Siyang Chen
Biographic Data
| ID | 3750759 |
|---|---|
| NAME | Siyang Chen |
| GIVEN NAMES | Siyang |
| FAMILY NAME | Chen |
| SIGNATURE | CHEN S |
| AFFILIATIONS | Syracuse University |
| ORCID | 0000-0001-7471-4274 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games
Historical video games set in famous places in the world history have grown in popularity. The current study extends prior work in analyzing how social realism (a dimension of perceived realism focused on regarding game characters and events as authentic) is related to entertainment outcomes, assessing the extent to which sense of place further contributes to these outcomes, and examining how these experiences encourage tourism. As an internal re…
Extracting Building Areas from Photogrammetric DSM and DOM by Automatically Selecting Training Samples from Historical DLG Data
This paper presents an automatic building extraction method which utilizes a photogrammetric digital surface model (DSM) and digital orthophoto map (DOM) with the help of historical digital line graphic (DLG) data. To reduce the need for manual labeling, the initial labels were automatically obtained from historical DLGs. Nonetheless, a proportion of these labels are incorrect due to changes (e.g., new constructions, demolished buildings). To sel…
No prominent works on this page.
Extracting Building Areas from Photogrammetric DSM and DOM by Automatically Selecting Training Samples from Historical DLG Data
This paper presents an automatic building extraction method which utilizes a photogrammetric digital surface model (DSM) and digital orthophoto map (DOM) with the help of historical digital line graphic (DLG) data. To reduce the need for manual labeling, the initial labels were automatically obtained from historical DLGs. Nonetheless, a proportion of these labels are incorrect due to changes (e.g., new constructions, demolished buildings). To sel…
Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games
Historical video games set in famous places in the world history have grown in popularity. The current study extends prior work in analyzing how social realism (a dimension of perceived realism focused on regarding game characters and events as authentic) is related to entertainment outcomes, assessing the extent to which sense of place further contributes to these outcomes, and examining how these experiences encourage tourism. As an internal re…
Computer Science (2 works) · 3D Surveying and Cultural Heritage (1 works) · Advertising (1 works) · Aesthetics (1 works) · Art (1 works) · Artificial Intelligence (1 works) · Computation (1 works) · Computer vision (1 works) · Creed (1 works) · Data mining (1 works)