David Kirschner
Biographic Data
| ID | 381236 |
|---|---|
| NAME | David Kirschner |
| GIVEN NAMES | David |
| FAMILY NAME | Kirschner |
| SIGNATURE | KIRSCHNER D |
| AFFILIATIONS | Gwinnett College |
| ORCID | 0000-0002-7177-3751 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Developing social-emotional concepts for learning with video games
Self-directed learning in video games, affordances and pedagogical implications for teaching and learning
Coordinated Action in the Massively Multiplayer Online Game World of Warcraft
Coordinated Action in the Massively Multiplayer Online Game World of Warcraft
In tandem with the technological advancement of immersive virtual environments, digital games have evolved into complex social worlds where people play collaboratively to achieve individual- and group-oriented goals. The massively multiplayer online games genre has received international attention for the large numbers of users that commit a significant amount of time and effort to online play. Play styles within such game worlds are diverse, but…
Coordinated Action in the Massively Multiplayer Online Game World of Warcraft
In tandem with the technological advancement of immersive virtual environments, digital games have evolved into complex social worlds where people play collaboratively to achieve individual- and group-oriented goals. The massively multiplayer online games genre has received international attention for the large numbers of users that commit a significant amount of time and effort to online play. Play styles within such game worlds are diverse, but…
Coordinated Action in the Massively Multiplayer Online Game World of Warcraft
Coordinated Action in the Massively Multiplayer Online Game World of Warcraft
Coordinated Action in the Massively Multiplayer Online Game World of Warcraft
In tandem with the technological advancement of immersive virtual environments, digital games have evolved into complex social worlds where people play collaboratively to achieve individual- and group-oriented goals. The massively multiplayer online games genre has received international attention for the large numbers of users that commit a significant amount of time and effort to online play. Play styles within such game worlds are diverse, but…
Self-directed learning in video games, affordances and pedagogical implications for teaching and learning
Developing social-emotional concepts for learning with video games
Computer Science (4 works) · Multimedia (4 works) · Video game (4 works) · Educational Games and Gamification (3 works) · Digital Games and Media (2 works) · Human–computer interaction (2 works) · Impact of Technology on Adolescents (2 works) · Psychology (2 works) · Sociology (2 works) · Affordance (1 work)