Joonsung Yoon
Biographic Data
| ID | 3847744 |
|---|---|
| NAME | Joonsung Yoon |
| GIVEN NAMES | Joonsung |
| FAMILY NAME | Yoon |
| SIGNATURE | YOON J |
| AFFILIATIONS | Soongsil University |
| VERIFIED | No |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Biomorphic Protein Art
This article explores the process by which biomorphic art influenced by Henri Bergson's philosophy encounters protein structures and becomes biomorphic protein art. The biomorphic presentation of proteins is a kind of art practice that applies biomorphs to protein structures by practically utilizing Bergson's “aesthetic intuition.” It not only has aesthetic peculiarity in itself but also is used to reveal the structure-function relationship and s…
Concretization, Associated Milieus and Aestheticization of Objects in Bio-Art
This article explores an ensemble of technical objects and biological objects in bio-art and proposes aesthetic values that the ensemble reveals. French philosopher Gilbert Simondon considered technical objects carefully in the 1950s. In his study, he was alert to an assimilation of technical objects to biological objects. In our time, the development of molecular biology and genetic engineering offers evidence that technical objects are closely …
Digital Mandala
This paper proposes the post-virtual as the second phase of media art. The post-virtual is an entity in reality from the virtual, in which the output of media artworks follow the physical condition based on physical computing. Digital Mandala captures the viewer's face, processes the image, draws it in rough pixels made of black colored sand, and brushes it out soon. As an ephemeral repatriation of the virtual, the post-virtual is pronounced in t…
Contingent Rule
This paper proposes a model of information aesthetic performance in the context of hypermediacy. It addresses the need to consider the features of performance in recently emerging information visualization artwork. By analyzing an artwork, the real-time stock market data-based Contingent Rule, the authors discuss aesthetic effects of performance as well as information visualization. The proposed model could contribute to a better understanding of…
Spectacle of the Masses
The characteristics of masses have been researched widely in many fields, from the social sciences to economics. With the authors' early work, they focused their themes on the characteristics of “the mass” and its organic characteristics and tried to visualize its spectacular aspect
A Grin without a Cat
This paper looks at electronic art as a new form, suggesting the term ‘faciality’. It is not simply for re-staging the invisible using the visible, but for provoking a fresh view on the discussion of electronic art in terms of reconsidering ideas and concepts of art and technology
D Architectural Projection, Light Wall
April 01 2011 3D Architectural Projection, Light Wall Suk Chon, Suk Chon Search for other works by this author on: This Site Google Scholar Hohyun Lee, Hohyun Lee Search for other works by this author on: This Site Google Scholar Joonsung Yoon Joonsung Yoon Search for other works by this author on: This Site Google Scholar Author and Article Information Suk Chon Hohyun Lee Joonsung Yoon Received: September 29 2009 Online ISSN: 1530-9282 Print ISS…
Interactive Art
This paper highlights the intrinsic communication in interactive art. The authors propose knowledge discovery or data mining as a technique to measure the communication between the spectator and the intelligent interactive artwork. Due to the nature of interactive art, this aspect of technology is an essential part to integrate the artist's representation with the spectator. An example of interactive SwarmArt using knowledge discovery for persona…
Performative Art
Performative art comes from two major ideas. One concerns the performativity as what happens in the collaborative action of human and computer; the other, the doubleness of technology as one insight overcoming the human-subject centered dichotomy. As the linking point where two ideas meet, performative art critiques the politics of contemporary technology-based art in the humanist context
D Architectural Projection, Light Wall
April 01 2011 3D Architectural Projection, Light Wall Suk Chon, Suk Chon Search for other works by this author on: This Site Google Scholar Hohyun Lee, Hohyun Lee Search for other works by this author on: This Site Google Scholar Joonsung Yoon Joonsung Yoon Search for other works by this author on: This Site Google Scholar Author and Article Information Suk Chon Hohyun Lee Joonsung Yoon Received: September 29 2009 Online ISSN: 1530-9282 Print ISS…
Interactive Art
This paper highlights the intrinsic communication in interactive art. The authors propose knowledge discovery or data mining as a technique to measure the communication between the spectator and the intelligent interactive artwork. Due to the nature of interactive art, this aspect of technology is an essential part to integrate the artist's representation with the spectator. An example of interactive SwarmArt using knowledge discovery for persona…
Performative Art
Performative art comes from two major ideas. One concerns the performativity as what happens in the collaborative action of human and computer; the other, the doubleness of technology as one insight overcoming the human-subject centered dichotomy. As the linking point where two ideas meet, performative art critiques the politics of contemporary technology-based art in the humanist context
Interactive Art
This paper highlights the intrinsic communication in interactive art. The authors propose knowledge discovery or data mining as a technique to measure the communication between the spectator and the intelligent interactive artwork. Due to the nature of interactive art, this aspect of technology is an essential part to integrate the artist's representation with the spectator. An example of interactive SwarmArt using knowledge discovery for persona…
Performative Art
Performative art comes from two major ideas. One concerns the performativity as what happens in the collaborative action of human and computer; the other, the doubleness of technology as one insight overcoming the human-subject centered dichotomy. As the linking point where two ideas meet, performative art critiques the politics of contemporary technology-based art in the humanist context
Contingent Rule
This paper proposes a model of information aesthetic performance in the context of hypermediacy. It addresses the need to consider the features of performance in recently emerging information visualization artwork. By analyzing an artwork, the real-time stock market data-based Contingent Rule, the authors discuss aesthetic effects of performance as well as information visualization. The proposed model could contribute to a better understanding of…
Spectacle of the Masses
The characteristics of masses have been researched widely in many fields, from the social sciences to economics. With the authors' early work, they focused their themes on the characteristics of “the mass” and its organic characteristics and tried to visualize its spectacular aspect
A Grin without a Cat
This paper looks at electronic art as a new form, suggesting the term ‘faciality’. It is not simply for re-staging the invisible using the visible, but for provoking a fresh view on the discussion of electronic art in terms of reconsidering ideas and concepts of art and technology
D Architectural Projection, Light Wall
April 01 2011 3D Architectural Projection, Light Wall Suk Chon, Suk Chon Search for other works by this author on: This Site Google Scholar Hohyun Lee, Hohyun Lee Search for other works by this author on: This Site Google Scholar Joonsung Yoon Joonsung Yoon Search for other works by this author on: This Site Google Scholar Author and Article Information Suk Chon Hohyun Lee Joonsung Yoon Received: September 29 2009 Online ISSN: 1530-9282 Print ISS…
Digital Mandala
This paper proposes the post-virtual as the second phase of media art. The post-virtual is an entity in reality from the virtual, in which the output of media artworks follow the physical condition based on physical computing. Digital Mandala captures the viewer's face, processes the image, draws it in rough pixels made of black colored sand, and brushes it out soon. As an ephemeral repatriation of the virtual, the post-virtual is pronounced in t…
Concretization, Associated Milieus and Aestheticization of Objects in Bio-Art
This article explores an ensemble of technical objects and biological objects in bio-art and proposes aesthetic values that the ensemble reveals. French philosopher Gilbert Simondon considered technical objects carefully in the 1950s. In his study, he was alert to an assimilation of technical objects to biological objects. In our time, the development of molecular biology and genetic engineering offers evidence that technical objects are closely …
Biomorphic Protein Art
This article explores the process by which biomorphic art influenced by Henri Bergson's philosophy encounters protein structures and becomes biomorphic protein art. The biomorphic presentation of proteins is a kind of art practice that applies biomorphs to protein structures by practically utilizing Bergson's “aesthetic intuition.” It not only has aesthetic peculiarity in itself but also is used to reveal the structure-function relationship and s…
Computer Science (7 works) · Art (6 works) · Aesthetics (3 works) · History (3 works) · Visual arts (3 works) · Aesthetic Perception and Analysis (2 works) · Art history (2 works) · Art, Technology, and Culture (2 works) · Computer graphics (images) (2 works) · Computer Graphics and Visualization Techniques (2 works)