Wally Smith
Biographic Data
| ID | 3774666 |
|---|---|
| NAME | Wally Smith |
| GIVEN NAMES | Wally |
| FAMILY NAME | Smith |
| SIGNATURE | SMITH W |
| AFFILIATIONS | The University of Melbourne |
| ORCID | 0000-0002-1059-6704 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 19 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 1974 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 2 |
Constructing Authentic Spectatorship at an Esports Bar
Spectatorship is a core element of esports. Short for “electronic sports,” esports encompasses organized, professional competitive videogaming practices produced and consumed as a spectator sport. Esports’ computerized nature grants it a placeless quality, which creates ambiguities around what authentic esports spectatorship ought to be . Notably, some notions theorized prior to the emergence of contemporary esports imply that authenticity and pl…
The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites
Introduction: Urban Heritage and the 'Everyday'Community-driven involvement in heritage practice has been advocated through a number of key texts and case studies, chronicling not only
Routledge International Handbook of New Digital Practices in Galleries Libraries Archives Museums and Heritage Sites
PastPort’: Reflections on the Design of a Mobile App for Citizen Heritage in Port Melbourne
This article reports the authors’ design and evaluation of a web-based app called PastPort for the locality of Port Melbourne. Created through an interdisciplinary collaboration between architectural history, planning, cultural heritage and human–computer interaction, PastPort allows local citizens and history groups to post and share historic materials, and is designed to be used by residents and visitors in situ as a mobile guide. We reflect on…
An Object-Centred Approach to Encourage Online Participation in the Context of Behaviour Change
Technologies of stage magic: Simulation and dissimulation
The craft of stage magic is presented in this article as a site to study the interplay of people and technology. The focus is on conjuring in the 19th and early 20th centuries, a time when magicians eagerly appropriated new optical, mechanical and electrical technologies into their acts. Also at this time, a modern style of conjuring emerged, characterized by minimal apparatus and a natural manner of performance. Applying Lucy Suchman's perspecti…
Theatre of Use: A Frame Analysis of Information Technology Demonstrations
Demonstrations are a universal form of technical exchange in the world of information technology (IT), but they get almost no mention in its practical guides and theoretical accounts. To understand their structure, role and status better, an interview study was carried out with experienced practitioners focusing on commercial presentations of software to large organizations. Drawing on Goffman's frame analysis, the present-day IT demonstration is…
Knowledge, Objectivity and the Paradigm Case Argument
(1977). Knowledge, Objectivity and the Paradigm Case Argument* Educational Philosophy and Theory: Vol. 9, No. 2, pp. 19-30
Whither The Insurgent Sociologist: Responses
Theatre of Use: A Frame Analysis of Information Technology Demonstrations
Demonstrations are a universal form of technical exchange in the world of information technology (IT), but they get almost no mention in its practical guides and theoretical accounts. To understand their structure, role and status better, an interview study was carried out with experienced practitioners focusing on commercial presentations of software to large organizations. Drawing on Goffman's frame analysis, the present-day IT demonstration is…
Technologies of stage magic: Simulation and dissimulation
The craft of stage magic is presented in this article as a site to study the interplay of people and technology. The focus is on conjuring in the 19th and early 20th centuries, a time when magicians eagerly appropriated new optical, mechanical and electrical technologies into their acts. Also at this time, a modern style of conjuring emerged, characterized by minimal apparatus and a natural manner of performance. Applying Lucy Suchman's perspecti…
Whither The Insurgent Sociologist: Responses
Knowledge, Objectivity and the Paradigm Case Argument
(1977). Knowledge, Objectivity and the Paradigm Case Argument* Educational Philosophy and Theory: Vol. 9, No. 2, pp. 19-30
Theatre of Use: A Frame Analysis of Information Technology Demonstrations
Demonstrations are a universal form of technical exchange in the world of information technology (IT), but they get almost no mention in its practical guides and theoretical accounts. To understand their structure, role and status better, an interview study was carried out with experienced practitioners focusing on commercial presentations of software to large organizations. Drawing on Goffman's frame analysis, the present-day IT demonstration is…
An Object-Centred Approach to Encourage Online Participation in the Context of Behaviour Change
Technologies of stage magic: Simulation and dissimulation
The craft of stage magic is presented in this article as a site to study the interplay of people and technology. The focus is on conjuring in the 19th and early 20th centuries, a time when magicians eagerly appropriated new optical, mechanical and electrical technologies into their acts. Also at this time, a modern style of conjuring emerged, characterized by minimal apparatus and a natural manner of performance. Applying Lucy Suchman's perspecti…
PastPort’: Reflections on the Design of a Mobile App for Citizen Heritage in Port Melbourne
This article reports the authors’ design and evaluation of a web-based app called PastPort for the locality of Port Melbourne. Created through an interdisciplinary collaboration between architectural history, planning, cultural heritage and human–computer interaction, PastPort allows local citizens and history groups to post and share historic materials, and is designed to be used by residents and visitors in situ as a mobile guide. We reflect on…
The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites
Introduction: Urban Heritage and the 'Everyday'Community-driven involvement in heritage practice has been advocated through a number of key texts and case studies, chronicling not only
Routledge International Handbook of New Digital Practices in Galleries Libraries Archives Museums and Heritage Sites
Constructing Authentic Spectatorship at an Esports Bar
Spectatorship is a core element of esports. Short for “electronic sports,” esports encompasses organized, professional competitive videogaming practices produced and consumed as a spectator sport. Esports’ computerized nature grants it a placeless quality, which creates ambiguities around what authentic esports spectatorship ought to be . Notably, some notions theorized prior to the emergence of contemporary esports imply that authenticity and pl…
Sociology (7 works) · Computer Science (6 works) · Art (3 works) · Epistemology (3 works) · Philosophy (3 works) · Philosophy (3 works) · Aesthetics (2 works) · Archival materials (2 works) · Arts médiatiques (2 works) · Cultural property (2 works)