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Lingyun Sun

Biographic Data

ID3848982
NAMELingyun Sun
GIVEN NAMESLingyun
FAMILY NAMESun
SIGNATURESUN L
AFFILIATIONSZhejiang University
ORCID0000-0002-5561-0493
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS0
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Association of sugar-sweetened beverage consumption and cardiorespiratory fitness with executive function: A cross-sectional survey based on Tajik adolescents at high altitude in China

    Open Access•Lingyun Sun, Tianqing Xue et al.•ARTICLE•Frontiers in Public Health•2025

    Background Executive function has a significant impact on adolescents’ academic and future achievement and is strongly associated with multiple factors. However, few studies have examined the association between sugar-sweetened beverage (SSB) consumption, cardiorespiratory fitness, and executive function. Moreover, no research studies have been found on Tajik adolescents at high altitudes in China. The present study aimed to understand the associ…

  • Knowledge, attitudes, and practices toward biologics among systemic lupus erythematosus patients: A cross-sectional study

    Open Access•Xue Xu, Mengru Du et al.•ARTICLE•Frontiers in Public Health•2025

    Objective This study aimed to investigate the knowledge, attitudes, and practices (KAP) toward biologics among systemic lupus erythematosus (SLE) patients. Methods A cross-sectional study was conducted at Nanjing Drum Tower Hospital from March 2023 to January 2024. Demographic information and KAP were obtained through the distribution of self-designed questionnaires. Results A total of 543 SLE patients participated in this study, with a mean age …

  • A sibling interaction analysis dataset (Sibd): A scenario of screen-free programmable robotics in Chinese households

    Xuanhui Liu, Yufan Xi et al.•ARTICLE•Interactive Learning Environments•2025

    In China, with the rise of multi-child families, enhancing interactions between siblings to promote their mutual learning has been receiving widespread attention. Among the multitude of educational toys, robotic programming is becoming increasingly popular. Existing datasets for children education predominantly focus on interactions between unrelated children, between parents and children, or between children and electronic devices. However, thes…

  • From Traditional Craft to Digital Restoration: An Intelligent Rebirth of Ancient Chinese Painting Restoration Technique

    Open Access•Ying Zhang, Kewen Zhu et al.•ARTICLE•Humanities and Social Sciences…•2025

    Chinese painting restoration blends artistry and heritage preservation. While AI offers new solutions, current methods struggle to replicate its unique style and often overlook restorers' practical needs. This gap hinders the effective preservation of its historical and cultural value. To address this, our study explores AI’s potential in this field, developing InkRenew, an AI-assisted restoration system. Leveraging deep learning, InkRenew integr…

  • The “Aura” of Artworks in the Era of Artificial Intelligence

    Yongdong Wang, Yong‐Dong Wang et al.•ARTICLE•Leonardo•2025•References: 20

    Since Baumgarten formally defined “aesthetics” in the 18th century, the term has been widely discussed in the fields of art and philosophy In the early 20th century Walter Benjamin argued that the mechanized modes of production introduced by the industrial revolution caused artworks to lose their “aura,” marking the first time aesthetics was subjected to scrutiny through the lens of technology The advent of artificial intelligence (AI) a century …

  • Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality

    Open Access•Lingyun Sun, Hongbo Zhang et al.•ARTICLE•International Journal of…•2024

  • Gender bias in team-building activities in China

    Open Access•Yun Lou, Xuanhui Liu et al.•ARTICLE•Gender in Management An…•2021•References: 9

    Purpose The purpose of this study is to explore how gender influences peer assessment in team-building activities in China. Design/methodology/approach A nine-player Werewolf game was adopted to conduct the experiment. Nine abilities were defined to evaluate players’ performances. Before the game, players filled out a self-assessment questionnaire (five-point Likert scale). After the game, players evaluated other game members’ performances using …

  • ML Lifecycle Canvas: Designing Machine Learning-Empowered UX with Material Lifecycle Thinking

    Zhibin Zhou, Lingyun Sun et al.•ARTICLE•Human-Computer Interaction•2020

    As a particular type of artificial intelligence technology, machine learning (ML) is widely used to empower user experience (UX). However, designers, especially the novice designers, struggle to integrate ML into familiar design activities because of its ever-changing and growable nature. This paper proposes a design method called Material Lifecycle Thinking (MLT) that considers ML as a design material with its own lifecycle. MLT encourages desig…

No prominent works on this page.

  • ML Lifecycle Canvas: Designing Machine Learning-Empowered UX with Material Lifecycle Thinking

    Zhibin Zhou, Lingyun Sun et al.•ARTICLE•Human-Computer Interaction•2020

    As a particular type of artificial intelligence technology, machine learning (ML) is widely used to empower user experience (UX). However, designers, especially the novice designers, struggle to integrate ML into familiar design activities because of its ever-changing and growable nature. This paper proposes a design method called Material Lifecycle Thinking (MLT) that considers ML as a design material with its own lifecycle. MLT encourages desig…

  • Gender bias in team-building activities in China

    Open Access•Yun Lou, Xuanhui Liu et al.•ARTICLE•Gender in Management An…•2021•References: 9

    Purpose The purpose of this study is to explore how gender influences peer assessment in team-building activities in China. Design/methodology/approach A nine-player Werewolf game was adopted to conduct the experiment. Nine abilities were defined to evaluate players’ performances. Before the game, players filled out a self-assessment questionnaire (five-point Likert scale). After the game, players evaluated other game members’ performances using …

  • Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality

    Open Access•Lingyun Sun, Hongbo Zhang et al.•ARTICLE•International Journal of…•2024

  • Association of sugar-sweetened beverage consumption and cardiorespiratory fitness with executive function: A cross-sectional survey based on Tajik adolescents at high altitude in China

    Open Access•Lingyun Sun, Tianqing Xue et al.•ARTICLE•Frontiers in Public Health•2025

    Background Executive function has a significant impact on adolescents’ academic and future achievement and is strongly associated with multiple factors. However, few studies have examined the association between sugar-sweetened beverage (SSB) consumption, cardiorespiratory fitness, and executive function. Moreover, no research studies have been found on Tajik adolescents at high altitudes in China. The present study aimed to understand the associ…

  • Knowledge, attitudes, and practices toward biologics among systemic lupus erythematosus patients: A cross-sectional study

    Open Access•Xue Xu, Mengru Du et al.•ARTICLE•Frontiers in Public Health•2025

    Objective This study aimed to investigate the knowledge, attitudes, and practices (KAP) toward biologics among systemic lupus erythematosus (SLE) patients. Methods A cross-sectional study was conducted at Nanjing Drum Tower Hospital from March 2023 to January 2024. Demographic information and KAP were obtained through the distribution of self-designed questionnaires. Results A total of 543 SLE patients participated in this study, with a mean age …

  • A sibling interaction analysis dataset (Sibd): A scenario of screen-free programmable robotics in Chinese households

    Xuanhui Liu, Yufan Xi et al.•ARTICLE•Interactive Learning Environments•2025

    In China, with the rise of multi-child families, enhancing interactions between siblings to promote their mutual learning has been receiving widespread attention. Among the multitude of educational toys, robotic programming is becoming increasingly popular. Existing datasets for children education predominantly focus on interactions between unrelated children, between parents and children, or between children and electronic devices. However, thes…

  • From Traditional Craft to Digital Restoration: An Intelligent Rebirth of Ancient Chinese Painting Restoration Technique

    Open Access•Ying Zhang, Kewen Zhu et al.•ARTICLE•Humanities and Social Sciences…•2025

    Chinese painting restoration blends artistry and heritage preservation. While AI offers new solutions, current methods struggle to replicate its unique style and often overlook restorers' practical needs. This gap hinders the effective preservation of its historical and cultural value. To address this, our study explores AI’s potential in this field, developing InkRenew, an AI-assisted restoration system. Leveraging deep learning, InkRenew integr…

  • The “Aura” of Artworks in the Era of Artificial Intelligence

    Yongdong Wang, Yong‐Dong Wang et al.•ARTICLE•Leonardo•2025•References: 20

    Since Baumgarten formally defined “aesthetics” in the 18th century, the term has been widely discussed in the fields of art and philosophy In the early 20th century Walter Benjamin argued that the mechanized modes of production introduced by the industrial revolution caused artworks to lose their “aura,” marking the first time aesthetics was subjected to scrutiny through the lens of technology The advent of artificial intelligence (AI) a century …

Computer Science (4 works) · Psychology (4 works) · Human–computer interaction (3 works) · Art (2 works) · Artificial Intelligence (2 works) · Cross-sectional study (2 works) · Developmental psychology (2 works) · Engineering (2 works) · Internal Medicine (2 works) · Logistic regression (2 works)

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