Jolene Fisher
Biographic Data
| ID | 3750738 |
|---|---|
| NAME | Jolene Fisher |
| GIVEN NAMES | Jolene |
| FAMILY NAME | Fisher |
| SIGNATURE | FISHER J |
| AFFILIATIONS | University of Colorado Boulder |
| ORCID | 0000-0002-8015-6990 |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 21 |
| AUTHOR COUNT | 13 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1940 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 3 |
Defensive Journalism in Bangladesh
This study uses interviews with 15 digital journalists in Bangladesh to determine how the country’s Digital Security Act (DSA) 2018, which makes publishing information critical of the government a punishable offence, has influenced journalistic norms and autonomy. Findings show that DSA has led to fear of jail or even disappearance among journalists, limiting journalists’ perceived levels of professional autonomy. While previous research shows th…
Reshaping the Battlefield
Although the use of video games to achieve public relations (PR) goals is not new, there is limited extant research that analyzes such projects using PR theory or that takes into account organizations’ roles in their development. This study addresses this gap through an examination of the International Committee of the Red Cross's (ICRC) development of a creative mode called LifeRun within the global gaming phenomenon Fortnite. I argue that LifeR…
Framing the Israel-Palestine conflict 2021
This study uses textual analysis to examine CNN’s World News coverage of the 12-day conflict between Israel and Palestine in May 2021. We bring into conversation the influential factors that shape U.S. media coverage of other countries, as presented by Dorman and Farhang, and Galtung’s concept of war journalism in our analysis. Our findings show that CNN primarily took a war journalism approach to frame the conflict. However, calls for considerat…
GirlGamers, Soldiers, and Public Relations
While interest in esports is widespread across demographic categories, the gendered norms surrounding video game play have been replicated, resulting in a male-dominated space. Scholars argue that broadening representations of gamers is necessary to normalizing women’s presence in esports. As nongaming organizations enter the space, they have a unique opportunity to disrupt established norms through their representations of esports competitors. T…
Does the Framing of Transparency Impact Trust? Differences Between Self-Benefit and Other-Benefit Message Frames
This study examines the impacts of self-(i.e., egoistic) versus other-(i.e., social) benefit frames used in organizational transparency messaging. While research in various strategic communication disciplines has presented organizational transparency as useful to achieving positive outcomes, limited empirical research on the effects of strategic decision-making around information presentation in transparency messaging has been conducted. The expe…
Exposure to Difference on Facebook, Trust, and Political Knowledge
Building off of literatures in the areas of network heterogeneity, oppositional networks, cross-cutting exposure, incidental information exposure, and trust, we suggested that Facebook networks characterized by inclusion of people different from the self have the potential to facilitate the inflow of diverse and attitudinally-dissonant information, and, as such, have potential for political knowledge obtainment. We further theorized that this rel…
Digital games, developing democracies, and civic engagement
The use of serious games for civic learning and engagement is an area of growing interest. However, research to date has predominately examined such games in established democratic contexts and has primarily focused on the potential of in-game content and game mechanics for achieving learning and behavior change outcomes. This study used in-depth interviews with key developmental stakeholders for two civic-focused games, Haki2 in Kenya and Your E…
Digital games for international development
While serious games have been used within the field of international development since 2005, their adoption as tools for social and behavior change has remained fairly limited. Using Bourdieu’s theory of practice as an analytical framework, this study examines the tensions created when the fields of international development and serious games are brought together. In-depth interviews with development practitioners and game experts responsible for…
Digital Games, African Development, and Gender Equality
Playing With Empowerment
This study analyzes how the Half the Sky Movement uses the concept of women’s empowerment to engage female social gamers in a neoliberal development project that turns leisure time into development labor. While the Facebook game has successfully garnered global attention from mainstream media, celebrity endorsements, and impressive public participation, this study argues that it problematically reinforces a dominant approach to development at odd…
The South Looks at Negro Suffrage
Negro Youth Digest
Slavery and Sources
Framing the Israel-Palestine conflict 2021
This study uses textual analysis to examine CNN’s World News coverage of the 12-day conflict between Israel and Palestine in May 2021. We bring into conversation the influential factors that shape U.S. media coverage of other countries, as presented by Dorman and Farhang, and Galtung’s concept of war journalism in our analysis. Our findings show that CNN primarily took a war journalism approach to frame the conflict. However, calls for considerat…
Exposure to Difference on Facebook, Trust, and Political Knowledge
Building off of literatures in the areas of network heterogeneity, oppositional networks, cross-cutting exposure, incidental information exposure, and trust, we suggested that Facebook networks characterized by inclusion of people different from the self have the potential to facilitate the inflow of diverse and attitudinally-dissonant information, and, as such, have potential for political knowledge obtainment. We further theorized that this rel…
Does the Framing of Transparency Impact Trust? Differences Between Self-Benefit and Other-Benefit Message Frames
This study examines the impacts of self-(i.e., egoistic) versus other-(i.e., social) benefit frames used in organizational transparency messaging. While research in various strategic communication disciplines has presented organizational transparency as useful to achieving positive outcomes, limited empirical research on the effects of strategic decision-making around information presentation in transparency messaging has been conducted. The expe…
Digital games for international development
While serious games have been used within the field of international development since 2005, their adoption as tools for social and behavior change has remained fairly limited. Using Bourdieu’s theory of practice as an analytical framework, this study examines the tensions created when the fields of international development and serious games are brought together. In-depth interviews with development practitioners and game experts responsible for…
Digital games, developing democracies, and civic engagement
The use of serious games for civic learning and engagement is an area of growing interest. However, research to date has predominately examined such games in established democratic contexts and has primarily focused on the potential of in-game content and game mechanics for achieving learning and behavior change outcomes. This study used in-depth interviews with key developmental stakeholders for two civic-focused games, Haki2 in Kenya and Your E…
Playing With Empowerment
This study analyzes how the Half the Sky Movement uses the concept of women’s empowerment to engage female social gamers in a neoliberal development project that turns leisure time into development labor. While the Facebook game has successfully garnered global attention from mainstream media, celebrity endorsements, and impressive public participation, this study argues that it problematically reinforces a dominant approach to development at odd…
Slavery and Sources
The South Looks at Negro Suffrage
Negro Youth Digest
Playing With Empowerment
This study analyzes how the Half the Sky Movement uses the concept of women’s empowerment to engage female social gamers in a neoliberal development project that turns leisure time into development labor. While the Facebook game has successfully garnered global attention from mainstream media, celebrity endorsements, and impressive public participation, this study argues that it problematically reinforces a dominant approach to development at odd…
Digital Games, African Development, and Gender Equality
Digital games for international development
While serious games have been used within the field of international development since 2005, their adoption as tools for social and behavior change has remained fairly limited. Using Bourdieu’s theory of practice as an analytical framework, this study examines the tensions created when the fields of international development and serious games are brought together. In-depth interviews with development practitioners and game experts responsible for…
Does the Framing of Transparency Impact Trust? Differences Between Self-Benefit and Other-Benefit Message Frames
This study examines the impacts of self-(i.e., egoistic) versus other-(i.e., social) benefit frames used in organizational transparency messaging. While research in various strategic communication disciplines has presented organizational transparency as useful to achieving positive outcomes, limited empirical research on the effects of strategic decision-making around information presentation in transparency messaging has been conducted. The expe…
Exposure to Difference on Facebook, Trust, and Political Knowledge
Building off of literatures in the areas of network heterogeneity, oppositional networks, cross-cutting exposure, incidental information exposure, and trust, we suggested that Facebook networks characterized by inclusion of people different from the self have the potential to facilitate the inflow of diverse and attitudinally-dissonant information, and, as such, have potential for political knowledge obtainment. We further theorized that this rel…
Digital games, developing democracies, and civic engagement
The use of serious games for civic learning and engagement is an area of growing interest. However, research to date has predominately examined such games in established democratic contexts and has primarily focused on the potential of in-game content and game mechanics for achieving learning and behavior change outcomes. This study used in-depth interviews with key developmental stakeholders for two civic-focused games, Haki2 in Kenya and Your E…
GirlGamers, Soldiers, and Public Relations
While interest in esports is widespread across demographic categories, the gendered norms surrounding video game play have been replicated, resulting in a male-dominated space. Scholars argue that broadening representations of gamers is necessary to normalizing women’s presence in esports. As nongaming organizations enter the space, they have a unique opportunity to disrupt established norms through their representations of esports competitors. T…
Reshaping the Battlefield
Although the use of video games to achieve public relations (PR) goals is not new, there is limited extant research that analyzes such projects using PR theory or that takes into account organizations’ roles in their development. This study addresses this gap through an examination of the International Committee of the Red Cross's (ICRC) development of a creative mode called LifeRun within the global gaming phenomenon Fortnite. I argue that LifeR…
Framing the Israel-Palestine conflict 2021
This study uses textual analysis to examine CNN’s World News coverage of the 12-day conflict between Israel and Palestine in May 2021. We bring into conversation the influential factors that shape U.S. media coverage of other countries, as presented by Dorman and Farhang, and Galtung’s concept of war journalism in our analysis. Our findings show that CNN primarily took a war journalism approach to frame the conflict. However, calls for considerat…
Defensive Journalism in Bangladesh
This study uses interviews with 15 digital journalists in Bangladesh to determine how the country’s Digital Security Act (DSA) 2018, which makes publishing information critical of the government a punishable offence, has influenced journalistic norms and autonomy. Findings show that DSA has led to fear of jail or even disappearance among journalists, limiting journalists’ perceived levels of professional autonomy. While previous research shows th…
Political science (11 works) · Sociology (9 works) · Public relations (8 works) · Politics (7 works) · Computer Science (6 works) · Digital Games and Media (5 works) · Media studies (5 works) · Law (4 works) · Psychology (4 works) · Ideology (3 works)