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Benjamin Stokes

Biographic Data

ID3750745
NAMEBenjamin Stokes
GIVEN NAMESBenjamin
FAMILY NAMEStokes
SIGNATURESTOKES B
AFFILIATIONSAmerican University
ORCID0000-0002-3751-4828
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS4
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Urban furniture in digital placemaking

    Open Access•Benjamin Stokes, François Bar et al.•ARTICLE•Convergence The International…•2021

    A growing number of urban practitioners and scholars are interested in using digital storytelling to strengthen neighborhood connections to shared culture and build a coherent sense of place. This article contributes to this discussion by investigating how ‘urban furniture’ can sustain social capacity for digital placemaking. While traditional ‘urban furniture’ in public space is purely physical, digital-physical hybrids are emerging, from benche…

  • Gamers Who Protest

    Open Access•Benjamin Stokes, Dmitri Williams•ARTICLE•Games and Culture•2018•Cited by: 1•References: 34

    Commercial games are rarely studied for their links to civic behavior. Yet small-group games online can affect the social networks that spill into civic life (and vice versa). This study examined players of the world's most popular personal computer game, League of Legends. Such games are theorized as mirrors that reflect civic tendencies and help some players to retain social resources. Using models of civic voluntarism, the attitudes and behavi…

  • Mobile Voices

    Open Access•Melissa Brough, Charlotte Lapsansky et al.•ARTICLE•Mobile Media & Communication•2017•Cited by: 3•References: 7

    Despite the growing significance of mobile devices, especially among marginalized communities, there are few explorations of how participatory design (PD) can be applied to mobile communication technologies. This case study of Mobile Voices (VozMob) explores a community-based approach to PD and its potential to promote the participation of groups typically marginalized from the design process, and to empower users. VozMob is a mobile platform tha…

  • Mobile Design as Neighborhood Acupuncture

    Benjamin Stokes, George Villanueva et al.•ARTICLE•Journal of Urban Technology•2015

    A delicate touch is required to empower neighborhoods using civic media. Funding is persistently scarce. Especially in marginalized neighborhoods, blunt designs can be counterproductive and even entrench complex problems. New metaphors may be needed to guide design and empower local neighborhoods. Urban acupuncture is used as the basis for this study, emphasizing a light-touch strategy that has shown success in Brazil with urban transit, and more…

  • Mobile Voices

    Open Access•Melissa Brough, Charlotte Lapsansky et al.•ARTICLE•Mobile Media & Communication•2017•Cited by: 3•References: 7

    Despite the growing significance of mobile devices, especially among marginalized communities, there are few explorations of how participatory design (PD) can be applied to mobile communication technologies. This case study of Mobile Voices (VozMob) explores a community-based approach to PD and its potential to promote the participation of groups typically marginalized from the design process, and to empower users. VozMob is a mobile platform tha…

  • Gamers Who Protest

    Open Access•Benjamin Stokes, Dmitri Williams•ARTICLE•Games and Culture•2018•Cited by: 1•References: 34

    Commercial games are rarely studied for their links to civic behavior. Yet small-group games online can affect the social networks that spill into civic life (and vice versa). This study examined players of the world's most popular personal computer game, League of Legends. Such games are theorized as mirrors that reflect civic tendencies and help some players to retain social resources. Using models of civic voluntarism, the attitudes and behavi…

  • Mobile Design as Neighborhood Acupuncture

    Benjamin Stokes, George Villanueva et al.•ARTICLE•Journal of Urban Technology•2015

    A delicate touch is required to empower neighborhoods using civic media. Funding is persistently scarce. Especially in marginalized neighborhoods, blunt designs can be counterproductive and even entrench complex problems. New metaphors may be needed to guide design and empower local neighborhoods. Urban acupuncture is used as the basis for this study, emphasizing a light-touch strategy that has shown success in Brazil with urban transit, and more…

  • Mobile Voices

    Open Access•Melissa Brough, Charlotte Lapsansky et al.•ARTICLE•Mobile Media & Communication•2017•Cited by: 3•References: 7

    Despite the growing significance of mobile devices, especially among marginalized communities, there are few explorations of how participatory design (PD) can be applied to mobile communication technologies. This case study of Mobile Voices (VozMob) explores a community-based approach to PD and its potential to promote the participation of groups typically marginalized from the design process, and to empower users. VozMob is a mobile platform tha…

  • Gamers Who Protest

    Open Access•Benjamin Stokes, Dmitri Williams•ARTICLE•Games and Culture•2018•Cited by: 1•References: 34

    Commercial games are rarely studied for their links to civic behavior. Yet small-group games online can affect the social networks that spill into civic life (and vice versa). This study examined players of the world's most popular personal computer game, League of Legends. Such games are theorized as mirrors that reflect civic tendencies and help some players to retain social resources. Using models of civic voluntarism, the attitudes and behavi…

  • Urban furniture in digital placemaking

    Open Access•Benjamin Stokes, François Bar et al.•ARTICLE•Convergence The International…•2021

    A growing number of urban practitioners and scholars are interested in using digital storytelling to strengthen neighborhood connections to shared culture and build a coherent sense of place. This article contributes to this discussion by investigating how ‘urban furniture’ can sustain social capacity for digital placemaking. While traditional ‘urban furniture’ in public space is purely physical, digital-physical hybrids are emerging, from benche…

Sociology (4 works) · Innovative Human-Technology Interaction (3 works) · Political science (3 works) · Public relations (3 works) · Computer Science (2 works) · Law (2 works) · Law (2 works) · Narrative (2 works) · Storytelling (2 works) · Action (physics (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae