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Kevin Rudolf

Biographic Data

ID3749478
NAMEKevin Rudolf
GIVEN NAMESKevin
FAMILY NAMERudolf
SIGNATURERUDOLF K
AFFILIATIONSGerman Sport University Cologne
ORCID0000-0001-9815-3475
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS2
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 41

    The popularity of video gaming and eSports is increasing rapidly. However, most research focuses on the economical features and psychological consequences of gaming and only little is known about the health behavior of the players. Therefore, this study is a follow-up of the eSports Study 2019 and further investigates the health and health behavior of video game and eSports players in Germany. This cross-sectional study, conducted between April a…

  • Questionnaire choice affects the prevalence of recommended physical activity

    Open Access•Gerrit Stassen, Kevin Rudolf et al.•ARTICLE•BMC Public Health•2021

    Questionnaire choice crucially affects the resulting MVPA data and hence the prevalence of achieving recommended PA levels within the same sample. Therefore, for PA surveillance, standardised survey and analysis methods and efforts to harmonise monitoring systems are needed, since whether recommended levels of PA are achieved should not be determined by the choice of one measuring instrument or another

  • Demographics and Health Behavior of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Peter Bickmann et al.•ARTICLE•International Journal of…•2020

    The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass ind…

  • Show cards of the Global Physical Activity Questionnaire (GPAQ) – do they impact validity? A crossover study

    Open Access•Kevin Rudolf, Florian Lammer et al.•ARTICLE•BMC Public Health•2020

    The use of show cards had no significant impact on questionnaire validity. Therefore, both GPAQ versions can be applied interchangeably. Nevertheless the exact description of application of the GPAQ is desirable in terms of reproducibility and transparent scientific research

  • Influence of Health Literacy on the Physical Activity of Working Adults

    Open Access•Kevin Rudolf, Bianca Biallas et al.•ARTICLE•International Journal of…•2019

    Studies show that high health literacy (HL) can support the promotion and maintenance of healthy behavior such as physical activity (PA). However, most studies rely on subjective data. The aim of the present study is to investigate the relationship between HL and PA, not only with subjectively but also with objectively measured PA data. The present study is a pooled analysis of baseline data from the research association TRISEARCH (2015-2018), wh…

  • Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 41

    The popularity of video gaming and eSports is increasing rapidly. However, most research focuses on the economical features and psychological consequences of gaming and only little is known about the health behavior of the players. Therefore, this study is a follow-up of the eSports Study 2019 and further investigates the health and health behavior of video game and eSports players in Germany. This cross-sectional study, conducted between April a…

  • Influence of Health Literacy on the Physical Activity of Working Adults

    Open Access•Kevin Rudolf, Bianca Biallas et al.•ARTICLE•International Journal of…•2019

    Studies show that high health literacy (HL) can support the promotion and maintenance of healthy behavior such as physical activity (PA). However, most studies rely on subjective data. The aim of the present study is to investigate the relationship between HL and PA, not only with subjectively but also with objectively measured PA data. The present study is a pooled analysis of baseline data from the research association TRISEARCH (2015-2018), wh…

  • Demographics and Health Behavior of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Peter Bickmann et al.•ARTICLE•International Journal of…•2020

    The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass ind…

  • Show cards of the Global Physical Activity Questionnaire (GPAQ) – do they impact validity? A crossover study

    Open Access•Kevin Rudolf, Florian Lammer et al.•ARTICLE•BMC Public Health•2020

    The use of show cards had no significant impact on questionnaire validity. Therefore, both GPAQ versions can be applied interchangeably. Nevertheless the exact description of application of the GPAQ is desirable in terms of reproducibility and transparent scientific research

  • Questionnaire choice affects the prevalence of recommended physical activity

    Open Access•Gerrit Stassen, Kevin Rudolf et al.•ARTICLE•BMC Public Health•2021

    Questionnaire choice crucially affects the resulting MVPA data and hence the prevalence of achieving recommended PA levels within the same sample. Therefore, for PA surveillance, standardised survey and analysis methods and efforts to harmonise monitoring systems are needed, since whether recommended levels of PA are achieved should not be determined by the choice of one measuring instrument or another

  • Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 41

    The popularity of video gaming and eSports is increasing rapidly. However, most research focuses on the economical features and psychological consequences of gaming and only little is known about the health behavior of the players. Therefore, this study is a follow-up of the eSports Study 2019 and further investigates the health and health behavior of video game and eSports players in Germany. This cross-sectional study, conducted between April a…

Medicine (5 works) · Physical activity (5 works) · Physical therapy (5 works) · Demography (3 works) · Demography (3 works) · Mathematics (3 works) · Obesity, Physical Activity, Diet (3 works) · Physical Activity and Health (3 works) · Psychology (3 works) · Public health (3 works)

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