Camilla J Hodges
Datos Biográficos
| ID | 3827161 |
|---|---|
| NOMBRE | Camilla J Hodges |
| NOMBRES | Camilla J |
| APELLIDO | Hodges |
| FIRMA | HODGES C J |
| AFILIACIONES | University of Utah |
| ORCID | 0000-0002-5094-6246 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 21 |
| TOTAL DE CITAS | 98 |
| TOTAL COMO AUTOR | 21 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2012 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2024 |
| ÍNDICE H | 6 |
Parent motivations for enrolling their young children in early childhood programs
This study used the theory of planned behaviour to identify and determine the relative influence of factors influencing parents’ decisions to enrol their young children (3 to 5 years old) in early childhood programs at a specific museum venue. An eliciting questionnaire was distributed to museum members with at least one child 3–5 years old to elicit outcome expectancies, normative beliefs, and control beliefs, and these responses were developed …
Measuring Social Connectedness during Shared Leisure Activities Using Oxytocin
Leisure experiences are often associated with social connectedness. One measure of social connection underutilized in leisure studies is the neurohormone oxytocin. This methodological note considers issues researchers need to address when incorporating oxytocin in their study design. Noninvasive sources for sampling oxytocin include saliva and urine; however, the decision about which method to employ is not well documented. This study provides th…
Measuring in-situ engagement during structured experiences
Effective measurement of participant engagement is vital to the advancement of experience design research. This paper addresses the feasibility, validity, and reliability of one possible measure, Immersion Neuroscience Software (INS). INS uses wearable cardiac sensors and a proprietary algorithm to process heart rate data to provide a passive real-time score of in-situ engagement—i.e., a second-by-second neurophysiological score that is interpret…
Sending children to camp
An examination of the stability of the remembering self when measuring social connection derived from a shared leisure experience
Social connection has been identified as a public health priority, and is often positioned, in various forms, as an outcome of leisure experiences. In cases of assessing the hedonic quality of experiences, research has identified a relative permanence and stability in the remembering self; however, whether the same is true when measuring social connection is unknown. Therefore, this study aimed to determine whether recall of social connection aft…
Empirically testing the experience type framework
In 2018, Duerden et al. proposed an experience type framework (ETF) which articulated key characteristics of ordinary and extraordinary experiences. While conceptually helpful, the framework has yet to be empirically tested. Thus, the purpose of this study was to empirically test the proposed hierarchical structure of the ETF. To achieve this purpose, we first developed, refined, and validated an operationalized ETF measurement tool, the experien…
Where have all the children gone? A review of the presence of children under 6 years in leisure publication outlets
We conducted a focused search of nine pre-determined leisure journals to (1) determine the prevalence and scope of research on children younger than 6 years (i.e., young children) published in leisure-focused outlets, (2) describe study designs and research methods used to study this age group, (3) tabulate definitions of child leisure, and (4) provide an overview of the studies’ findings. Overall, findings indicate a marked absence of young chil…
Reporting Quantitative Methods and Findings
This article identified best practices for quantitative methods and results reporting and then evaluated leisure science articles’ adherence to them. A two-stage stratified sampling method identified 112 articles. A codebook was developed, and 26 universal codes addressing abstract, methods, and results were applied to each article to generate best practices scores (BPS). BPS ranged from 6 to 21 (M = 14.89, SD = 2.95). Articles were more likely t…
Parent-Child Leisure and Parent Affect
This study evaluates differences in parent-child leisure and parent affect across single- and two-parent families. The Ecology of Family Experiences framework suggests contextual factors such as family structure and the novelty of the activity environment contribute to heterogeneity in how parents experience leisure, partly because constraints may differ across family structures. Using a large, nationally representative data sample of parents fro…
Mental health benefits of nature-based recreation
Sibling relationship quality in the context of digital leisure and geographic distance for college-attending emerging adults
During the transition to adulthood, emerging adults may experience new geographic distance separating them from their siblings. Digital leisure is common among emerging adults and may serve as a tool for maintaining relationship quality across geographic distance. Using qualitative data, we created individual digital leisure diversity scores for four categories of digital leisure identified from a constructed taxonomy. The sample included 185 col…
Challenges of ecological momentary assessments to study family leisure
Scholars have documented the research tradeoffs of using ecological momentary assessments (EMA) to study daily life. Less is known about participants’ perspectives. The aim of this research note was to delineate the challenges of participating in a 14-day EMA study of family leisure described by 41 individuals (mothers, fathers, and adolescents) from 14 families to inform future family leisure studies using EMA. Participants identified three pote…
Ecology of family experiences
All family leisure is not equal. Yet, little is known about the mechanisms linking different types of family leisure to different human development and family relations outcomes. The Ecology of Family Experiences (EFE) framework provides a sensitizing lens for the study of the conditions under which family leisure is beneficial to individuals and families. Specifically, the framework suggests three domains—Family, Activity, and Time—iteratively i…
Real-time, passive measurement of communication during family leisure
Research on family communication in the leisure context has been limited to retrospective survey reconstructions of perceptions of communication patterns. This study examines the validity of sociometric badges for measuring family communication in real-time. Seven families (married, two-parent families with at least one child ages 4–17 years) wore sociometric badges during a 30-minute leisure activity in a lab setting. We compared mean badge esti…
Rethinking leisure time use metrics
Leisure diversity-the total number of unique leisure categories shared within a sibling dyad-may vary according to sibling characteristics (e.g., sibling gender, age difference) and predict sibling relationship quality. Using triangulated lists, brief narratives, and focus groups, we constructed a taxonomy of shared sibling leisure in emerging adulthood and then calculated individual leisure diversity scores. The sample ( N = 185) included colleg…
The Creation of Military Family Leisure Experiences
This article provides a theoretical model that positions family leisure experiences as a mechanism for positive family outcomes and resilience in military families. The article integrates the Creation of Family Experiences (CFE) framework with literature on military families, family leisure, and structured experiences. The CFE framework is a conceptual model that provides a lens for examining the context of family activities in order to better id…
Injustice in Mobile Leisure
In augmented reality, video games and the physical world converge as individuals participate in digital leisure overlaid on physical spaces. In Pokémon Go, game play in the physical world is impacted by constraints that limit access and play of marginalized groups. Global popularity of Pokémon Go created an opportunity to explore experiences of marginalized groups participating in augmented reality game play. Grey literature surrounding Pokémon G…
Family Leisure Functioning
The purpose of this study was to, first, determine whether positive relationships between family leisure (involvement and satisfaction) and family outcomes (cohesion, adaptability, family functioning, and satisfaction with family life) were present in a multinational sample, and second, determine whether the core and balance model could provide a consistent framework for between country comparisons of relationships between family leisure and fami…
The Association Between Family Leisure and Family Quality of Life
The body of family leisure research has grown over the past 25 years; however, efforts to quantitatively synthesize that body of literature have not been made. Therefore, we conducted a meta‐analysis of published and unpublished literature reporting on parent and adolescent child data regarding shared leisure experiences and family quality‐of‐life indicators across k = 23 articles identified from a broad, systematic search of literature. Using ra…
Family Leisure
Understanding the relationship between leisure and families has been and will continue to be an important area of study. The purpose of this study is to review existing family leisure research from four select journals between 1990 and 2012. Articles are examined for sample characteristics, methods, analytical approaches, and thematic trends. Overall, 181 articles regarding family leisure, leisure in context of family life or roles, and individua…
The Relationship between Media in the Home and Family Functioning in Context of Leisure
The purpose of the study was to examine the relationship between media as family leisure and family functioning among families with at least one adolescent child. Specifically, this study examined the relationship between family functioning and media use, media connection, and media monitoring over time. Furthermore, because the data were nested in families, and because most family leisure research has been limited to individual-level analyses, t…
Family Leisure
Understanding the relationship between leisure and families has been and will continue to be an important area of study. The purpose of this study is to review existing family leisure research from four select journals between 1990 and 2012. Articles are examined for sample characteristics, methods, analytical approaches, and thematic trends. Overall, 181 articles regarding family leisure, leisure in context of family life or roles, and individua…
The Association Between Family Leisure and Family Quality of Life
The body of family leisure research has grown over the past 25 years; however, efforts to quantitatively synthesize that body of literature have not been made. Therefore, we conducted a meta‐analysis of published and unpublished literature reporting on parent and adolescent child data regarding shared leisure experiences and family quality‐of‐life indicators across k = 23 articles identified from a broad, systematic search of literature. Using ra…
Ecology of family experiences
All family leisure is not equal. Yet, little is known about the mechanisms linking different types of family leisure to different human development and family relations outcomes. The Ecology of Family Experiences (EFE) framework provides a sensitizing lens for the study of the conditions under which family leisure is beneficial to individuals and families. Specifically, the framework suggests three domains—Family, Activity, and Time—iteratively i…
Rethinking leisure time use metrics
Leisure diversity-the total number of unique leisure categories shared within a sibling dyad-may vary according to sibling characteristics (e.g., sibling gender, age difference) and predict sibling relationship quality. Using triangulated lists, brief narratives, and focus groups, we constructed a taxonomy of shared sibling leisure in emerging adulthood and then calculated individual leisure diversity scores. The sample ( N = 185) included colleg…
Injustice in Mobile Leisure
In augmented reality, video games and the physical world converge as individuals participate in digital leisure overlaid on physical spaces. In Pokémon Go, game play in the physical world is impacted by constraints that limit access and play of marginalized groups. Global popularity of Pokémon Go created an opportunity to explore experiences of marginalized groups participating in augmented reality game play. Grey literature surrounding Pokémon G…
The Relationship between Media in the Home and Family Functioning in Context of Leisure
The purpose of the study was to examine the relationship between media as family leisure and family functioning among families with at least one adolescent child. Specifically, this study examined the relationship between family functioning and media use, media connection, and media monitoring over time. Furthermore, because the data were nested in families, and because most family leisure research has been limited to individual-level analyses, t…
Parent-Child Leisure and Parent Affect
This study evaluates differences in parent-child leisure and parent affect across single- and two-parent families. The Ecology of Family Experiences framework suggests contextual factors such as family structure and the novelty of the activity environment contribute to heterogeneity in how parents experience leisure, partly because constraints may differ across family structures. Using a large, nationally representative data sample of parents fro…
Real-time, passive measurement of communication during family leisure
Research on family communication in the leisure context has been limited to retrospective survey reconstructions of perceptions of communication patterns. This study examines the validity of sociometric badges for measuring family communication in real-time. Seven families (married, two-parent families with at least one child ages 4–17 years) wore sociometric badges during a 30-minute leisure activity in a lab setting. We compared mean badge esti…
Family Leisure Functioning
The purpose of this study was to, first, determine whether positive relationships between family leisure (involvement and satisfaction) and family outcomes (cohesion, adaptability, family functioning, and satisfaction with family life) were present in a multinational sample, and second, determine whether the core and balance model could provide a consistent framework for between country comparisons of relationships between family leisure and fami…
Empirically testing the experience type framework
In 2018, Duerden et al. proposed an experience type framework (ETF) which articulated key characteristics of ordinary and extraordinary experiences. While conceptually helpful, the framework has yet to be empirically tested. Thus, the purpose of this study was to empirically test the proposed hierarchical structure of the ETF. To achieve this purpose, we first developed, refined, and validated an operationalized ETF measurement tool, the experien…
The Creation of Military Family Leisure Experiences
This article provides a theoretical model that positions family leisure experiences as a mechanism for positive family outcomes and resilience in military families. The article integrates the Creation of Family Experiences (CFE) framework with literature on military families, family leisure, and structured experiences. The CFE framework is a conceptual model that provides a lens for examining the context of family activities in order to better id…
Challenges of ecological momentary assessments to study family leisure
Scholars have documented the research tradeoffs of using ecological momentary assessments (EMA) to study daily life. Less is known about participants’ perspectives. The aim of this research note was to delineate the challenges of participating in a 14-day EMA study of family leisure described by 41 individuals (mothers, fathers, and adolescents) from 14 families to inform future family leisure studies using EMA. Participants identified three pote…
Parent motivations for enrolling their young children in early childhood programs
This study used the theory of planned behaviour to identify and determine the relative influence of factors influencing parents’ decisions to enrol their young children (3 to 5 years old) in early childhood programs at a specific museum venue. An eliciting questionnaire was distributed to museum members with at least one child 3–5 years old to elicit outcome expectancies, normative beliefs, and control beliefs, and these responses were developed …
Measuring in-situ engagement during structured experiences
Effective measurement of participant engagement is vital to the advancement of experience design research. This paper addresses the feasibility, validity, and reliability of one possible measure, Immersion Neuroscience Software (INS). INS uses wearable cardiac sensors and a proprietary algorithm to process heart rate data to provide a passive real-time score of in-situ engagement—i.e., a second-by-second neurophysiological score that is interpret…
An examination of the stability of the remembering self when measuring social connection derived from a shared leisure experience
Social connection has been identified as a public health priority, and is often positioned, in various forms, as an outcome of leisure experiences. In cases of assessing the hedonic quality of experiences, research has identified a relative permanence and stability in the remembering self; however, whether the same is true when measuring social connection is unknown. Therefore, this study aimed to determine whether recall of social connection aft…
Sibling relationship quality in the context of digital leisure and geographic distance for college-attending emerging adults
During the transition to adulthood, emerging adults may experience new geographic distance separating them from their siblings. Digital leisure is common among emerging adults and may serve as a tool for maintaining relationship quality across geographic distance. Using qualitative data, we created individual digital leisure diversity scores for four categories of digital leisure identified from a constructed taxonomy. The sample included 185 col…
The Relationship between Media in the Home and Family Functioning in Context of Leisure
The purpose of the study was to examine the relationship between media as family leisure and family functioning among families with at least one adolescent child. Specifically, this study examined the relationship between family functioning and media use, media connection, and media monitoring over time. Furthermore, because the data were nested in families, and because most family leisure research has been limited to individual-level analyses, t…
Family Leisure
Understanding the relationship between leisure and families has been and will continue to be an important area of study. The purpose of this study is to review existing family leisure research from four select journals between 1990 and 2012. Articles are examined for sample characteristics, methods, analytical approaches, and thematic trends. Overall, 181 articles regarding family leisure, leisure in context of family life or roles, and individua…
The Association Between Family Leisure and Family Quality of Life
The body of family leisure research has grown over the past 25 years; however, efforts to quantitatively synthesize that body of literature have not been made. Therefore, we conducted a meta‐analysis of published and unpublished literature reporting on parent and adolescent child data regarding shared leisure experiences and family quality‐of‐life indicators across k = 23 articles identified from a broad, systematic search of literature. Using ra…
The Creation of Military Family Leisure Experiences
This article provides a theoretical model that positions family leisure experiences as a mechanism for positive family outcomes and resilience in military families. The article integrates the Creation of Family Experiences (CFE) framework with literature on military families, family leisure, and structured experiences. The CFE framework is a conceptual model that provides a lens for examining the context of family activities in order to better id…
Injustice in Mobile Leisure
In augmented reality, video games and the physical world converge as individuals participate in digital leisure overlaid on physical spaces. In Pokémon Go, game play in the physical world is impacted by constraints that limit access and play of marginalized groups. Global popularity of Pokémon Go created an opportunity to explore experiences of marginalized groups participating in augmented reality game play. Grey literature surrounding Pokémon G…
Family Leisure Functioning
The purpose of this study was to, first, determine whether positive relationships between family leisure (involvement and satisfaction) and family outcomes (cohesion, adaptability, family functioning, and satisfaction with family life) were present in a multinational sample, and second, determine whether the core and balance model could provide a consistent framework for between country comparisons of relationships between family leisure and fami…
Ecology of family experiences
All family leisure is not equal. Yet, little is known about the mechanisms linking different types of family leisure to different human development and family relations outcomes. The Ecology of Family Experiences (EFE) framework provides a sensitizing lens for the study of the conditions under which family leisure is beneficial to individuals and families. Specifically, the framework suggests three domains—Family, Activity, and Time—iteratively i…
Real-time, passive measurement of communication during family leisure
Research on family communication in the leisure context has been limited to retrospective survey reconstructions of perceptions of communication patterns. This study examines the validity of sociometric badges for measuring family communication in real-time. Seven families (married, two-parent families with at least one child ages 4–17 years) wore sociometric badges during a 30-minute leisure activity in a lab setting. We compared mean badge esti…
Rethinking leisure time use metrics
Leisure diversity-the total number of unique leisure categories shared within a sibling dyad-may vary according to sibling characteristics (e.g., sibling gender, age difference) and predict sibling relationship quality. Using triangulated lists, brief narratives, and focus groups, we constructed a taxonomy of shared sibling leisure in emerging adulthood and then calculated individual leisure diversity scores. The sample ( N = 185) included colleg…
Mental health benefits of nature-based recreation
Sibling relationship quality in the context of digital leisure and geographic distance for college-attending emerging adults
During the transition to adulthood, emerging adults may experience new geographic distance separating them from their siblings. Digital leisure is common among emerging adults and may serve as a tool for maintaining relationship quality across geographic distance. Using qualitative data, we created individual digital leisure diversity scores for four categories of digital leisure identified from a constructed taxonomy. The sample included 185 col…
Challenges of ecological momentary assessments to study family leisure
Scholars have documented the research tradeoffs of using ecological momentary assessments (EMA) to study daily life. Less is known about participants’ perspectives. The aim of this research note was to delineate the challenges of participating in a 14-day EMA study of family leisure described by 41 individuals (mothers, fathers, and adolescents) from 14 families to inform future family leisure studies using EMA. Participants identified three pote…
Where have all the children gone? A review of the presence of children under 6 years in leisure publication outlets
We conducted a focused search of nine pre-determined leisure journals to (1) determine the prevalence and scope of research on children younger than 6 years (i.e., young children) published in leisure-focused outlets, (2) describe study designs and research methods used to study this age group, (3) tabulate definitions of child leisure, and (4) provide an overview of the studies’ findings. Overall, findings indicate a marked absence of young chil…
Reporting Quantitative Methods and Findings
This article identified best practices for quantitative methods and results reporting and then evaluated leisure science articles’ adherence to them. A two-stage stratified sampling method identified 112 articles. A codebook was developed, and 26 universal codes addressing abstract, methods, and results were applied to each article to generate best practices scores (BPS). BPS ranged from 6 to 21 (M = 14.89, SD = 2.95). Articles were more likely t…
Parent-Child Leisure and Parent Affect
This study evaluates differences in parent-child leisure and parent affect across single- and two-parent families. The Ecology of Family Experiences framework suggests contextual factors such as family structure and the novelty of the activity environment contribute to heterogeneity in how parents experience leisure, partly because constraints may differ across family structures. Using a large, nationally representative data sample of parents fro…
Sending children to camp
An examination of the stability of the remembering self when measuring social connection derived from a shared leisure experience
Social connection has been identified as a public health priority, and is often positioned, in various forms, as an outcome of leisure experiences. In cases of assessing the hedonic quality of experiences, research has identified a relative permanence and stability in the remembering self; however, whether the same is true when measuring social connection is unknown. Therefore, this study aimed to determine whether recall of social connection aft…
Empirically testing the experience type framework
In 2018, Duerden et al. proposed an experience type framework (ETF) which articulated key characteristics of ordinary and extraordinary experiences. While conceptually helpful, the framework has yet to be empirically tested. Thus, the purpose of this study was to empirically test the proposed hierarchical structure of the ETF. To achieve this purpose, we first developed, refined, and validated an operationalized ETF measurement tool, the experien…
Parent motivations for enrolling their young children in early childhood programs
This study used the theory of planned behaviour to identify and determine the relative influence of factors influencing parents’ decisions to enrol their young children (3 to 5 years old) in early childhood programs at a specific museum venue. An eliciting questionnaire was distributed to museum members with at least one child 3–5 years old to elicit outcome expectancies, normative beliefs, and control beliefs, and these responses were developed …
Measuring Social Connectedness during Shared Leisure Activities Using Oxytocin
Leisure experiences are often associated with social connectedness. One measure of social connection underutilized in leisure studies is the neurohormone oxytocin. This methodological note considers issues researchers need to address when incorporating oxytocin in their study design. Noninvasive sources for sampling oxytocin include saliva and urine; however, the decision about which method to employ is not well documented. This study provides th…
Measuring in-situ engagement during structured experiences
Effective measurement of participant engagement is vital to the advancement of experience design research. This paper addresses the feasibility, validity, and reliability of one possible measure, Immersion Neuroscience Software (INS). INS uses wearable cardiac sensors and a proprietary algorithm to process heart rate data to provide a passive real-time score of in-situ engagement—i.e., a second-by-second neurophysiological score that is interpret…
Psychology (20 obras) · Social Psychology (16 obras) · Social Psychology (14 obras) · Developmental psychology (12 obras) · Recreation, Leisure, Wilderness Management (11 obras) · Sociology (10 obras) · Political science (7 obras) · Context (archaeology (6 obras) · Geography (6 obras) · Recreation (6 obras)