Jessica Robles
Biographic Data
| ID | 3812375 |
|---|---|
| NAME | Jessica Robles |
| GIVEN NAMES | Jessica |
| FAMILY NAME | Robles |
| SIGNATURE | ROBLES J |
| AFFILIATIONS | Loughborough University |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 30 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 3 |
Manipulation in Board Game Interactions
Deception and manipulation are expected in strategic gameplay, but how do players negotiate what counts as acceptable kinds of manipulation? We compare three examples from a corpus of 30 hours of competitive board game play, using conversation analysis to examine how players orient to the reasonableness of manipulations. We show that contingencies of timing of the attribution and receipt of the manipulation are as morally concerned as manipulatio…
It’s like mmm
This article explores the distribution and use of a relatively new grammatical format in English, it’s like + enactment. We propose that it’s like utterances are used to enact thoughts, feelings and attitudes which are internal and affect-laden assessments of a prior utterance or event, produced as assessments that anyone in the same situation might have had. As such they tend to occur within stories, typically during the closing of a story. The …
Questions, questioning, and institutional practices
This article introduces the special issue on questions, questioning, and institutional practices. We begin by considering how questioning as a discursive practice is a central vehicle for constructing social worlds and reflecting existing ones. Then we describe the different ways questions and question(ing) have been defined, typologized, and critiqued, in general and within seven institutions including policing, the courts, medicine, therapy, re…
It’s like mmm
This article explores the distribution and use of a relatively new grammatical format in English, it’s like + enactment. We propose that it’s like utterances are used to enact thoughts, feelings and attitudes which are internal and affect-laden assessments of a prior utterance or event, produced as assessments that anyone in the same situation might have had. As such they tend to occur within stories, typically during the closing of a story. The …
Questions, questioning, and institutional practices
This article introduces the special issue on questions, questioning, and institutional practices. We begin by considering how questioning as a discursive practice is a central vehicle for constructing social worlds and reflecting existing ones. Then we describe the different ways questions and question(ing) have been defined, typologized, and critiqued, in general and within seven institutions including policing, the courts, medicine, therapy, re…
Manipulation in Board Game Interactions
Deception and manipulation are expected in strategic gameplay, but how do players negotiate what counts as acceptable kinds of manipulation? We compare three examples from a corpus of 30 hours of competitive board game play, using conversation analysis to examine how players orient to the reasonableness of manipulations. We show that contingencies of timing of the attribution and receipt of the manipulation are as morally concerned as manipulatio…
Questions, questioning, and institutional practices
This article introduces the special issue on questions, questioning, and institutional practices. We begin by considering how questioning as a discursive practice is a central vehicle for constructing social worlds and reflecting existing ones. Then we describe the different ways questions and question(ing) have been defined, typologized, and critiqued, in general and within seven institutions including policing, the courts, medicine, therapy, re…
It’s like mmm
This article explores the distribution and use of a relatively new grammatical format in English, it’s like + enactment. We propose that it’s like utterances are used to enact thoughts, feelings and attitudes which are internal and affect-laden assessments of a prior utterance or event, produced as assessments that anyone in the same situation might have had. As such they tend to occur within stories, typically during the closing of a story. The …
Manipulation in Board Game Interactions
Deception and manipulation are expected in strategic gameplay, but how do players negotiate what counts as acceptable kinds of manipulation? We compare three examples from a corpus of 30 hours of competitive board game play, using conversation analysis to examine how players orient to the reasonableness of manipulations. We show that contingencies of timing of the attribution and receipt of the manipulation are as morally concerned as manipulatio…
Conversation (3 works) · Conversation analysis (3 works) · Discourse Analysis in Language Studies (3 works) · Language, Discourse, Communication Strategies (3 works) · Sociology (3 works) · Political science (2 works) · Psychology (2 works) · Public relations (2 works) · Artificial Intelligence (1 work) · Attribution (1 work)