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Mingxuan Liu

Biographic Data

ID3750760
NAMEMingxuan Liu
GIVEN NAMESMingxuan
FAMILY NAMELiu
SIGNATURELIU M
AFFILIATIONSUniversity of Macau
ORCID0000-0002-3108-314X
VERIFIEDYes
TOTAL WORKS13
TOTAL CITATIONS1
AUTHOR COUNT13
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Stratified regulation

    Open Access•Mingxuan Liu, Yuxuan Su et al.•ARTICLE•Chinese Sociological Review•2026

    While previous studies examine how biases in training data and models shape LLMs’ values, less attention has been paid to how political orientations vary across different deployment modes. This paper proposes a stratified regulation framework, arguing that the Chinese government balances technological innovation with information regulation. Cloud-based models, accessible to the public, are strictly regulated to ensure ideological security, wherea…

  • Sticking to Your Guns

    Jack Lipei Tang, Mingxuan Liu et al.•ARTICLE•Journal of Media Psychology…•2026

    While gender and race are known to influence self-presentation in digital environments, how critical socio-political identities such as political ideology, military experience, and national identity shape in-game behaviors remains underexplored. Building upon Social Identity Theory (SIT), this study examines how these identities predict national identification through the selection of country-based vehicle. By integrating unobtrusive behavioral l…

  • Beyond Exposure

    Mingxuan Liu, Jaewon Royce Choi et al.•ARTICLE•Journalism Studies•2026•References: 14

  • Sympathy for the Devil

    Open Access•Mingxuan Liu, Jack Lipei Tang et al.•ARTICLE•Media and Communication•2025

    Disruptive behaviors in online gaming communities are a growing concern, affecting player experience, retention, and well-being. While previous research has primarily focused on the victims’ experiences, this study examines the psychological mechanisms underlying the attitudinal and behavioral responses to both encountering disruptive behaviors and being flagged for such behaviors, as well as the effects on retention. The study retrieved longitud…

  • Sensory Tree

    Xiaolin Li, Guo Jian-nan et al.•ARTICLE•Human-Computer Interaction•2025

  • Intergroup contact, contact heterogeneity, and cross-group friendship

    Open Access•Jack Lipei Tang, Mingxuan Liu et al.•ARTICLE•Journal of Computer-Mediated…•2025•References: 9

    Video games serve as virtual spaces where members from different social groups encounter each other and interact. This study (N = 3,612) tests intergroup contact theory in the context of a global prosocial mobile game, leveraging unobtrusive in-game behavioral data alongside survey measures. Findings indicate that a higher proportion of interaction with foreign players is related to lower levels of future contact intentions. However, interacting …

  • Playing Through the Pandemic

    Open Access•Dmitri Williams, Mingxuan Liu et al.•ARTICLE•Games and Culture•2024•References: 15

    Amidst the disruptions of the COVID-19 pandemic, video games were used heavily, presumably to help cope with negative moods and social isolation. This study sought to understand the implications of such play on well-being within a particular sample. Drawing on uses and gratifications and self-determination theories, the study adopted a longitudinal perspective incorporating data from one game, both before and during the pandemic. Data included bo…

  • With great power comes great accountability

    Open Access•Mingxuan Liu, Qiusi Sun et al.•ARTICLE•New Media & Society•2024•Cited by: 1•References: 6

    Can players’ network-level parameters predict gaming perpetration, victimization, and their overlap? Extending the Structural Hole Theory and the Shadow of the Future Effect, this study examines the potential advantages and accountability conferred by key network metrics (i.e., ego network size, brokerage, and closure) and their behavioral implications. Using longitudinal co-play network and complaint data from 55,760 players in an online multipl…

  • Who benefits from directed communication? Communication directionality, network structures, and perceived social capital in an online game

    Open Access•Sukyoung Choi, Mingxuan Liu et al.•ARTICLE•Computers in Human Behavior•2023

  • Appetitive Food, Aversive Warning

    Mingxuan Liu, Narine S Yegiyan et al.•ARTICLE•Media Psychology•2022

    The efforts to promote healthy eating remain ineffective. The inability of these campaigns to counter the marketing resources of the mainstream fast-food chains is among the primary explanations for such failures. However, from the information processing perspective, the message’s features may also play a significant role. Cue reactivity research has shown the importance of evaluating visual and verbal cues to avoid undesirable addictive behavior…

  • “I Want to Be Alone, but I Don’t Want to Be Lonely”

    Steffie Sofia Yeonjoo Kim, Mingxuan Liu et al.•ARTICLE•Health Communication•2022

    Individuals with social anxiety disorder (iSAD) experience adverse outcomes in daily life due to the disorder (e.g., lower educational and work achievement compared to their healthy counterparts). They are prone to social isolation, even though they desire intimate interpersonal relationships. Yet, little research on iSAD is devoted to understanding in detail a) when they interpret social situations as social-anxiety-provoking, b) how this interp…

  • Connecting in-game performance, need satisfaction, and psychological well-being

    Open Access•Mingxuan Liu, Sukyoung Choi et al.•ARTICLE•New Media & Society•2021•References: 10

    The need satisfaction and psychological benefits derived from gameplay are generally understudied for older video game players. This study connects the Self-Determination Theory, Motivational Theory of Life-Span Development, and Socioemotional Selectivity Theory to understand players’ in-game behaviors and their corresponding need satisfaction from a developmental perspective. Survey data from 1213 randomly sampled World of Tanks players were com…

  • Advantages and challenges in using mobile apps for field experiments

    Open Access•Jingwen Zhang, Christopher Calabrese et al.•ARTICLE•Mobile Media & Communication•2018

    As smartphone’s computing power continues to grow and as mobile applications (apps) continue to dominate digital engagement, apps have become a new frontier for advancing field experiment methodology. Using apps may help researchers to scale up the reach, precisely control randomization and experiment materials, collect a variety of objective and self-reported data over time, and more conveniently replicate and adapt an experiment. We performed a…

  • With great power comes great accountability

    Open Access•Mingxuan Liu, Qiusi Sun et al.•ARTICLE•New Media & Society•2024•Cited by: 1•References: 6

    Can players’ network-level parameters predict gaming perpetration, victimization, and their overlap? Extending the Structural Hole Theory and the Shadow of the Future Effect, this study examines the potential advantages and accountability conferred by key network metrics (i.e., ego network size, brokerage, and closure) and their behavioral implications. Using longitudinal co-play network and complaint data from 55,760 players in an online multipl…

  • Advantages and challenges in using mobile apps for field experiments

    Open Access•Jingwen Zhang, Christopher Calabrese et al.•ARTICLE•Mobile Media & Communication•2018

    As smartphone’s computing power continues to grow and as mobile applications (apps) continue to dominate digital engagement, apps have become a new frontier for advancing field experiment methodology. Using apps may help researchers to scale up the reach, precisely control randomization and experiment materials, collect a variety of objective and self-reported data over time, and more conveniently replicate and adapt an experiment. We performed a…

  • Connecting in-game performance, need satisfaction, and psychological well-being

    Open Access•Mingxuan Liu, Sukyoung Choi et al.•ARTICLE•New Media & Society•2021•References: 10

    The need satisfaction and psychological benefits derived from gameplay are generally understudied for older video game players. This study connects the Self-Determination Theory, Motivational Theory of Life-Span Development, and Socioemotional Selectivity Theory to understand players’ in-game behaviors and their corresponding need satisfaction from a developmental perspective. Survey data from 1213 randomly sampled World of Tanks players were com…

  • Appetitive Food, Aversive Warning

    Mingxuan Liu, Narine S Yegiyan et al.•ARTICLE•Media Psychology•2022

    The efforts to promote healthy eating remain ineffective. The inability of these campaigns to counter the marketing resources of the mainstream fast-food chains is among the primary explanations for such failures. However, from the information processing perspective, the message’s features may also play a significant role. Cue reactivity research has shown the importance of evaluating visual and verbal cues to avoid undesirable addictive behavior…

  • “I Want to Be Alone, but I Don’t Want to Be Lonely”

    Steffie Sofia Yeonjoo Kim, Mingxuan Liu et al.•ARTICLE•Health Communication•2022

    Individuals with social anxiety disorder (iSAD) experience adverse outcomes in daily life due to the disorder (e.g., lower educational and work achievement compared to their healthy counterparts). They are prone to social isolation, even though they desire intimate interpersonal relationships. Yet, little research on iSAD is devoted to understanding in detail a) when they interpret social situations as social-anxiety-provoking, b) how this interp…

  • Who benefits from directed communication? Communication directionality, network structures, and perceived social capital in an online game

    Open Access•Sukyoung Choi, Mingxuan Liu et al.•ARTICLE•Computers in Human Behavior•2023

  • Playing Through the Pandemic

    Open Access•Dmitri Williams, Mingxuan Liu et al.•ARTICLE•Games and Culture•2024•References: 15

    Amidst the disruptions of the COVID-19 pandemic, video games were used heavily, presumably to help cope with negative moods and social isolation. This study sought to understand the implications of such play on well-being within a particular sample. Drawing on uses and gratifications and self-determination theories, the study adopted a longitudinal perspective incorporating data from one game, both before and during the pandemic. Data included bo…

  • With great power comes great accountability

    Open Access•Mingxuan Liu, Qiusi Sun et al.•ARTICLE•New Media & Society•2024•Cited by: 1•References: 6

    Can players’ network-level parameters predict gaming perpetration, victimization, and their overlap? Extending the Structural Hole Theory and the Shadow of the Future Effect, this study examines the potential advantages and accountability conferred by key network metrics (i.e., ego network size, brokerage, and closure) and their behavioral implications. Using longitudinal co-play network and complaint data from 55,760 players in an online multipl…

  • Sympathy for the Devil

    Open Access•Mingxuan Liu, Jack Lipei Tang et al.•ARTICLE•Media and Communication•2025

    Disruptive behaviors in online gaming communities are a growing concern, affecting player experience, retention, and well-being. While previous research has primarily focused on the victims’ experiences, this study examines the psychological mechanisms underlying the attitudinal and behavioral responses to both encountering disruptive behaviors and being flagged for such behaviors, as well as the effects on retention. The study retrieved longitud…

  • Sensory Tree

    Xiaolin Li, Guo Jian-nan et al.•ARTICLE•Human-Computer Interaction•2025

  • Intergroup contact, contact heterogeneity, and cross-group friendship

    Open Access•Jack Lipei Tang, Mingxuan Liu et al.•ARTICLE•Journal of Computer-Mediated…•2025•References: 9

    Video games serve as virtual spaces where members from different social groups encounter each other and interact. This study (N = 3,612) tests intergroup contact theory in the context of a global prosocial mobile game, leveraging unobtrusive in-game behavioral data alongside survey measures. Findings indicate that a higher proportion of interaction with foreign players is related to lower levels of future contact intentions. However, interacting …

  • Stratified regulation

    Open Access•Mingxuan Liu, Yuxuan Su et al.•ARTICLE•Chinese Sociological Review•2026

    While previous studies examine how biases in training data and models shape LLMs’ values, less attention has been paid to how political orientations vary across different deployment modes. This paper proposes a stratified regulation framework, arguing that the Chinese government balances technological innovation with information regulation. Cloud-based models, accessible to the public, are strictly regulated to ensure ideological security, wherea…

  • Sticking to Your Guns

    Jack Lipei Tang, Mingxuan Liu et al.•ARTICLE•Journal of Media Psychology…•2026

    While gender and race are known to influence self-presentation in digital environments, how critical socio-political identities such as political ideology, military experience, and national identity shape in-game behaviors remains underexplored. Building upon Social Identity Theory (SIT), this study examines how these identities predict national identification through the selection of country-based vehicle. By integrating unobtrusive behavioral l…

  • Beyond Exposure

    Mingxuan Liu, Jaewon Royce Choi et al.•ARTICLE•Journalism Studies•2026•References: 14

Psychology (7 works) · Social Psychology (6 works) · Sociology (5 works) · Computer Science (4 works) · Digital Games and Media (4 works) · Developmental psychology (3 works) · Social media (3 works) · Computer security (2 works) · Ideology (2 works) · Impact of Technology on Adolescents (2 works)

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