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Rachel Ralston

Biographic Data

ID3799865
NAMERachel Ralston
GIVEN NAMESRachel
FAMILY NAMERalston
SIGNATURERALSTON R
AFFILIATIONSThe Ohio State University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS17
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2019
H-INDEX1
  • Prototypes of drinkers and accessibility of injunctive norms predict college drinking

    Open Access•Nancy Rhodes, Christopher Loiewski et al.•ARTICLE•Journal of Health Psychology•2019•References: 24

    A self-report survey of first-year college students ( n = 421; 46% female) included measures of perceived prototype, attitude and injunctive norm accessibility, past drinking behavior, and future drinking intention. Both norm accessibility and prototype perception were significant predictors of intention to drink in the future among first-year college students. The effect of prototypes on drinking diminished as pro-drinking norms became more acce…

  • Queer identity online: Informal learning and teaching experiences of LGBTQ individuals on social media

    Open Access•J Fox, Rachel Ralston•ARTICLE•Computers in Human Behavior•2016

  • Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths

    Open Access•J Fox, Rachel Ralston et al.•ARTICLE•Psychology of Women Quarterly•2014•Cited by: 17•References: 37

    Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of using these representations remain understudied. Objectification theory suggests that women’s exposure to sexualized media representations leads to self-objectification. Further, we anticipated this process would lead to increases in rape myth acceptance (RMA). Two experiments (Study 1, N = 87;…

  • Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths

    Open Access•J Fox, Rachel Ralston et al.•ARTICLE•Psychology of Women Quarterly•2014•Cited by: 17•References: 37

    Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of using these representations remain understudied. Objectification theory suggests that women’s exposure to sexualized media representations leads to self-objectification. Further, we anticipated this process would lead to increases in rape myth acceptance (RMA). Two experiments (Study 1, N = 87;…

  • Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths

    Open Access•J Fox, Rachel Ralston et al.•ARTICLE•Psychology of Women Quarterly•2014•Cited by: 17•References: 37

    Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of using these representations remain understudied. Objectification theory suggests that women’s exposure to sexualized media representations leads to self-objectification. Further, we anticipated this process would lead to increases in rape myth acceptance (RMA). Two experiments (Study 1, N = 87;…

  • Queer identity online: Informal learning and teaching experiences of LGBTQ individuals on social media

    Open Access•J Fox, Rachel Ralston•ARTICLE•Computers in Human Behavior•2016

  • Prototypes of drinkers and accessibility of injunctive norms predict college drinking

    Open Access•Nancy Rhodes, Christopher Loiewski et al.•ARTICLE•Journal of Health Psychology•2019•References: 24

    A self-report survey of first-year college students ( n = 421; 46% female) included measures of perceived prototype, attitude and injunctive norm accessibility, past drinking behavior, and future drinking intention. Both norm accessibility and prototype perception were significant predictors of intention to drink in the future among first-year college students. The effect of prototypes on drinking diminished as pro-drinking norms became more acce…

Psychology (3 works) · Human Factors and Ergonomics (2 works) · Medicine (2 works) · Poison control (2 works) · Social Psychology (2 works) · Social Psychology (2 works) · Affordance (1 works) · Art (1 works) · Automaticity (1 works) · Avatar (1 works)

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