A Antoniou
Biographic Data
| ID | 3796808 |
|---|---|
| NAME | A Antoniou |
| GIVEN NAMES | A |
| FAMILY NAME | Antoniou |
| SIGNATURE | ANTONIOU A |
| AFFILIATIONS | University of Peloponnese |
| ORCID | 0000-0002-3452-1168 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1969 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Unlocking Digital Heritage
The rise of digital heritage and immersive technologies like extended reality (XR) is reshaping how people experience culture and history. For older adults, these innovations offer exciting possibilities to explore and connect with their heritage in new ways. However, scientists and stakeholders still know little about how they engage with these technologies, what draws them in, what challenges they face, and how it impacts them emotionally and c…
Collaboration Skills and Puzzles
Collaboration skills are essential for the effectiveness and efficiency of collective efforts in both professional and personal contexts. However, their complex and intertwined nature poses challenges in both defining and assessing them. To develop educational methodologies aimed at enhancing the cultivation of collaboration skills, there is a need for developing pre-post experimental assessment tools that target the construct in real-life school…
From physical to virtual art exhibitions and beyond
Collaboration Skills in Educational Robotics
This study proposes a methodological approach that allows educational robotics to be used in order to develop collaboration skills in educational settings. Educational robotics is a promising educational tool that has the potential to become a platform for the development of a range of skills. However, there is a scarce amount of empirical case studies that present detailed information on the way it is implemented within formal primary school edu…
Bringing a peripheral, traditional venue to the digital era with targeted narratives
The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions
Social media usage is affecting peoples’ views through opinion sharing, a fact that has started to attract cultural institutions, as it is possible that this procedure can possibly be a part of a museum experience. As the main goal of a cultural institution is the maximization of senses stimulation, the device that is offered to the visitors’ hands everyday and every moment, becomes an important tool for the art spaces. In this notion we perform …
Stimulation of reflection and discussion in museum visits through the use of social media
Social network profiling for cultural heritage
Simulation of Controlled Sources Using Operational Amplifiers
By using feedback around an infinite-gain controlled source four finite-gain controlled sources may be simulated. Cascading two of these yields other types of controlled sources. New configurations are obtained by compensating imperfect controlled sources and also by using a negative resistance in the feedback loop. By making use of the singular elements (nullator and norator), some alternative configurations are derived, raising interesting poss…
Simulation of Controlled Sources Using Operational Amplifiers
By using feedback around an infinite-gain controlled source four finite-gain controlled sources may be simulated. Cascading two of these yields other types of controlled sources. New configurations are obtained by compensating imperfect controlled sources and also by using a negative resistance in the feedback loop. By making use of the singular elements (nullator and norator), some alternative configurations are derived, raising interesting poss…
Stimulation of reflection and discussion in museum visits through the use of social media
Social network profiling for cultural heritage
The Personality of the Influencers, the Characteristics of Qualitative Discussions and Their Analysis for Recommendations to Cultural Institutions
Social media usage is affecting peoples’ views through opinion sharing, a fact that has started to attract cultural institutions, as it is possible that this procedure can possibly be a part of a museum experience. As the main goal of a cultural institution is the maximization of senses stimulation, the device that is offered to the visitors’ hands everyday and every moment, becomes an important tool for the art spaces. In this notion we perform …
Bringing a peripheral, traditional venue to the digital era with targeted narratives
Collaboration Skills in Educational Robotics
This study proposes a methodological approach that allows educational robotics to be used in order to develop collaboration skills in educational settings. Educational robotics is a promising educational tool that has the potential to become a platform for the development of a range of skills. However, there is a scarce amount of empirical case studies that present detailed information on the way it is implemented within formal primary school edu…
Collaboration Skills and Puzzles
Collaboration skills are essential for the effectiveness and efficiency of collective efforts in both professional and personal contexts. However, their complex and intertwined nature poses challenges in both defining and assessing them. To develop educational methodologies aimed at enhancing the cultivation of collaboration skills, there is a need for developing pre-post experimental assessment tools that target the construct in real-life school…
From physical to virtual art exhibitions and beyond
Unlocking Digital Heritage
The rise of digital heritage and immersive technologies like extended reality (XR) is reshaping how people experience culture and history. For older adults, these innovations offer exciting possibilities to explore and connect with their heritage in new ways. However, scientists and stakeholders still know little about how they engage with these technologies, what draws them in, what challenges they face, and how it impacts them emotionally and c…
Computer Science (9 works) · Psychology (5 works) · World Wide Web (4 works) · Multimedia (3 works) · Museums and Cultural Heritage (3 works) · Social media (3 works) · Social Psychology (3 works) · Sociology (3 works) · Art (2 works) · Augmented Reality Applications (2 works)