Jay David Bolter
Biographic Data
| ID | 3786019 |
|---|---|
| NAME | Jay David Bolter |
| GIVEN NAMES | Jay David |
| FAMILY NAME | Bolter |
| SIGNATURE | BOLTER J D |
| AFFILIATIONS | Georgia Institute of Technology |
| ORCID | 0000-0003-0442-0910 |
| VERIFIED | Yes |
| TOTAL WORKS | 26 |
| TOTAL CITATIONS | 23 |
| AUTHOR COUNT | 23 |
| EDITOR COUNT | 3 |
| FIRST PUBLICATION YEAR | 1979 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 2 |
The aesthetics of reality media
In this article, the authors examine the aesthetics of immersion in two emerging media forms: 360° video and 3D VR. Their goal is to move beyond addressing technical affordances, to consider the techniques and choices that producers of 360° video and 3D VR are making to exploit these affordances, and what resulting effects those viewing experiences have. They discuss the tension between transparency and reflectivity in two contrasting examples, i…
The Digital Plenitude: The Decline of Elite Culture and the Rise of New Media
How the creative abundance of today's media culture was made possible by the decline of elitism in the arts and the rise of digital media. Media culture today encompasses a universe of forms—websites, video games, blogs, books, films, television and radio programs, magazines, and more—and a multitude of practices that include making, remixing, sharing, and critiquing. This multiplicity is so vast that it cannot be comprehended as a whole. In this…
Remediation
Remediation is a term used to describe the way various media forms borrow from and refashion one another. At any given time, our media culture consists of processes of cooperation and competition among various media and their forms. In the current media culture, digital media forms, such as video games and social media, are among the key remediators. Remediation can be understood as a contribution to the larger theoretical approach known as inter…
Posthumanism
The term “posthumanism” is applied to a range of contemporary theoretical positions put forward by researchers in philosophy, science and technology studies, literary studies, critical theory, theoretical sociology, and communication studies. The term designates a new way of understanding the human subject and its relationship to the natural world. Posthumanist theory claims to offer a new epistemology not centered in Cartesian dualism. It seeks …
Ubiquitous Computing, Complexity, and Culture
The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing’s implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these …
McLuhan and the Legacy of Popular Modernism
Avant-garde Videogames: Playing with Technoculture
An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank…
Media studies, mobile augmented reality, and interaction design
research-article Media studies, mobile augmented reality, and interaction design Share on Authors: Jay David Bolter Georgia Institute of Technology Georgia Institute of TechnologyView Profile , Maria Engberg Blekinge Institute of Technology Blekinge Institute of TechnologyView Profile , Blair MacIntyre Georgia Institute of Technology Georgia Institute of TechnologyView Profile Authors Info & Claims InteractionsVolume 20Issue 1January + February 2…
Interaction criticism: Three Readings of an Interaction Design, and What They Get Us
Criticism is an integral part of the ongoing knowledge construction that is embraced in the more mature design disciplines—architecture, industrial design—and in the arts. Critics interpret, contextualize, interrelate, abstract, and question the artifacts of design to clarify opportunities for designs to improve everyday life and to explore the ways in which designs deliver on this promise. In doing so, they feed an ongoing dialogue between desig…
Augmenting Creative Realities: The Second Life Performance Project
This article discusses the development of a new interface that allows for the creation of mixed-reality performances. It details the features of the new technology, charts the ways in which the interface has been used in rehearsal sessions and describes how the technology functions as an innovative tool for creative expression
Digital Media and the Future of Filmic Narrative
The Desire for Transparency in an Era of Hybridity
Our culture has come to appreciate hybrid representational practices not only in digital media but also in traditional forms such as television and film. Nevertheless, our culture's fascination with a contrary representational practice—its “desire for immediacy”—remains strong. The desire for immediacy manifests itself not only in popular entertainment forms, but also (with unfortunate results) in the popular understanding of forms of scientific …
Hybridity: Arts, Sciences and Cultural Effects
April 01 2006 Hybridity: Arts, Sciences and Cultural Effects Yvonne Spielmann, Yvonne Spielmann Braunschweig School of Art Johannes-Selenka-Platz 1 38118 Braunschweig Germany [email protected] Search for other works by this author on: This Site Google Scholar Jay David Bolter Jay David Bolter Graphics, Visualization Usability Center College of Computing 801 Atlantic Drive Georgia Institute of Technology Atlanta, GA 30332-0280 U.S…
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
The experience of digital art and how it is relevant to information technology.In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Jay David Bolter and Diane Gromala argue that, contrary to Donald Norman's famous dictum, we do not always want our computers to be invisible "information appliances." They say that a computer does not feel like a toaster or a vacuum cleaner; it feels like a medium that is now taking…
Writing Space: Computers, Hypertext, and the Remediation of Print
This second edition of Jay David Bolter's classic text expands on the objectives of the original volume, illustrating the relationship of print to new media, and examining how hypertext and other forms of electronic writing refashion or "remediate" the forms and genres of print. Reflecting the dynamic changes in electronic technology since the first edition, this revision incorporates the Web and other current standards of electronic writing. As …
Remediation: Understanding New Media
Remediation
Remediation Jay David Bolter (bio) and Richard Grusin (bio) “Immediacy is, however, a one-sided determination; thought does not contain it alone, but also the determination to mediate itself with itself, and thereby the mediation being at the same time the abrogation of mediation—it is immediacy.” Hegel “And, as always, coherence in contradiction expresses the force of a desire.” Derrida The Double Logic of Strange Days “This is not like TV only …
In the Late Age of Print
Beyond word processing: The computer as a new writing space
Beyond the Gutenberg Galaxy: Microcomputers and the Emergence of Post-Typographic Culture
Beyond the Gutenberg Galaxy: Microcomputers and the Emergence of Post-Typographic Culture by Eugene F. Provenzo, Jr
TECHNOLOGY AND CULTURE Book Reviews 323 from the state and local bond issues. Straightening the channel, dredg ing it to a depth of 26 feet, deepening it to 30 feet for larger ocean steamships, building adequate wharves and docks, realigning the rail road tracks, and constructing terminal facilities all occurred steadily thereafter, providing jobs and bolstering the regional economy. One reads and sees much about the utilization and technical m…
Machines and Intelligence: A Critique of Arguments against the Possibility of Artificial Intelligence. Stuart Goldkind
Turing's Man: Western Culture in the Computer Age
Part 1 Introduction: the measure of technological change the computer as a defining technology Turing's man. Part 2 Defining technologies in western culture: manual technology and the ancient world mechanical technology and western Europe dynamic technology and western Europe electronic technology from the clock to the computer the electronic brain. Part 3 Principles of operation: the Turing machine - states and symbols the von Neumann computer h…
Culture and Computers
Turing's Man: Western Culture in the Computer Age
Remediation
Remediation Jay David Bolter (bio) and Richard Grusin (bio) “Immediacy is, however, a one-sided determination; thought does not contain it alone, but also the determination to mediate itself with itself, and thereby the mediation being at the same time the abrogation of mediation—it is immediacy.” Hegel “And, as always, coherence in contradiction expresses the force of a desire.” Derrida The Double Logic of Strange Days “This is not like TV only …
Posthumanism
The term “posthumanism” is applied to a range of contemporary theoretical positions put forward by researchers in philosophy, science and technology studies, literary studies, critical theory, theoretical sociology, and communication studies. The term designates a new way of understanding the human subject and its relationship to the natural world. Posthumanist theory claims to offer a new epistemology not centered in Cartesian dualism. It seeks …
A Concordance to Arrian
Culture and Computers
Turing's Man: Western Culture in the Computer Age
Turing's Man: Western Culture in the Computer Age
Part 1 Introduction: the measure of technological change the computer as a defining technology Turing's man. Part 2 Defining technologies in western culture: manual technology and the ancient world mechanical technology and western Europe dynamic technology and western Europe electronic technology from the clock to the computer the electronic brain. Part 3 Principles of operation: the Turing machine - states and symbols the von Neumann computer h…
Machines and Intelligence: A Critique of Arguments against the Possibility of Artificial Intelligence. Stuart Goldkind
Beyond the Gutenberg Galaxy: Microcomputers and the Emergence of Post-Typographic Culture
Beyond the Gutenberg Galaxy: Microcomputers and the Emergence of Post-Typographic Culture by Eugene F. Provenzo, Jr
TECHNOLOGY AND CULTURE Book Reviews 323 from the state and local bond issues. Straightening the channel, dredg ing it to a depth of 26 feet, deepening it to 30 feet for larger ocean steamships, building adequate wharves and docks, realigning the rail road tracks, and constructing terminal facilities all occurred steadily thereafter, providing jobs and bolstering the regional economy. One reads and sees much about the utilization and technical m…
Beyond word processing: The computer as a new writing space
In the Late Age of Print
Remediation
Remediation Jay David Bolter (bio) and Richard Grusin (bio) “Immediacy is, however, a one-sided determination; thought does not contain it alone, but also the determination to mediate itself with itself, and thereby the mediation being at the same time the abrogation of mediation—it is immediacy.” Hegel “And, as always, coherence in contradiction expresses the force of a desire.” Derrida The Double Logic of Strange Days “This is not like TV only …
Remediation: Understanding New Media
Writing Space: Computers, Hypertext, and the Remediation of Print
This second edition of Jay David Bolter's classic text expands on the objectives of the original volume, illustrating the relationship of print to new media, and examining how hypertext and other forms of electronic writing refashion or "remediate" the forms and genres of print. Reflecting the dynamic changes in electronic technology since the first edition, this revision incorporates the Web and other current standards of electronic writing. As …
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
The experience of digital art and how it is relevant to information technology.In Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency, Jay David Bolter and Diane Gromala argue that, contrary to Donald Norman's famous dictum, we do not always want our computers to be invisible "information appliances." They say that a computer does not feel like a toaster or a vacuum cleaner; it feels like a medium that is now taking…
The Desire for Transparency in an Era of Hybridity
Our culture has come to appreciate hybrid representational practices not only in digital media but also in traditional forms such as television and film. Nevertheless, our culture's fascination with a contrary representational practice—its “desire for immediacy”—remains strong. The desire for immediacy manifests itself not only in popular entertainment forms, but also (with unfortunate results) in the popular understanding of forms of scientific …
Hybridity: Arts, Sciences and Cultural Effects
April 01 2006 Hybridity: Arts, Sciences and Cultural Effects Yvonne Spielmann, Yvonne Spielmann Braunschweig School of Art Johannes-Selenka-Platz 1 38118 Braunschweig Germany [email protected] Search for other works by this author on: This Site Google Scholar Jay David Bolter Jay David Bolter Graphics, Visualization Usability Center College of Computing 801 Atlantic Drive Georgia Institute of Technology Atlanta, GA 30332-0280 U.S…
Digital Media and the Future of Filmic Narrative
Augmenting Creative Realities: The Second Life Performance Project
This article discusses the development of a new interface that allows for the creation of mixed-reality performances. It details the features of the new technology, charts the ways in which the interface has been used in rehearsal sessions and describes how the technology functions as an innovative tool for creative expression
Interaction criticism: Three Readings of an Interaction Design, and What They Get Us
Criticism is an integral part of the ongoing knowledge construction that is embraced in the more mature design disciplines—architecture, industrial design—and in the arts. Critics interpret, contextualize, interrelate, abstract, and question the artifacts of design to clarify opportunities for designs to improve everyday life and to explore the ways in which designs deliver on this promise. In doing so, they feed an ongoing dialogue between desig…
Media studies, mobile augmented reality, and interaction design
research-article Media studies, mobile augmented reality, and interaction design Share on Authors: Jay David Bolter Georgia Institute of Technology Georgia Institute of TechnologyView Profile , Maria Engberg Blekinge Institute of Technology Blekinge Institute of TechnologyView Profile , Blair MacIntyre Georgia Institute of Technology Georgia Institute of TechnologyView Profile Authors Info & Claims InteractionsVolume 20Issue 1January + February 2…
McLuhan and the Legacy of Popular Modernism
Avant-garde Videogames: Playing with Technoculture
An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank…
Ubiquitous Computing, Complexity, and Culture
The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing’s implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these …
Remediation
Remediation is a term used to describe the way various media forms borrow from and refashion one another. At any given time, our media culture consists of processes of cooperation and competition among various media and their forms. In the current media culture, digital media forms, such as video games and social media, are among the key remediators. Remediation can be understood as a contribution to the larger theoretical approach known as inter…
Posthumanism
The term “posthumanism” is applied to a range of contemporary theoretical positions put forward by researchers in philosophy, science and technology studies, literary studies, critical theory, theoretical sociology, and communication studies. The term designates a new way of understanding the human subject and its relationship to the natural world. Posthumanist theory claims to offer a new epistemology not centered in Cartesian dualism. It seeks …
The Digital Plenitude: The Decline of Elite Culture and the Rise of New Media
How the creative abundance of today's media culture was made possible by the decline of elitism in the arts and the rise of digital media. Media culture today encompasses a universe of forms—websites, video games, blogs, books, films, television and radio programs, magazines, and more—and a multitude of practices that include making, remixing, sharing, and critiquing. This multiplicity is so vast that it cannot be comprehended as a whole. In this…
Computer Science (17 works) · Sociology (14 works) · Art (11 works) · World Wide Web (10 works) · Digital Games and Media (8 works) · Aesthetics (7 works) · History (6 works) · Philosophy (6 works) · Art history (5 works) · Multimedia (5 works)