Jessica A Robinson
Biographic Data
| ID | 3750802 |
|---|---|
| NAME | Jessica A Robinson |
| GIVEN NAMES | Jessica A |
| FAMILY NAME | Robinson |
| SIGNATURE | ROBINSON J A |
| AFFILIATIONS | Baylor University, Waco, TX, USA |
| ORCID | 0000-0002-8462-494X |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Returning to Azeroth
World of Warcraft (WoW) Classic (released August 2019) allows players to return to the original game experience. This study considers how WoW players experience game content through media nostalgia and sense of place and investigates how social presence impacts these components of experience. Survey questions addressed 306 participants’ experiences in WoW, feelings of nostalgia and sense of place in Azeroth, and experiences with social presence i…
Emerging Adults' Conceptions of Purpose and the Good Life
To understand the purpose acquisition of young emerging adults (18-23), scholars claim we need to learn the types of purposes to which they are committing and how they conceptualize purpose differently from other related concepts such as future goals and the good life. To address these issues, we examined interviews with 229 young emerging adults about their life purpose, future goals, and conceptions of the good life. Although the interviewees' …
No prominent works on this page.
Emerging Adults' Conceptions of Purpose and the Good Life
To understand the purpose acquisition of young emerging adults (18-23), scholars claim we need to learn the types of purposes to which they are committing and how they conceptualize purpose differently from other related concepts such as future goals and the good life. To address these issues, we examined interviews with 229 young emerging adults about their life purpose, future goals, and conceptions of the good life. Although the interviewees' …
Returning to Azeroth
World of Warcraft (WoW) Classic (released August 2019) allows players to return to the original game experience. This study considers how WoW players experience game content through media nostalgia and sense of place and investigates how social presence impacts these components of experience. Survey questions addressed 306 participants’ experiences in WoW, feelings of nostalgia and sense of place in Azeroth, and experiences with social presence i…
Psychology (2 works) · Social Psychology (2 works) · Aesthetics (1 work) · Art (1 work) · Computer Science (1 work) · Developmental psychology (1 work) · Digital Games and Media (1 work) · Feeling (1 work) · Happiness (1 work) · Identity, Memory, and Therapy (1 work)