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Lisa Hansen

Biographic Data

ID3750825
NAMELisa Hansen
GIVEN NAMESLisa
FAMILY NAMEHansen
SIGNATUREHANSEN L
AFFILIATIONSUniversity of South Florida
ORCID0000-0002-2119-8509
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2000
LATEST PUBLICATION YEAR2019
H-INDEX1
  • Measles seroprevalence after reactive vaccination campaigns during the 2015 measles outbreak in four health zones of the former Katanga Province, Democratic Republic of Congo

    Open Access•Patrick Keating, Antonio Isidro Carrión Martín et al.•ARTICLE•BMC Public Health•2019

    The measured seroprevalence was consistent with the events that occurred in these HZs over the past few years. Measles seroprevalence might prove a valuable source of information to help adjust the timing of future SIAs and prioritizing support to the EPI in this region as long as the VC does not reach a level high enough to efficiently prevent epidemic flare-ups

  • Flow Experience and Mood States While Playing Body Movement-Controlled Video Games

    Open Access•Alasdair G Thin, Lisa Hansen et al.•ARTICLE•Games and Culture•2011•Cited by: 1•References: 20

    Body movement-controlled video games (BMCVGs) are a genre of video gaming utilizing body movement to control game play that is becoming increasingly popular. Despite the popularity and widespread interest in BMCVGs, there is limited information available about the nature of the players' experiences when they engage in BMCVG play. A total of 14 young adults played 6 different BMCVGs for 6 min each and performed traditional cycling exercise in a ra…

  • Preservice teacher technology competencies

    Open Access•Karla Krueger, Lisa Hansen et al.•ARTICLE•TechTrends•2000

  • Flow Experience and Mood States While Playing Body Movement-Controlled Video Games

    Open Access•Alasdair G Thin, Lisa Hansen et al.•ARTICLE•Games and Culture•2011•Cited by: 1•References: 20

    Body movement-controlled video games (BMCVGs) are a genre of video gaming utilizing body movement to control game play that is becoming increasingly popular. Despite the popularity and widespread interest in BMCVGs, there is limited information available about the nature of the players' experiences when they engage in BMCVG play. A total of 14 young adults played 6 different BMCVGs for 6 min each and performed traditional cycling exercise in a ra…

  • Preservice teacher technology competencies

    Open Access•Karla Krueger, Lisa Hansen et al.•ARTICLE•TechTrends•2000

  • Flow Experience and Mood States While Playing Body Movement-Controlled Video Games

    Open Access•Alasdair G Thin, Lisa Hansen et al.•ARTICLE•Games and Culture•2011•Cited by: 1•References: 20

    Body movement-controlled video games (BMCVGs) are a genre of video gaming utilizing body movement to control game play that is becoming increasingly popular. Despite the popularity and widespread interest in BMCVGs, there is limited information available about the nature of the players' experiences when they engage in BMCVG play. A total of 14 young adults played 6 different BMCVGs for 6 min each and performed traditional cycling exercise in a ra…

  • Measles seroprevalence after reactive vaccination campaigns during the 2015 measles outbreak in four health zones of the former Katanga Province, Democratic Republic of Congo

    Open Access•Patrick Keating, Antonio Isidro Carrión Martín et al.•ARTICLE•BMC Public Health•2019

    The measured seroprevalence was consistent with the events that occurred in these HZs over the past few years. Measles seroprevalence might prove a valuable source of information to help adjust the timing of future SIAs and prioritizing support to the EPI in this region as long as the VC does not reach a level high enough to efficiently prevent epidemic flare-ups

Computer Science (2 works) · Psychology (2 works) · Action (physics (1 works) · Antibody (1 works) · Applied Psychology (1 works) · Applied Psychology (1 works) · Child Development and Digital Technology (1 works) · Demography (1 works) · Demography (1 works) · Educational Games and Gamification (1 works)

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