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John B Black

Biographic Data

ID3782716
NAMEJohn B Black
GIVEN NAMESJohn B
FAMILY NAMEBlack
SIGNATUREBLACK J B
AFFILIATIONSColumbia University
VERIFIEDNo
TOTAL WORKS7
TOTAL CITATIONS71
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1976
LATEST PUBLICATION YEAR2025
H-INDEX3
  • The impact of embodied scaffolding sequences on STEM conceptual learning

    Open Access•Jialing Zeng, Peng Zhang et al.•ARTICLE•Educational Technology Research…•2025

  • Shaping the sensory experience in digital environments

    Seunghan Paek, Donna L Hoffman et al.•ARTICLE•Interactive Learning Environments•2023

    The aim of this study was to examine if—and to what extent—a sensory modality’s conceptual congruency influences learning in digital environments. Building on previous work in multimedia and embodied learning, the study used custom software to systematically vary the conceptual congruency of two sensory modalities (aural and bodily-kinesthetic). One hundred seventy-nine (N = 179) elementary students with prior knowledge of addition used the softw…

  • Factors to consider when designing effective learning

    Wendy Sung, John B Black•ARTICLE•Journal of Research on Technology…•2021

    This study examined what factors might have a positive impact on students’ learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b) problem-solving skills in programing, and (c) computational thinking. The study used a quantitative quasi-exper…

  • Thematic knowledge structures in the understanding and generation of narratives∗

    Brian J Reiser, John B Black et al.•ARTICLE•Discourse Processes•1985•Cited by: 6•References: 15

    Plot units are thematic representations of patterns of goal relationships and events used in comprehension. Subjects’ sensitivity to these thematic patterns in stories were examined in three experiments. In the first experiment, subjects were asked to sort stories into groups that had “the same kind of plot.” The results showed that subjects sorted according to thematic patterns (instead of specific story content): For example, they would disting…

  • Story understanding as problem-solving

    Open Access•John B Black, Gordon H Bower•ARTICLE•Poetics•1980•Cited by: 53•References: 3

  • Scripts in memory for text

    Open Access•Gordon H Bower, John B Black et al.•ARTICLE•Cognitive Psychology•1979

  • Radio Power

    John B Black, Julian Hale•ARTICLE•International Journal Canada s…•1976•Cited by: 12

  • Story understanding as problem-solving

    Open Access•John B Black, Gordon H Bower•ARTICLE•Poetics•1980•Cited by: 53•References: 3

  • Radio Power

    John B Black, Julian Hale•ARTICLE•International Journal Canada s…•1976•Cited by: 12

  • Thematic knowledge structures in the understanding and generation of narratives∗

    Brian J Reiser, John B Black et al.•ARTICLE•Discourse Processes•1985•Cited by: 6•References: 15

    Plot units are thematic representations of patterns of goal relationships and events used in comprehension. Subjects’ sensitivity to these thematic patterns in stories were examined in three experiments. In the first experiment, subjects were asked to sort stories into groups that had “the same kind of plot.” The results showed that subjects sorted according to thematic patterns (instead of specific story content): For example, they would disting…

  • Radio Power

    John B Black, Julian Hale•ARTICLE•International Journal Canada s…•1976•Cited by: 12

  • Scripts in memory for text

    Open Access•Gordon H Bower, John B Black et al.•ARTICLE•Cognitive Psychology•1979

  • Story understanding as problem-solving

    Open Access•John B Black, Gordon H Bower•ARTICLE•Poetics•1980•Cited by: 53•References: 3

  • Thematic knowledge structures in the understanding and generation of narratives∗

    Brian J Reiser, John B Black et al.•ARTICLE•Discourse Processes•1985•Cited by: 6•References: 15

    Plot units are thematic representations of patterns of goal relationships and events used in comprehension. Subjects’ sensitivity to these thematic patterns in stories were examined in three experiments. In the first experiment, subjects were asked to sort stories into groups that had “the same kind of plot.” The results showed that subjects sorted according to thematic patterns (instead of specific story content): For example, they would disting…

  • Factors to consider when designing effective learning

    Wendy Sung, John B Black•ARTICLE•Journal of Research on Technology…•2021

    This study examined what factors might have a positive impact on students’ learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b) problem-solving skills in programing, and (c) computational thinking. The study used a quantitative quasi-exper…

  • Shaping the sensory experience in digital environments

    Seunghan Paek, Donna L Hoffman et al.•ARTICLE•Interactive Learning Environments•2023

    The aim of this study was to examine if—and to what extent—a sensory modality’s conceptual congruency influences learning in digital environments. Building on previous work in multimedia and embodied learning, the study used custom software to systematically vary the conceptual congruency of two sensory modalities (aural and bodily-kinesthetic). One hundred seventy-nine (N = 179) elementary students with prior knowledge of addition used the softw…

  • The impact of embodied scaffolding sequences on STEM conceptual learning

    Open Access•Jialing Zeng, Peng Zhang et al.•ARTICLE•Educational Technology Research…•2025

Computer Science (7 works) · Psychology (5 works) · Artificial Intelligence (4 works) · Cognitive psychology (4 works) · Child and Animal Learning Development (3 works) · Embodied cognition (3 works) · Mathematics education (3 works) · Educational Games and Gamification (2 works) · Innovative Teaching and Learning Methods (2 works) · Linguistics (2 works)

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