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David Kirschner

Biographic Data

ID381236
NAMEDavid Kirschner
GIVEN NAMESDavid
FAMILY NAMEKirschner
SIGNATUREKIRSCHNER D
AFFILIATIONSGwinnett College
ORCID0000-0002-7177-3751
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS3
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Developing social-emotional concepts for learning with video games

    Open Access•Weimin Toh, David Kirschner•ARTICLE•Computers & Education•2023

  • Self-directed learning in video games, affordances and pedagogical implications for teaching and learning

    Open Access•Weimin Toh, David Kirschner•ARTICLE•Computers & Education•2020

  • Coordinated Action in the Massively Multiplayer Online Game World of Warcraft

    Open Access•J P Williams, David Kirschner•ARTICLE•Symbolic Interaction•2012•Cited by: 1•References: 28

  • Coordinated Action in the Massively Multiplayer Online Game World of Warcraft

    Open Access•J P Williams, David Kirschner•ARTICLE•Symbolic Interaction•2012•Cited by: 2•References: 30

    In tandem with the technological advancement of immersive virtual environments, digital games have evolved into complex social worlds where people play collaboratively to achieve individual- and group-oriented goals. The massively multiplayer online games genre has received international attention for the large numbers of users that commit a significant amount of time and effort to online play. Play styles within such game worlds are diverse, but…

  • Coordinated Action in the Massively Multiplayer Online Game World of Warcraft

    Open Access•J P Williams, David Kirschner•ARTICLE•Symbolic Interaction•2012•Cited by: 2•References: 30

    In tandem with the technological advancement of immersive virtual environments, digital games have evolved into complex social worlds where people play collaboratively to achieve individual- and group-oriented goals. The massively multiplayer online games genre has received international attention for the large numbers of users that commit a significant amount of time and effort to online play. Play styles within such game worlds are diverse, but…

  • Coordinated Action in the Massively Multiplayer Online Game World of Warcraft

    Open Access•J P Williams, David Kirschner•ARTICLE•Symbolic Interaction•2012•Cited by: 1•References: 28

  • Coordinated Action in the Massively Multiplayer Online Game World of Warcraft

    Open Access•J P Williams, David Kirschner•ARTICLE•Symbolic Interaction•2012•Cited by: 1•References: 28

  • Coordinated Action in the Massively Multiplayer Online Game World of Warcraft

    Open Access•J P Williams, David Kirschner•ARTICLE•Symbolic Interaction•2012•Cited by: 2•References: 30

    In tandem with the technological advancement of immersive virtual environments, digital games have evolved into complex social worlds where people play collaboratively to achieve individual- and group-oriented goals. The massively multiplayer online games genre has received international attention for the large numbers of users that commit a significant amount of time and effort to online play. Play styles within such game worlds are diverse, but…

  • Self-directed learning in video games, affordances and pedagogical implications for teaching and learning

    Open Access•Weimin Toh, David Kirschner•ARTICLE•Computers & Education•2020

  • Developing social-emotional concepts for learning with video games

    Open Access•Weimin Toh, David Kirschner•ARTICLE•Computers & Education•2023

Computer Science (4 works) · Multimedia (4 works) · Video game (4 works) · Educational Games and Gamification (3 works) · Digital Games and Media (2 works) · Human–computer interaction (2 works) · Impact of Technology on Adolescents (2 works) · Psychology (2 works) · Sociology (2 works) · Affordance (1 work)

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