Elisabeth Hayes
Biographic Data
| ID | 3750812 |
|---|---|
| NAME | Elisabeth Hayes |
| GIVEN NAMES | Elisabeth |
| FAMILY NAME | Hayes |
| SIGNATURE | HAYES E |
| AFFILIATIONS | University of Wisconsin–Madison |
| ORCID | 0009-0003-7460-0981 |
| VERIFIED | Yes |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 29 |
| WORKS AS AUTHOR | 11 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1988 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 4 |
Barriers Experienced During Fatherhood and the Role of Adverse Childhood Experiences
Given the critical role of fatherhood in child development and the significant challenges faced by fathers in underserved communities, there is a pressing need to better understand the specific barriers they encounter. This exploratory mixed-methods study examines the prevalence of adverse childhood experiences (ACEs) among fathers, including English, Spanish, and Creole speakers, and explores how social determinants of health exacerbate these ba…
Language and Learning in the Digital Age
In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral …
Women and Gaming
The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination
Not just a dollhouse
Purpose The purpose of this paper is to describe how a popular computer game, The Sims2, engages players in computing practices that are foundational to information technology (IT) fluency, and to draw implications for engaging young people, particularly girls and women, in computer‐related learning. Design/methodology/approach The analysis is framed within a conceptual perspective on learning as a process of acquiring situated understandings thr…
Gendered Identities at Play
This article explores issues of gender and video gaming, typically perceived as a masculine practice, through case studies of two adult women gamers. Drawing on a conception of identities in practice, the analyses show that dominant assumptions about women's preferences and orientations toward video gaming do not reflect the diverse ways that women might make meaning of, respond to, and take pleasure in such games. To better understand women's an…
Women, video gaming and learning
Unravelling the story of a milestone text, Tales from the Handbook of Adult and Continuing Education
The impact of feminism on adult education publications
Feminism has potentially important implications for adult education scholarship yet the actual influence of feminism has not previously been assessed in a comprehensive manner. This study sought to determine the extent to which selected adult education publications have been receptive to feminist perspectives. Major research objectives included: (1) to analyse trends in the inclusion of women and gender differences as central topics in adult educ…
Hispanic Adults and ESL Programs
Hispanic adults represent a significant proportion of the lowliterate population in the United States and are thus a group of great potential concern to educators. Attempts to increase the English literacy levels of this group are limited by lack of empirical data regarding variables that affect Hispanics' participation in educational programs. The purpose of the study reported in this article was to gather information about barriers to participa…
Participation in Basic Education
Assessment of adult attitudes towards continuing education
(1988). Assessment of adult attitudes towards continuing education. International Journal of Lifelong Education: Vol. 7, No. 3, pp. 197-204
Gendered Identities at Play
This article explores issues of gender and video gaming, typically perceived as a masculine practice, through case studies of two adult women gamers. Drawing on a conception of identities in practice, the analyses show that dominant assumptions about women's preferences and orientations toward video gaming do not reflect the diverse ways that women might make meaning of, respond to, and take pleasure in such games. To better understand women's an…
Participation in Basic Education
The impact of feminism on adult education publications
Feminism has potentially important implications for adult education scholarship yet the actual influence of feminism has not previously been assessed in a comprehensive manner. This study sought to determine the extent to which selected adult education publications have been receptive to feminist perspectives. Major research objectives included: (1) to analyse trends in the inclusion of women and gender differences as central topics in adult educ…
Assessment of adult attitudes towards continuing education
(1988). Assessment of adult attitudes towards continuing education. International Journal of Lifelong Education: Vol. 7, No. 3, pp. 197-204
Women, video gaming and learning
Not just a dollhouse
Purpose The purpose of this paper is to describe how a popular computer game, The Sims2, engages players in computing practices that are foundational to information technology (IT) fluency, and to draw implications for engaging young people, particularly girls and women, in computer‐related learning. Design/methodology/approach The analysis is framed within a conceptual perspective on learning as a process of acquiring situated understandings thr…
Hispanic Adults and ESL Programs
Hispanic adults represent a significant proportion of the lowliterate population in the United States and are thus a group of great potential concern to educators. Attempts to increase the English literacy levels of this group are limited by lack of empirical data regarding variables that affect Hispanics' participation in educational programs. The purpose of the study reported in this article was to gather information about barriers to participa…
Unravelling the story of a milestone text, Tales from the Handbook of Adult and Continuing Education
Participation in Basic Education
Assessment of adult attitudes towards continuing education
(1988). Assessment of adult attitudes towards continuing education. International Journal of Lifelong Education: Vol. 7, No. 3, pp. 197-204
Hispanic Adults and ESL Programs
Hispanic adults represent a significant proportion of the lowliterate population in the United States and are thus a group of great potential concern to educators. Attempts to increase the English literacy levels of this group are limited by lack of empirical data regarding variables that affect Hispanics' participation in educational programs. The purpose of the study reported in this article was to gather information about barriers to participa…
The impact of feminism on adult education publications
Feminism has potentially important implications for adult education scholarship yet the actual influence of feminism has not previously been assessed in a comprehensive manner. This study sought to determine the extent to which selected adult education publications have been receptive to feminist perspectives. Major research objectives included: (1) to analyse trends in the inclusion of women and gender differences as central topics in adult educ…
Unravelling the story of a milestone text, Tales from the Handbook of Adult and Continuing Education
Women, video gaming and learning
Gendered Identities at Play
This article explores issues of gender and video gaming, typically perceived as a masculine practice, through case studies of two adult women gamers. Drawing on a conception of identities in practice, the analyses show that dominant assumptions about women's preferences and orientations toward video gaming do not reflect the diverse ways that women might make meaning of, respond to, and take pleasure in such games. To better understand women's an…
Not just a dollhouse
Purpose The purpose of this paper is to describe how a popular computer game, The Sims2, engages players in computing practices that are foundational to information technology (IT) fluency, and to draw implications for engaging young people, particularly girls and women, in computer‐related learning. Design/methodology/approach The analysis is framed within a conceptual perspective on learning as a process of acquiring situated understandings thr…
Women and Gaming
The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination
Language and Learning in the Digital Age
In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral …
Barriers Experienced During Fatherhood and the Role of Adverse Childhood Experiences
Given the critical role of fatherhood in child development and the significant challenges faced by fathers in underserved communities, there is a pressing need to better understand the specific barriers they encounter. This exploratory mixed-methods study examines the prevalence of adverse childhood experiences (ACEs) among fathers, including English, Spanish, and Creole speakers, and explores how social determinants of health exacerbate these ba…
Psychology (10 works) · Sociology (8 works) · Pedagogy (6 works) · Digital Games and Media (5 works) · Adult education (4 works) · Political science (4 works) · Computer Science (3 works) · Education Systems and Policy (3 works) · Gender Studies (3 works) · Gender Studies (3 works)