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Percy Brown

Biographic Data

ID3754963
NAMEPercy Brown
GIVEN NAMESPercy
FAMILY NAMEBrown
SIGNATUREBROWN P
AFFILIATIONSUniversity of Wisconsin-Madison, WI, USA
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS1
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR1913
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Decreasing Racial Bias Through A Facilitated Game and Workshop

    Open Access•Christine Maidl Pribbenow, Kyrie Eleison H Caldwell et al.•ARTICLE•Simulation & Gaming•2021

    Introduction. Fair Play is an avatar-based role-playing video game in which Jamal Davis, a Black graduate student at a research university, navigates implicit forms of racial bias to reach the win-state of earning his PhD and becoming a professor. Fair Play was designed to educate players on the existence of racial bias in science, technology, engineering, mathematics, and medicine (STEMM) fields in an experiential way and to encourage perspectiv…

  • Indian Painting under the Mughals A. D. 1550 to A. D. 1750

    Michael W Meister, P E Brown et al.•ARTICLE•Journal of the American Oriental…•1981

  • Nepal

    P E Brown, Percy Brown•ARTICLE•Geographical Journal•1913•Cited by: 1

  • Nepal

    P E Brown, Percy Brown•ARTICLE•Geographical Journal•1913•Cited by: 1

  • Nepal

    P E Brown, Percy Brown•ARTICLE•Geographical Journal•1913•Cited by: 1

  • Indian Painting under the Mughals A. D. 1550 to A. D. 1750

    Michael W Meister, P E Brown et al.•ARTICLE•Journal of the American Oriental…•1981

  • Decreasing Racial Bias Through A Facilitated Game and Workshop

    Open Access•Christine Maidl Pribbenow, Kyrie Eleison H Caldwell et al.•ARTICLE•Simulation & Gaming•2021

    Introduction. Fair Play is an avatar-based role-playing video game in which Jamal Davis, a Black graduate student at a research university, navigates implicit forms of racial bias to reach the win-state of earning his PhD and becoming a professor. Fair Play was designed to educate players on the existence of racial bias in science, technology, engineering, mathematics, and medicine (STEMM) fields in an experiential way and to encourage perspectiv…

Ancient history (1 works) · Art (1 works) · Art history (1 works) · Business (1 works) · Computer Science (1 works) · Empathy (1 works) · Experiential learning (1 works) · Facilitator (1 works) · Gender Diversity and Inequality (1 works) · Historical and Architectural Studies (1 works)

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