Richard Coyne
Biographic Data
| ID | 3848745 |
|---|---|
| NAME | Richard Coyne |
| GIVEN NAMES | Richard |
| FAMILY NAME | Coyne |
| SIGNATURE | COYNE R |
| AFFILIATIONS | University of Edinburgh |
| VERIFIED | No |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 25 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1994 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 3 |
Cryptographic City: Decoding the Smart Metropolis
The Aging Urban Brain: Analyzing Outdoor Physical Activity Using the Emotiv Affectiv Suite in Older People
This research directly assesses older people's neural activation in response to a changing urban environment while walking, as measured by electroencephalography (EEG). The study builds on previous research that shows changes in cortical activity while moving through different urban settings. The current study extends this methodology to explore previously unstudied outcomes in older people aged 65 years or more (n = 95). Participants were recrui…
The urban brain: Analysing outdoor physical activity with mobile EEG
BACKGROUND: Researchers in environmental psychology, health studies and urban design are interested in the relationship between the environment, behaviour settings and emotions. In particular, happiness, or the presence of positive emotional mindsets, broadens an individual's thought-action repertoire with positive benefits to physical and intellectual activities, and to social and psychological resources. This occurs through play, exploration or…
Places to play
Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture. --- Mikael Wiberg, Editor
Nature vs. smartphones
research-article Free Access Share on Nature vs. smartphones Author: Richard Coyne University of Edinburgh University of EdinburghView Profile Authors Info & Claims InteractionsVolume 21Issue 5September + October 2014 pp 24–31https://doi.org/10.1145/2656933Published:01 September 2014Publication History 9citation2,880DownloadsMetricsTotal Citations9Total Downloads2,880Last 12 Months845Last 6 weeks123 Get Citation AlertsNew Citation Alert added!Thi…
The net effect: Design, the rhizome, and complex philosophy
Cornucopia Limited: Design and Dissent on the Internet
The Internet provides a remarkable demonstration of the persistence of the gift in contemporary commerce. Net enthusiasts seem prepared to donate much to the common good. This generous spirit ought to strike resonances with the culture of design, which generally promotes a creative ethos of generosity, conspicuous display, and exuberance. But the cornucopia of the gift economy is offset by net culture's recent leanings towards consumerism. This b…
Designing Information Technology in the Postmodern Age: From Method to Metaphor
Coyne examines the entire range of contemporary philosophical thinking-including logical positivism, analytic philosophy, pragmatism, phenomenology, critical theory, hermeneutics, and deconstruction-comparing them and showing how they differ in their consequences for design and development issues in electronic communications, computer representation, virtual reality, artificial intelligence, and multimedia. Designing Information Technology in the…
Heidegger and Virtual Reality: The Implications of Heidegger's Thinking for Computer Representations
This author addresses the assumptions that underlie most research into virtual reality (VR) and other interactive computer systems. These assumptions relate to tensions between views of perception as a matter of data input versus the notion of perception as mental construction. Similarly, there is a tension between the assumption that pictures are meaningful as representations of things and the opposing idea that pictures are meaningful as social…
Designing Information Technology in the Postmodern Age: From Method to Metaphor
Coyne examines the entire range of contemporary philosophical thinking-including logical positivism, analytic philosophy, pragmatism, phenomenology, critical theory, hermeneutics, and deconstruction-comparing them and showing how they differ in their consequences for design and development issues in electronic communications, computer representation, virtual reality, artificial intelligence, and multimedia. Designing Information Technology in the…
The Aging Urban Brain: Analyzing Outdoor Physical Activity Using the Emotiv Affectiv Suite in Older People
This research directly assesses older people's neural activation in response to a changing urban environment while walking, as measured by electroencephalography (EEG). The study builds on previous research that shows changes in cortical activity while moving through different urban settings. The current study extends this methodology to explore previously unstudied outcomes in older people aged 65 years or more (n = 95). Participants were recrui…
The net effect: Design, the rhizome, and complex philosophy
Heidegger and Virtual Reality: The Implications of Heidegger's Thinking for Computer Representations
This author addresses the assumptions that underlie most research into virtual reality (VR) and other interactive computer systems. These assumptions relate to tensions between views of perception as a matter of data input versus the notion of perception as mental construction. Similarly, there is a tension between the assumption that pictures are meaningful as representations of things and the opposing idea that pictures are meaningful as social…
Heidegger and Virtual Reality: The Implications of Heidegger's Thinking for Computer Representations
This author addresses the assumptions that underlie most research into virtual reality (VR) and other interactive computer systems. These assumptions relate to tensions between views of perception as a matter of data input versus the notion of perception as mental construction. Similarly, there is a tension between the assumption that pictures are meaningful as representations of things and the opposing idea that pictures are meaningful as social…
Designing Information Technology in the Postmodern Age: From Method to Metaphor
Coyne examines the entire range of contemporary philosophical thinking-including logical positivism, analytic philosophy, pragmatism, phenomenology, critical theory, hermeneutics, and deconstruction-comparing them and showing how they differ in their consequences for design and development issues in electronic communications, computer representation, virtual reality, artificial intelligence, and multimedia. Designing Information Technology in the…
Cornucopia Limited: Design and Dissent on the Internet
The Internet provides a remarkable demonstration of the persistence of the gift in contemporary commerce. Net enthusiasts seem prepared to donate much to the common good. This generous spirit ought to strike resonances with the culture of design, which generally promotes a creative ethos of generosity, conspicuous display, and exuberance. But the cornucopia of the gift economy is offset by net culture's recent leanings towards consumerism. This b…
The net effect: Design, the rhizome, and complex philosophy
Nature vs. smartphones
research-article Free Access Share on Nature vs. smartphones Author: Richard Coyne University of Edinburgh University of EdinburghView Profile Authors Info & Claims InteractionsVolume 21Issue 5September + October 2014 pp 24–31https://doi.org/10.1145/2656933Published:01 September 2014Publication History 9citation2,880DownloadsMetricsTotal Citations9Total Downloads2,880Last 12 Months845Last 6 weeks123 Get Citation AlertsNew Citation Alert added!Thi…
The urban brain: Analysing outdoor physical activity with mobile EEG
BACKGROUND: Researchers in environmental psychology, health studies and urban design are interested in the relationship between the environment, behaviour settings and emotions. In particular, happiness, or the presence of positive emotional mindsets, broadens an individual's thought-action repertoire with positive benefits to physical and intellectual activities, and to social and psychological resources. This occurs through play, exploration or…
Places to play
Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture. --- Mikael Wiberg, Editor
The Aging Urban Brain: Analyzing Outdoor Physical Activity Using the Emotiv Affectiv Suite in Older People
This research directly assesses older people's neural activation in response to a changing urban environment while walking, as measured by electroencephalography (EEG). The study builds on previous research that shows changes in cortical activity while moving through different urban settings. The current study extends this methodology to explore previously unstudied outcomes in older people aged 65 years or more (n = 95). Participants were recrui…
Cryptographic City: Decoding the Smart Metropolis
Computer Science (7 works) · Philosophy (4 works) · Epistemology (3 works) · Psychology (3 works) · Sociology (3 works) · Urban Green Space and Health (3 works) · Aesthetics (2 works) · Art (2 works) · Computers (2 works) · Digital Media and Philosophy (2 works)