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Jonathan Ro

Biographic Data

ID3759684
NAMEJonathan Ro
GIVEN NAMESJonathan
FAMILY NAMERo
SIGNATURERO J
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Performing the Cold War through the 'The Best Board Game on the Planet

    Thomas Ambrosio, Jonathan Ro et al.•ARTICLE•Geopolitics•2023•Cited by: 1•References: 32

    Scholarly study of the popular geopolitics of boardgames has lagged behind that of other ludic artefacts, such as toys and videogames. This article examines the boardgame Twilight Struggle as a premiere example of a historically-structured boardgame (HSBG). HSBGs are distinct for their tight and intentional integration of narrative, gameplay, and in-game freedoms consistent with historical events, processes, and actors. Although not requiring pla…

  • Performing the Cold War through the 'The Best Board Game on the Planet

    Thomas Ambrosio, Jonathan Ro et al.•ARTICLE•Geopolitics•2023•Cited by: 1•References: 32

    Scholarly study of the popular geopolitics of boardgames has lagged behind that of other ludic artefacts, such as toys and videogames. This article examines the boardgame Twilight Struggle as a premiere example of a historically-structured boardgame (HSBG). HSBGs are distinct for their tight and intentional integration of narrative, gameplay, and in-game freedoms consistent with historical events, processes, and actors. Although not requiring pla…

  • Performing the Cold War through the 'The Best Board Game on the Planet

    Thomas Ambrosio, Jonathan Ro et al.•ARTICLE•Geopolitics•2023•Cited by: 1•References: 32

    Scholarly study of the popular geopolitics of boardgames has lagged behind that of other ludic artefacts, such as toys and videogames. This article examines the boardgame Twilight Struggle as a premiere example of a historically-structured boardgame (HSBG). HSBGs are distinct for their tight and intentional integration of narrative, gameplay, and in-game freedoms consistent with historical events, processes, and actors. Although not requiring pla…

Aesthetics (1 work) · Art (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Geopolitics (1 work) · Incentive (1 work) · Law (1 work) · Literature (1 work) · Media studies (1 work) · Media, Gender, and Advertising (1 work)

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