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Hiroshi Ishii

Biographic Data

ID3758287
NAMEHiroshi Ishii
GIVEN NAMESHiroshi
FAMILY NAMEIshii
SIGNATUREISHII H
AFFILIATIONSMIT Media Lab
ORCID0000-0002-8126-1637
VERIFIEDYes
TOTAL WORKS13
TOTAL CITATIONS6
AUTHOR COUNT13
EDITOR COUNT0
FIRST PUBLICATION YEAR1978
LATEST PUBLICATION YEAR2023
H-INDEX2
  • An Immersive Digital Commemoration of the Japanese Submarine I-124 Sunk in 1942 outside Darwin Harbor, Australia

    Open Access•J McCarthy, David Steinberg et al.•ARTICLE•Historical Archaeology•2023•Cited by: 2

    The Japanese submarine I-124 was sunk in a military engagement with Allied forces outside Darwin Harbor, Australia, with 80 submariners aboard on 20 January 1942. To mark the 80th anniversary of this historic event and complement more traditional commemorative activities, a virtual-reality experience was created for general public engagement. The experience was based on a high-resolution multi-beam sonar survey completed in October 2021 by the Au…

  • Demo hour

    Open Access•Mustafa Emre Karagozler, Ivan Poupyrev et al.•ARTICLE•interactions•2014

    UIST is a premier forum for innovations in the software and hardware of human-computer interfaces. The UIST demo program enables attendees to experience firsthand the most interesting next-generation user interface technologies. The UIST 2013 demo program featured technologies ranging from energy-harvesting interactive paper to pneumatically actuated materials, providing attendees a vivid preview of some of the interactive systems that might shap…

  • Demo hour

    Open Access•Michal Rinott, Eran Gal-Or et al.•ARTICLE•interactions•2013

    Demo Hour highlights new prototypes and projects that exemplify innovation and novel forms of interaction. Audrey Desjardins, Editor During the 2013 TEI conference attendees showcased and experienced more than 50 demos. The projects featured novel interactions and tangible experiences in the form of installations, objects, and art pieces. We selected interactive works that explore new types of relations with objects and materials---for example, u…

  • Materiality matters---experience materials

    Open Access•Mikael Wiberg, Hiroshi Ishii et al.•ARTICLE•interactions•2013

    ACM CHI 2012 conference organized a panel titled 'Material Interactions - From Atoms and Bits to Entangled Practices'. The panel was specifically arranged to discuss assemblages of digital and physical materials and how these compositions might form and enable new experiences, as well as questions related to how we might conceptualize the inseparability of digital materials, user experiences, and the social context. While the panelists agreed tha…

  • Radical atoms

    Open Access•Hiroshi Ishii, Dávid Lakatos et al.•ARTICLE•interactions•2012

    research-article Share on Radical atoms: beyond tangible bits, toward transformable materials Authors: Hiroshi Ishii MIT Media Lab MIT Media LabView Profile , Dávid Lakatos MIT Media Lab MIT Media LabView Profile , Leonardo Bonanni MIT Media Lab MIT Media LabView Profile , Jean-Baptiste Labrune MIT Media Lab MIT Media LabView Profile Authors Info & Claims InteractionsVolume 19Issue 1January + February 2012 pp 38–51https://doi.org/10.1145/2065327.…

  • Super Cilia Skin

    Hayes Raffle, James Tichenor et al.•ARTICLE•TEXTILE•2004

    The Tangible Media Group has done a series of investigations into new multi-modal computer interfaces that utilize gesture and the sense of touch to improve interpersonal communication, education, and access to digital information. “Interactive surfaces” are one of our most promising lines of research and this article will look in depth at the design, implementation, and possible applications of interactive surfaces through an example project, Su…

  • Urban Simulation and the Luminous Planning Table

    Eran Ben‐joseph, Eran Ben-Joseph et al.•ARTICLE•Journal of Planning Education and…•2001

    The development of multilayered manipulative platforms that integrate digital and physical representations will have a significant impact on urban design and planning processes. Their usefulness will be in their ability to combine and update digital and tangible data in seamless ways to enhance the design process of the professional and the communication process with the public. The Luminous Planning Table (LPT) is one of the first prototypes to …

  • Urban Simulation and the Luminous Planning Table

    Open Access•Eran Ben‐joseph, Eran Ben-Joseph et al.•ARTICLE•Journal of Planning Education and…•2001•Cited by: 1•References: 1

    Multi-layered manipulative platforms that integrate digital and physical representations will have a significant impact on urban design and planning processes in the future. The usefulness of these platforms will be in their ability to combine and update digital and tangible data in seamless ways to enhance the design process of the professional and the communication process with the public. The Luminous Planning Table is one of the first prototy…

  • Reflections

    Open Access•Hiroshi Ishii•ARTICLE•interactions•1998

    No abstract available

  • Nepal

    Open Access•Mary Hobley, Pradyumna P Karan et al.•ARTICLE•Mountain Research and Development•1997

  • Nepal

    Open Access•Nigel J R Allan, Pradyumna P Karan et al.•ARTICLE•Geographical Review•1997•Cited by: 2

  • Nepal

    Open Access•Antonia Hussey, Pradyumna P Karan et al.•ARTICLE•Geographical Review•1995•Cited by: 1

  • Structure and Change of a Newari Festival Organization

    Hiroshi Ishii•CHAPTER•Himalayan Anthropology•1978

  • An Immersive Digital Commemoration of the Japanese Submarine I-124 Sunk in 1942 outside Darwin Harbor, Australia

    Open Access•J McCarthy, David Steinberg et al.•ARTICLE•Historical Archaeology•2023•Cited by: 2

    The Japanese submarine I-124 was sunk in a military engagement with Allied forces outside Darwin Harbor, Australia, with 80 submariners aboard on 20 January 1942. To mark the 80th anniversary of this historic event and complement more traditional commemorative activities, a virtual-reality experience was created for general public engagement. The experience was based on a high-resolution multi-beam sonar survey completed in October 2021 by the Au…

  • Nepal

    Open Access•Nigel J R Allan, Pradyumna P Karan et al.•ARTICLE•Geographical Review•1997•Cited by: 2

  • Urban Simulation and the Luminous Planning Table

    Open Access•Eran Ben‐joseph, Eran Ben-Joseph et al.•ARTICLE•Journal of Planning Education and…•2001•Cited by: 1•References: 1

    Multi-layered manipulative platforms that integrate digital and physical representations will have a significant impact on urban design and planning processes in the future. The usefulness of these platforms will be in their ability to combine and update digital and tangible data in seamless ways to enhance the design process of the professional and the communication process with the public. The Luminous Planning Table is one of the first prototy…

  • Nepal

    Open Access•Antonia Hussey, Pradyumna P Karan et al.•ARTICLE•Geographical Review•1995•Cited by: 1

  • Structure and Change of a Newari Festival Organization

    Hiroshi Ishii•CHAPTER•Himalayan Anthropology•1978

  • Nepal

    Open Access•Antonia Hussey, Pradyumna P Karan et al.•ARTICLE•Geographical Review•1995•Cited by: 1

  • Nepal

    Open Access•Mary Hobley, Pradyumna P Karan et al.•ARTICLE•Mountain Research and Development•1997

  • Nepal

    Open Access•Nigel J R Allan, Pradyumna P Karan et al.•ARTICLE•Geographical Review•1997•Cited by: 2

  • Reflections

    Open Access•Hiroshi Ishii•ARTICLE•interactions•1998

    No abstract available

  • Urban Simulation and the Luminous Planning Table

    Eran Ben‐joseph, Eran Ben-Joseph et al.•ARTICLE•Journal of Planning Education and…•2001

    The development of multilayered manipulative platforms that integrate digital and physical representations will have a significant impact on urban design and planning processes. Their usefulness will be in their ability to combine and update digital and tangible data in seamless ways to enhance the design process of the professional and the communication process with the public. The Luminous Planning Table (LPT) is one of the first prototypes to …

  • Urban Simulation and the Luminous Planning Table

    Open Access•Eran Ben‐joseph, Eran Ben-Joseph et al.•ARTICLE•Journal of Planning Education and…•2001•Cited by: 1•References: 1

    Multi-layered manipulative platforms that integrate digital and physical representations will have a significant impact on urban design and planning processes in the future. The usefulness of these platforms will be in their ability to combine and update digital and tangible data in seamless ways to enhance the design process of the professional and the communication process with the public. The Luminous Planning Table is one of the first prototy…

  • Super Cilia Skin

    Hayes Raffle, James Tichenor et al.•ARTICLE•TEXTILE•2004

    The Tangible Media Group has done a series of investigations into new multi-modal computer interfaces that utilize gesture and the sense of touch to improve interpersonal communication, education, and access to digital information. “Interactive surfaces” are one of our most promising lines of research and this article will look in depth at the design, implementation, and possible applications of interactive surfaces through an example project, Su…

  • Radical atoms

    Open Access•Hiroshi Ishii, Dávid Lakatos et al.•ARTICLE•interactions•2012

    research-article Share on Radical atoms: beyond tangible bits, toward transformable materials Authors: Hiroshi Ishii MIT Media Lab MIT Media LabView Profile , Dávid Lakatos MIT Media Lab MIT Media LabView Profile , Leonardo Bonanni MIT Media Lab MIT Media LabView Profile , Jean-Baptiste Labrune MIT Media Lab MIT Media LabView Profile Authors Info & Claims InteractionsVolume 19Issue 1January + February 2012 pp 38–51https://doi.org/10.1145/2065327.…

  • Demo hour

    Open Access•Michal Rinott, Eran Gal-Or et al.•ARTICLE•interactions•2013

    Demo Hour highlights new prototypes and projects that exemplify innovation and novel forms of interaction. Audrey Desjardins, Editor During the 2013 TEI conference attendees showcased and experienced more than 50 demos. The projects featured novel interactions and tangible experiences in the form of installations, objects, and art pieces. We selected interactive works that explore new types of relations with objects and materials---for example, u…

  • Materiality matters---experience materials

    Open Access•Mikael Wiberg, Hiroshi Ishii et al.•ARTICLE•interactions•2013

    ACM CHI 2012 conference organized a panel titled 'Material Interactions - From Atoms and Bits to Entangled Practices'. The panel was specifically arranged to discuss assemblages of digital and physical materials and how these compositions might form and enable new experiences, as well as questions related to how we might conceptualize the inseparability of digital materials, user experiences, and the social context. While the panelists agreed tha…

  • Demo hour

    Open Access•Mustafa Emre Karagozler, Ivan Poupyrev et al.•ARTICLE•interactions•2014

    UIST is a premier forum for innovations in the software and hardware of human-computer interfaces. The UIST demo program enables attendees to experience firsthand the most interesting next-generation user interface technologies. The UIST 2013 demo program featured technologies ranging from energy-harvesting interactive paper to pneumatically actuated materials, providing attendees a vivid preview of some of the interactive systems that might shap…

  • An Immersive Digital Commemoration of the Japanese Submarine I-124 Sunk in 1942 outside Darwin Harbor, Australia

    Open Access•J McCarthy, David Steinberg et al.•ARTICLE•Historical Archaeology•2023•Cited by: 2

    The Japanese submarine I-124 was sunk in a military engagement with Allied forces outside Darwin Harbor, Australia, with 80 submariners aboard on 20 January 1942. To mark the 80th anniversary of this historic event and complement more traditional commemorative activities, a virtual-reality experience was created for general public engagement. The experience was based on a high-resolution multi-beam sonar survey completed in October 2021 by the Au…

Computer Science (9 works) · Multimedia (5 works) · Geography (4 works) · History (4 works) · Human–computer interaction (4 works) · Interactive and Immersive Displays (4 works) · World Wide Web (4 works) · Art (3 works) · History (3 works) · Interface (matter (3 works)

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