Lisa Hansen
Biographic Data
| ID | 3750825 |
|---|---|
| NAME | Lisa Hansen |
| GIVEN NAMES | Lisa |
| FAMILY NAME | Hansen |
| SIGNATURE | HANSEN L |
| AFFILIATIONS | University of South Florida |
| ORCID | 0000-0002-2119-8509 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2000 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 1 |
Measles seroprevalence after reactive vaccination campaigns during the 2015 measles outbreak in four health zones of the former Katanga Province, Democratic Republic of Congo
The measured seroprevalence was consistent with the events that occurred in these HZs over the past few years. Measles seroprevalence might prove a valuable source of information to help adjust the timing of future SIAs and prioritizing support to the EPI in this region as long as the VC does not reach a level high enough to efficiently prevent epidemic flare-ups
Flow Experience and Mood States While Playing Body Movement-Controlled Video Games
Body movement-controlled video games (BMCVGs) are a genre of video gaming utilizing body movement to control game play that is becoming increasingly popular. Despite the popularity and widespread interest in BMCVGs, there is limited information available about the nature of the players' experiences when they engage in BMCVG play. A total of 14 young adults played 6 different BMCVGs for 6 min each and performed traditional cycling exercise in a ra…
Preservice teacher technology competencies
Flow Experience and Mood States While Playing Body Movement-Controlled Video Games
Body movement-controlled video games (BMCVGs) are a genre of video gaming utilizing body movement to control game play that is becoming increasingly popular. Despite the popularity and widespread interest in BMCVGs, there is limited information available about the nature of the players' experiences when they engage in BMCVG play. A total of 14 young adults played 6 different BMCVGs for 6 min each and performed traditional cycling exercise in a ra…
Preservice teacher technology competencies
Flow Experience and Mood States While Playing Body Movement-Controlled Video Games
Body movement-controlled video games (BMCVGs) are a genre of video gaming utilizing body movement to control game play that is becoming increasingly popular. Despite the popularity and widespread interest in BMCVGs, there is limited information available about the nature of the players' experiences when they engage in BMCVG play. A total of 14 young adults played 6 different BMCVGs for 6 min each and performed traditional cycling exercise in a ra…
Measles seroprevalence after reactive vaccination campaigns during the 2015 measles outbreak in four health zones of the former Katanga Province, Democratic Republic of Congo
The measured seroprevalence was consistent with the events that occurred in these HZs over the past few years. Measles seroprevalence might prove a valuable source of information to help adjust the timing of future SIAs and prioritizing support to the EPI in this region as long as the VC does not reach a level high enough to efficiently prevent epidemic flare-ups
Computer Science (2 works) · Psychology (2 works) · Action (physics (1 works) · Antibody (1 works) · Applied Psychology (1 works) · Applied Psychology (1 works) · Child Development and Digital Technology (1 works) · Demography (1 works) · Demography (1 works) · Educational Games and Gamification (1 works)