Roland Robinson
Biographic Data
| ID | 3790122 |
|---|---|
| NAME | Roland Robinson |
| GIVEN NAMES | Roland |
| FAMILY NAME | Robinson |
| SIGNATURE | ROBINSON R |
| AFFILIATIONS | Wyoming Indian Middle School, Ethete, WY, USA |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1956 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 1 |
Preparing Teachers to Engage Rural Students in Computational Thinking Through Robotics, Game Design, and Culturally Responsive Teaching
This article examines teacher preparation and teacher change in engineering and computer science education. We examined culturally responsive teaching self-efficacy (CRTSE), culturally responsive teaching outcome expectancy (CRTOE) beliefs, and attitudes toward computational thinking (CT) as teachers participated in one of three treatment groups: robotics only, game design only, or blended robotics/game design. Descriptive data revealed that CRTS…
Myths of the Australian Dreamtime
Preparing Teachers to Engage Rural Students in Computational Thinking Through Robotics, Game Design, and Culturally Responsive Teaching
This article examines teacher preparation and teacher change in engineering and computer science education. We examined culturally responsive teaching self-efficacy (CRTSE), culturally responsive teaching outcome expectancy (CRTOE) beliefs, and attitudes toward computational thinking (CT) as teachers participated in one of three treatment groups: robotics only, game design only, or blended robotics/game design. Descriptive data revealed that CRTS…
Myths of the Australian Dreamtime
Preparing Teachers to Engage Rural Students in Computational Thinking Through Robotics, Game Design, and Culturally Responsive Teaching
This article examines teacher preparation and teacher change in engineering and computer science education. We examined culturally responsive teaching self-efficacy (CRTSE), culturally responsive teaching outcome expectancy (CRTOE) beliefs, and attitudes toward computational thinking (CT) as teachers participated in one of three treatment groups: robotics only, game design only, or blended robotics/game design. Descriptive data revealed that CRTS…
Artificial Intelligence (1 works) · Artificial Intelligence (1 works) · Classics (1 works) · Computational Thinking (1 works) · Computer Science (1 works) · Context (archaeology (1 works) · Educational robotics (1 works) · Folklore, Mythology, and Literature Studies (1 works) · Game design (1 works) · Gender and Technology in Education (1 works)