like "training for the impossible". This framework, currently being implemented as part of a project to prepare athletes for the 2024 Olympic Games in Paris, based on the…

  • Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males

    Open Access•Théo Perrin, Charles Faure et al.•ARTICLE•International Journal of…•2019

    Virtual reality using head-mounted displays (HMD) could provide enhanced physical load during active gaming (AG) compared to traditional displays. We aimed to compare the physical load elicited by conventional exercise and AG with an HMD. We measured energy expenditure (EE) and heart rate (HR) in nine healthy men (age: 27 ± 5 years) performing three testing components in a randomised order: walking at 6 km/h (W6), AG, and AG with an additional co…

  • Multiple Object Tracking While Walking

    Kristell Pothier, Nicolas Benguigui et al.•ARTICLE•The Journals of Gerontology…•2014•Cited by: 1•References: 3

    These different profiles between the two groups of older participants could be explained in terms of compensation strategies and risk of falling

  • An interdisciplinary framework to optimize the anticipation skills of high-level athletes using virtual reality

    Open Access•Gilles Montagne, Nicolas Mascret et al.•ARTICLE•Frontiers in Sports and Active…•2024•Cited by: 1•References: 30

    The ambition of our contribution is to show how an interdisciplinary framework can pave the way for the deployment of innovative virtual reality training sessions to improve anticipation skills in top-level athletes. This improvement is so challenging that some authors say it is like "training for the impossible". This framework, currently being implemented as part of a project to prepare athletes for the 2024 Olympic Games in Paris, based on the…

  • Multiple Object Tracking While Walking

    Kristell Pothier, Nicolas Benguigui et al.•ARTICLE•The Journals of Gerontology…•2014•Cited by: 1•References: 3

    These different profiles between the two groups of older participants could be explained in terms of compensation strategies and risk of falling

  • Multiple Object Tracking While Walking

    Kristell Pothier, Nicolas Benguigui et al.•ARTICLE•The Journals of Gerontology…•2014•Cited by: 1•References: 3

    These different profiles between the two groups of older participants could be explained in terms of compensation strategies and risk of falling

  • Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males

    Open Access•Théo Perrin, Charles Faure et al.•ARTICLE•International Journal of…•2019

    Virtual reality using head-mounted displays (HMD) could provide enhanced physical load during active gaming (AG) compared to traditional displays. We aimed to compare the physical load elicited by conventional exercise and AG with an HMD. We measured energy expenditure (EE) and heart rate (HR) in nine healthy men (age: 27 ± 5 years) performing three testing components in a randomised order: walking at 6 km/h (W6), AG, and AG with an additional co…

  • Virtual reality boxing

    Open Access•Annabelle Limballe, Richard Kulpa et al.•ARTICLE•Frontiers in Sports and Active…•2024•References: 1

    It is essential in combat sports such as boxing for athletes to perceive the relevant visual information that enables them to anticipate and respond to their opponent's attacking and defensive moves. Here, we used virtual reality (VR), which enables standardization and reproducibility while maintaining perception-action coupling, to assess the influence of a gaze-contingent blur on the visual processes that underpin these boxing behaviours. Eleve…

  • An interdisciplinary framework to optimize the anticipation skills of high-level athletes using virtual reality

    Open Access•Gilles Montagne, Nicolas Mascret et al.•ARTICLE•Frontiers in Sports and Active…•2024•Cited by: 1•References: 30

    The ambition of our contribution is to show how an interdisciplinary framework can pave the way for the deployment of innovative virtual reality training sessions to improve anticipation skills in top-level athletes. This improvement is so challenging that some authors say it is like "training for the impossible". This framework, currently being implemented as part of a project to prepare athletes for the 2024 Olympic Games in Paris, based on the…

Psychology (4 works) · Computer Science (3 works) · Medicine (3 works) · Virtual reality (3 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Human–computer interaction (2 works) · Neuroscience (2 works) · Physical medicine and rehabilitation (2 works) · Physical therapy (2 works)

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