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A Antoniou

Biographic Data

ID3796808
NAMEA Antoniou
GIVEN NAMESA
FAMILY NAMEAntoniou
SIGNATUREANTONIOU A
AFFILIATIONSUniversity of Peloponnese
ORCID0000-0002-3452-1168
VERIFIEDYes
TOTAL WORKS9
TOTAL CITATIONS3
WORKS AS AUTHOR9
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1969
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Unlocking Digital Heritage

    Open Access•Stella Sylaiou, Panagiotis Dafiotis et al.•ARTICLE•Heritage•2025•References: 3

    The rise of digital heritage and immersive technologies like extended reality (XR) is reshaping how people experience culture and history. For older adults, these innovations offer exciting possibilities to explore and connect with their heritage in new ways. However, scientists and stakeholders still know little about how they engage with these technologies, what draws them in, what challenges they face, and how it impacts them emotionally and c…

  • Collaboration Skills and Puzzles

    Open Access•Emmanouil A Demetroulis, Ilias Papadogiannis et al.•ARTICLE•Education Sciences•2024

    Collaboration skills are essential for the effectiveness and efficiency of collective efforts in both professional and personal contexts. However, their complex and intertwined nature poses challenges in both defining and assessing them. To develop educational methodologies aimed at enhancing the cultivation of collaboration skills, there is a need for developing pre-post experimental assessment tools that target the construct in real-life school…

  • From physical to virtual art exhibitions and beyond

    Open Access•Stella Sylaiou, Panagiotis Dafiotis et al.•ARTICLE•Journal of Cultural Heritage•2024•Cited by: 1•References: 59

  • Collaboration Skills in Educational Robotics

    Open Access•Emmanouil A Demetroulis, Αναστάσιος Θεοδωρόπουλος et al.•ARTICLE•Education Sciences•2023

    This study proposes a methodological approach that allows educational robotics to be used in order to develop collaboration skills in educational settings. Educational robotics is a promising educational tool that has the potential to become a platform for the development of a range of skills. However, there is a scarce amount of empirical case studies that present detailed information on the way it is implemented within formal primary school edu…

  • Bringing a peripheral, traditional venue to the digital era with targeted narratives

    Open Access•A Antoniou, Susana Reboreda Morillo et al.•ARTICLE•Digital Applications in…•2019•Cited by: 1•References: 11

  • The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions

    Open Access•Vassilis Poulopoulos, Costas Vassilakis et al.•ARTICLE•Heritage•2018•References: 5

    Social media usage is affecting peoples’ views through opinion sharing, a fact that has started to attract cultural institutions, as it is possible that this procedure can possibly be a part of a museum experience. As the main goal of a cultural institution is the maximization of senses stimulation, the device that is offered to the visitors’ hands everyday and every moment, becomes an important tool for the art spaces. In this notion we perform …

  • Stimulation of reflection and discussion in museum visits through the use of social media

    Open Access•Costas Vassilakis, A Antoniou et al.•ARTICLE•Social Network Analysis and Mining•2017

  • Social network profiling for cultural heritage

    Open Access•A Antoniou•ARTICLE•Social Network Analysis and Mining•2017•Cited by: 1•References: 50

  • Simulation of Controlled Sources Using Operational Amplifiers

    Open Access•A Antoniou•ARTICLE•IEEE Transactions on Education•1969

    By using feedback around an infinite-gain controlled source four finite-gain controlled sources may be simulated. Cascading two of these yields other types of controlled sources. New configurations are obtained by compensating imperfect controlled sources and also by using a negative resistance in the feedback loop. By making use of the singular elements (nullator and norator), some alternative configurations are derived, raising interesting poss…

  • From physical to virtual art exhibitions and beyond

    Open Access•Stella Sylaiou, Panagiotis Dafiotis et al.•ARTICLE•Journal of Cultural Heritage•2024•Cited by: 1•References: 59

  • Bringing a peripheral, traditional venue to the digital era with targeted narratives

    Open Access•A Antoniou, Susana Reboreda Morillo et al.•ARTICLE•Digital Applications in…•2019•Cited by: 1•References: 11

  • Social network profiling for cultural heritage

    Open Access•A Antoniou•ARTICLE•Social Network Analysis and Mining•2017•Cited by: 1•References: 50

  • Simulation of Controlled Sources Using Operational Amplifiers

    Open Access•A Antoniou•ARTICLE•IEEE Transactions on Education•1969

    By using feedback around an infinite-gain controlled source four finite-gain controlled sources may be simulated. Cascading two of these yields other types of controlled sources. New configurations are obtained by compensating imperfect controlled sources and also by using a negative resistance in the feedback loop. By making use of the singular elements (nullator and norator), some alternative configurations are derived, raising interesting poss…

  • Stimulation of reflection and discussion in museum visits through the use of social media

    Open Access•Costas Vassilakis, A Antoniou et al.•ARTICLE•Social Network Analysis and Mining•2017

  • Social network profiling for cultural heritage

    Open Access•A Antoniou•ARTICLE•Social Network Analysis and Mining•2017•Cited by: 1•References: 50

  • The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions

    Open Access•Vassilis Poulopoulos, Costas Vassilakis et al.•ARTICLE•Heritage•2018•References: 5

    Social media usage is affecting peoples’ views through opinion sharing, a fact that has started to attract cultural institutions, as it is possible that this procedure can possibly be a part of a museum experience. As the main goal of a cultural institution is the maximization of senses stimulation, the device that is offered to the visitors’ hands everyday and every moment, becomes an important tool for the art spaces. In this notion we perform …

  • Bringing a peripheral, traditional venue to the digital era with targeted narratives

    Open Access•A Antoniou, Susana Reboreda Morillo et al.•ARTICLE•Digital Applications in…•2019•Cited by: 1•References: 11

  • Collaboration Skills in Educational Robotics

    Open Access•Emmanouil A Demetroulis, Αναστάσιος Θεοδωρόπουλος et al.•ARTICLE•Education Sciences•2023

    This study proposes a methodological approach that allows educational robotics to be used in order to develop collaboration skills in educational settings. Educational robotics is a promising educational tool that has the potential to become a platform for the development of a range of skills. However, there is a scarce amount of empirical case studies that present detailed information on the way it is implemented within formal primary school edu…

  • Collaboration Skills and Puzzles

    Open Access•Emmanouil A Demetroulis, Ilias Papadogiannis et al.•ARTICLE•Education Sciences•2024

    Collaboration skills are essential for the effectiveness and efficiency of collective efforts in both professional and personal contexts. However, their complex and intertwined nature poses challenges in both defining and assessing them. To develop educational methodologies aimed at enhancing the cultivation of collaboration skills, there is a need for developing pre-post experimental assessment tools that target the construct in real-life school…

  • From physical to virtual art exhibitions and beyond

    Open Access•Stella Sylaiou, Panagiotis Dafiotis et al.•ARTICLE•Journal of Cultural Heritage•2024•Cited by: 1•References: 59

  • Unlocking Digital Heritage

    Open Access•Stella Sylaiou, Panagiotis Dafiotis et al.•ARTICLE•Heritage•2025•References: 3

    The rise of digital heritage and immersive technologies like extended reality (XR) is reshaping how people experience culture and history. For older adults, these innovations offer exciting possibilities to explore and connect with their heritage in new ways. However, scientists and stakeholders still know little about how they engage with these technologies, what draws them in, what challenges they face, and how it impacts them emotionally and c…

Computer Science (9 works) · Psychology (5 works) · World Wide Web (4 works) · Multimedia (3 works) · Museums and Cultural Heritage (3 works) · Social media (3 works) · Social Psychology (3 works) · Sociology (3 works) · Art (2 works) · Augmented Reality Applications (2 works)

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